RimWorld
ED-Prometheus
77 comentarii
miku567 11 oct. 2021 la 11:54 
I'm attempting to port this to 1.3 (minus shields since they're already on 1.3)
https://github.com/Zemogiter/ED_Promoetheus
Help would be welcome since I am not exactly sure what to do but I want to learn.
MMz 7 sept. 2020 la 20:16 
1.2 please? I love the teletransport stuff!
Killer Turnus 4 iun. 2020 la 12:35 
Yay i miss my shield gennies
pgames-food 28 apr. 2020 la 19:06 
hi Jaxxa, thanks for planning an update to 1.1
ive spent ages in my 1.0 game trying to upgrade the mod's ship, and upgraded several areas too, so it will be cool to be able to continue it :)
Jaxxa  [autor] 2 mart. 2020 la 2:26 
I am planning a 1.1 version of this mod. But will be changing it around a bit. The plan is for it to work alongside of a number of other mods. For example Laser Drills can be build normally without this mods but if it is installed they will be changed to be dropped in.
Angrysquirrel 1 mart. 2020 la 19:15 
1.1 dude?
♥Fluffy♥ 28 febr. 2020 la 1:22 
Any change of an update to 1.1?
ZzZombo 9 ian. 2020 la 6:43 
There seems to be a conflict with Technology Blueprints, because all Spacer blueprints seem to research only the ED-Prometheus Unlock technology.
DnoDaBeast 22 aug. 2019 la 2:55 
can the transponder and power transfer made in to a standalone mode ?
Balijana 2 aug. 2019 la 3:32 
Im looking for a teleportation system to send stuff between my colonies, is it possible ?
rad_hazard_c 7 iul. 2019 la 17:49 
The shield from this is rather inferior to those from ED-Basic Shield. The regular base shield is 2000 HP, the Fortress is 16k and uses less energy for the same effects for a building a size smaller than the shield generator itself.

The capacitor and horizontal projector need MAJOR buffing to even reach the Fortress Shield. With 4 Horizontal, 1 Vertical, 1 Orbital Relay, and 1 Power Converter (each of these is the size of the fortress shield gen btw) I am just a meter over the area of the Fortress, 5 times the power consumption, and 1/8 the shield HP.
MMz 3 iun. 2019 la 18:55 
I love your mod for teleportation! Thanks again for this!
chickenwingz 19 mai 2019 la 1:48 
Groovy, this is a major rework of Jaxxa's older mods. Just google each separately, you'll find Jaxxa's old post on these. Jaxxa - you da man! Thanks
Axelfox 19 apr. 2019 la 16:53 
Could somebody please explain how the power transfer workd? ship to ground!
Does it work an an another map? Like a camp?
groovybluedog 31 mart. 2019 la 3:04 
While I appreciate the effort put in to this, the lack of descriptions on both this workshop items and the items in game make this really confusing and I am struggling to see the benefits and different things this mod has to offer. The description here doesn't have any real details on what all of the features actually mean or do.
Sentient_Worm 21 mart. 2019 la 18:46 
Are you taking any suggestions for addons?
Friendly Noob 20 febr. 2019 la 10:51 
if you could make the Transporters look like the stargate that would be awsome
megabot 4 febr. 2019 la 8:09 
ah okay that would explain why my character kinda broke when i told him to research it
Jaxxa  [autor] 4 febr. 2019 la 4:00 
The Quantum Power relay is what you can use to send power to the ship. Just charge it as a normal battery and when charged to an amount it will send a chunk of power to the ship. Later on you can unlock the ability to get power back from the ship of you want. After the initial signal research most of the unlocking is down through sending power and materials to the ship to bring parts online. With the research screen mostly just serving as a display of what you have unlocked.
megabot 3 febr. 2019 la 7:19 
just noticed,i actualy go a quantum power relay to begin with.but what is it's use?
megabot 3 febr. 2019 la 6:58 
ok,so,apparently after trying to research the energy transport research in your tab my colonist simply failed to do anything.giving him another thing to research will change nothing,and i've got no idea why. does this have to do something with the fact that i requestet the weird battery while the ship had no resources?because it gave it to me anyway and then it was in the minus in terms of energy and nano materials
megabot 3 febr. 2019 la 5:23 
ok,so,Ive got NO idea what i am supposed to do.I've established contact with the ship,but I have NO idea how i am supposed to relay energy to them. can somebody explain?research beyond comunication does not work either
Jaxxa  [autor] 31 ian. 2019 la 12:56 
OmniGel is grown and harvested from the OmniGel plant.
Perseids 30 ian. 2019 la 22:39 
How exactly do I get omni gel? I have no idea how to produce it at all.
znippa 23 ian. 2019 la 23:37 
Thank you Jdalt40.
Jaxxa  [autor] 21 ian. 2019 la 19:15 
Thanks Jdalt40, I intended for them not to be purchase, but if other mods are allowing it then I will increase the price, especially if I add a way to reverse the compression.
Jaxxa  [autor] 21 ian. 2019 la 14:12 
@m11kire: Ok, that sound reasonable. I will look into having something for this in the next version.
m11kire 21 ian. 2019 la 4:35 
@jaxxa, its more that i'm finding ruined buildings made out of compressed stuff and i'd like to turn that back into regular stuff for tidying up my stockpiles.
Jdalt40 21 ian. 2019 la 0:36 
Yes you can and no it won't
znippa 20 ian. 2019 la 22:43 
Can I add this mod mid playthrough and will it conflict with Shield Generators by Frontier Developments mod?
Jaxxa  [autor] 19 ian. 2019 la 19:30 
Just put up a new version.

@shaki92. The floors should include it is compressed in the name now.

@Doktor Lowrider. There is now an options in settings to get the signal without needing a console.
Jaxxa  [autor] 19 ian. 2019 la 19:02 
@m11kire Not currently, it is more designed for compressing and using rather than any type of storage.
m11kire 10 ian. 2019 la 9:40 
is there a way to convert compressed resources back into uncompressed?
Doktor Lowrider 17 dec. 2018 la 13:54 
@jaxxa oh this would be great :) (maybe i could contact the ship instead of the ship is contacting me) something like that - THANKS ALOT for your work - making this good game perfect with cool mods.
shaki92 17 dec. 2018 la 13:53 
@Jaxxa Floors are from Stuffed Floors mod. I checked again, and indeed, there are 2 entries with the same name, one of them for basic resource, the other one for compressed version. One of them is just displayed wrong. I have absolutely no idea how I never noticed those double entries before :D This explains why those changes between normal/compressed resources seemed random to me - I probably just clicked on different entries on the list at different times, without noticing it.

That being said, I'm 99,99% sure I've had this happen with unmodded walls too, because I remember one very specific situation when it prevented me from building most of the wall for my hydrophonics building. But I can't reproduce this currently when testing, so there is a possibility that I'm wrong. I'm going to play with your mod enabled for a couple of days, and see if I can make this bug appear again.
Jaxxa  [autor] 17 dec. 2018 la 11:16 
@shaki92 Thanks for the Video. It looks like those are floors from another mod. What mod is it and I will have a look what I can do to change it?

Also, there are two entries in the, list for several of the floors. Is one for the standard resource and one for the compressed one? And that mod is just displaying them both with the same name?
shaki92 17 dec. 2018 la 2:14 
@Jaxxa I definitely had resources. I started new game and made a video demonstration of the problem - https://streamable.com/lwry7

As you can see, when I select second tile - "marble circular tiles" it's normal marble at first, but switched to compressed after selecting marble again. At the end of the video you can see the compressed problem also affects granite floors.

It seems to happen somewhat randomly, sometimes when you select /marble/granite/sandstone multiple times, it finally switches to correct version. But 99% of cases it just tries to build from compressed, instead of normal resource.

For some reason, it seems to mostly affect floors, I had it happen to walls sometimes but it was MUCH more rare, couldn't force it to happen right now when I tested it. Also it doesn't seem to affect Slate, only Marble/Sandstone/Granite.

Jaxxa  [autor] 16 dec. 2018 la 13:53 
@shaki92 Thanks for the feedback, I have updated the description to include mention of the compressed stuff. I do have plans for a more detailed manual / demonstration, but I have not finished it yet.

You should be able to build walls / floors out of whatever stuff you have available? You should be able to use normal marble if you have it.

When you were trying to build out of the basic materials can you confirm that you had those materials available?
Jaxxa  [autor] 16 dec. 2018 la 13:48 
@sdp0et @Doktor Lowrider sorry you are having issues starting the quest. What I might do is add a setting to have it just start without needing a comms console.
Jaxxa  [autor] 16 dec. 2018 la 13:45 
Just put up a new version that shoud fix the issue with the shield upgrades not applying.
Doktor Lowrider 16 dec. 2018 la 12:17 
i dont get a signal (from the prometheus) i guess - so i cant research any further as step 1 - so what can i do to get the signal?
shaki92 12 dec. 2018 la 8:01 
It's bugged. It causes a lot of floors/walls switch required resources to "compressed" versions at random. Example: sudenly marble floor or wall, can't be built, because they require "compressed marble". It affects normal walls and floors, and also things like new floors from stuffed floors mod. Possibly much more, but I didn't check since it's hard to keep playing when it prevents you from building basic rooms.

Overall those compressed resources are a mess, and it took hours of searching through mods, to find out which one caused this bug, because they are not mentioned in the description..... Seriously, great effort man, and bugs can happen and are expected in early versions, but it would be really great if you'd update the description to give us some more information about what this mod actually does, and how new features work ;) More screens and maybe a video showcase would also be appreciated.
sdp0et 7 dec. 2018 la 19:52 
There is an incompatibility with Small Mod Console. Building it does not trigger the signal. I'm not sure if you can do anything about that, but maybe noting it here can save someone else th etime of trying to figure out why they can't start the research.
Kaz 7 dec. 2018 la 8:34 
I'm also having the same issue as Menoske also since the last update, no dev console erros, no error log errors the upgrades just don't attach/apply to the main shield generator. This issue persists when this is the only mod running on a otherwise vanilla game.
}EC{Menoske 25 nov. 2018 la 8:33 
I seem to be having an error with the shield generators since the last update. I don't have any other mods that add shield generators, but none of the upgrades work with the shield generators. My storage settings also have an additional listing for shield generator. I'm wondering if the last update withe the bug fixes caused a 2nd version of the shield generator to get added to my game.
Jdalt40 17 nov. 2018 la 23:02 
Also, is there a way to remove Nano Shield upgrades? I have a feeling the amount of Nano shields in my colony is causing major lag
Selmephren 17 nov. 2018 la 2:48 
Not seeing how the Shield Generators work with the upgrades. There is no interaction between them at all.
Jdalt40 16 nov. 2018 la 21:35 
Oh yeah, will you be able to modify the selling price for compressed items? I noticed the price for Compressed Steel and Wood are still the same as the base item price, meaning your game can become heavily unbalanced by using Glitterworld Prime and other mods.
Jdalt40 16 nov. 2018 la 3:14 
Hey Jaxxa, will you ever be bringing back things like the S.I.F Shields?
Jaxxa  [autor] 14 nov. 2018 la 13:44 
Just put up a new version, should hopefully fix the existing bugs.

1.0.0.1

Updated Label and JobString for Packaging Resources
Minor update to some quest text.
Fix for Nano Shields with extreme negative charge
Fix for Shields trying to intercept projectiles with no Damage Def (fire spread)
Ability to request additional power relays in quest.