XCOM 2
Templar Dragon Hero Class
Komentarzy: 33
Nero 28 grudnia 2024 o 1:56 
@Epic Dovahkiin how do you change the focus cost anyways?
Nero 28 grudnia 2024 o 1:55 
aside from the flame burst ability, in the main tree and set the world on fire, napalm canisters in the awc tree, i don't see any skill that requires the old shocktrooper skills, so if you can find a substitute for it then it should be fine to skip it
Epic Dovahkiin 15 października 2024 o 20:32 
frankly i never really used flame burst to begin with (i replaced it with flame sabre (which yes does mean if you decide to use it it needs to be set to primary instead of secondary i also had to change the focus cost otherwise it's actually unusable) from Mitzruti's perk pack) though i'm sure there's others that are more suited out there somewhere
Epic Dovahkiin 17 września 2024 o 0:16 
@Big Brother Max (from the description) Shocktooper isn't entirely nessecary - you'll lose flame burst and a few potential Xcom perks if it's not installed.


so in other works yes but a few perks will be missing
Big Brother Max 13 grudnia 2023 o 12:14 
so (WOTC) ShockTrooper Port (Old/ Abandoned) is dead can we still use this mod or is it also borked?
Omni 8 kwietnia 2023 o 16:41 
I can't seem to get the starting soldiers mod to actually pull the Templar Dragon I have in my character pool, it will generate a random Templar Dragon instead. I'm using MFSC and a few other faction soldier class mods and they are suffering mostly the same fate.
Landeun 10 grudnia 2022 o 15:42 
Hey Mitzruti, dunno if you're still around checking comments on your older mods but I've been having an issue with my Templar Dragons and I even tried fixing it but I can't find out why it's happening.

I'm using RPGO and several other mods but no mods except RPGO are touching the code for how much AP a soldier gets on rank up. I checked the codes for the Reaper Cryptic (the class my reaper ended up being) and the code for BaseAbilityPointsPerPromotion=10 is identical.

Anyways, issue I'm having is my Templar Dragon has Above Average combat intelligence yet in two rank ups he's only gotten 27 AP in total. Almost as if he's only getting the AP from having a higher combat intelligence. Do you know what I should be looking for? I've tried modifying a few configs and changing the BaseAbilityPointsPerPromotion to be 35 as Musashi's RPGO has Reaper, Templar, and Skirmisher set to, but nothing has been changing.

If you have any ideas, please help. I'm at wits end at this point ;-;
Nero 14 sierpnia 2022 o 8:38 
does this mod makes it so that the required shocktrooper class can now use lw2 gauntlets?
Nero 19 stycznia 2022 o 8:30 
@LawrenceMyne(TTV) go to multiple faction hero class mod config and change the uh... something along the line of favor new classes to false
LawrenceMyne 20 maja 2021 o 12:36 
Hey there! I'm having some issues with this mod and a couple others, the Skrimisher Heavy and Reaper Scythe Class mods. I came here given you might have a better clue on what's going on

All my Faction classes have defaulted to my modded ones. Dragoon, Heavy, AND Scythe. I have no idea how to fix this outside of downloading the recruitable and trainable faction mods and just working around it that way. Console doesn't work, spawning more defaults them as well. Do you have and idea what's causing this? Or just bad luck for the campaign? (Also, I uninstalled a mod, the Bio Division mod. Would that have caused the issue?)
BroncoXeno2035 28 marca 2021 o 14:55 
My Templar Dragon is firing a reaction shot at everything moving in its sight with the gauntlet rocket animation. No explosions and 4 damage per hit. This ghost ability even triggered when a claymore from a reaper from Resistance Joint Task Force blew up on a purifier, hitting the purifier. Do you know what is happening?
LooseNooseZeusMooseGooseJuice 14 czerwca 2020 o 11:34 
I can send you the config if it would help. I'm just really confused because when i compare it to other templar class mods, i've set it up the same but its not working.
LooseNooseZeusMooseGooseJuice 13 czerwca 2020 o 20:20 
Yo yo, I'm trying to fiddle with the config to add momentum as a default ability of the dragon to help it keep up with my modded templars, but adding momentum to squaddie isn't letting my dragons use it even after a rend. Am I missing a step to change that on my end? Btw i also removed it from the AWC list, should i have left that there? I thought it would step on the toes of having it set to squaddie already.
Mitzruti  [autor] 8 kwietnia 2020 o 15:09 
@Valvatorez
the class template name is TemplarDragon
Valvatorez(Cox Cable = awful ISP 8 kwietnia 2020 o 13:49 
@Mitzrut
what is the proper console command for this class? As I have two soldiers that I'd like to change to this class. Due to it not loading with another mod that forces Gate Crasher to load with a class of player choice instead of Rookies.
Slackboy101 5 kwietnia 2020 o 14:36 
I have a Class mod suggestion, maybe a Reaper class that's based on Agent 47?
Adam Jensen 007 2 lutego 2020 o 12:58 
nice mod do you still create new mods?
Mitzruti  [autor] 19 stycznia 2020 o 19:59 
@Waves_Blade
No idea. I don't see any reason config-wise that could cause that, so it's probablly something about how they get implemented as faction classes.
Waves 19 stycznia 2020 o 15:49 
My Templar Psion is getting the Dragoon's abilities for some reason, any idea why?
the_moidart 18 stycznia 2020 o 0:51 
A taaaad bit random feeling as a class, but great as a tactical swiss army knife. And massively more reliable than, say, the chemthrower class. Fun, wish I'd installed it sooner.
AcidLite 29 października 2019 o 1:53 
Alright I see what you mean. I used the cheat giveFactionSoldier to get a few more to test it out in a mission. It was confusing cause it says on the Templar Dragon abilities, that Rend has Momentum but you are right it doesn't. And the normal Templar does.
AcidLite 28 października 2019 o 21:25 
ok thanks, what is AWS deck?
Mitzruti  [autor] 28 października 2019 o 18:37 
@JC_Uchiha
The Dragon doesn't start with momentum, but it is in their AWC deck. normal Templars should still have it though.
AcidLite 28 października 2019 o 15:19 
When I hit with Rend, I can't move after wards. Does this class change that?
ctzodiac 24 grudnia 2018 o 16:25 
This doesn't seem to work. Got the skills but can't equip proper weapon.
Aaewen 23 grudnia 2018 o 20:06 
How do you get another templar with these skills in game?
Spotter 16 listopada 2018 o 0:44 
I can see these skills on the Skirmisher, but not the Templar. Good job despite the logic flaw.
UndercoverUnicorn 30 października 2018 o 17:52 
FOR THE EMPEROR
PantherHardraad 30 października 2018 o 8:12 
"The man who has nothing can still have faith. Burn the heretic. Kill the mutant. Purge the unclean. It is better to die for the Emperor than to live for yourself."
Charchu 30 października 2018 o 2:37 
Burn the Heretic! Purge the unclean!
Azure 29 października 2018 o 20:20 
i have Templar who's call sign is Scorch...
Kakroom 29 października 2018 o 19:55 
Can't wait for the inevitable Skirmisher third.

Finally a worthy alternative to our favorite nonsense spewing, hardcore parkour obsessed, High Frequency Pocketknife-wielding maniacs.
n00bermensch 29 października 2018 o 19:51 
Flamethrower AND psi-blades? *manaical giggling*