Space Engineers

Space Engineers

[Retired] Spotlight Turret
265 Comments
Stollie 7 Nov, 2021 @ 4:46am 
@Shaostoul - I think I fixed it all up. Tried to add you as contributor but we're not friends apparently! Sent friend request.

Fixed version here -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2648427300
Shaostoul  [author] 19 Apr, 2021 @ 1:31pm 
Thank you for the report <3

I hope to!
Fat7i Bonané 19 Apr, 2021 @ 7:13am 
I'm sad to say that the mod makes my game crash when I place the spotlight turrets. I know you're retired but if you manage to get a modding team and revive your mods, then SE would be so much better. I'm using almost all your mods because you get exactly what's missing from the game.
Shaostoul  [author] 27 Mar, 2021 @ 1:27am 
Whenever I can hire a dedicated modding team for SE, I'll revive all my mods. Doing so is entirely dependent on community support for Project Universe.
Nick The Duck King 26 Mar, 2021 @ 11:12pm 
i miss this mod so much :(
jetblade545 7 Jan, 2021 @ 6:53pm 
the game crashes when i place the block
Shaostoul  [author] 22 Nov, 2020 @ 2:13pm 
Sorry to hear it's crashing :( There's nothing I can do. If you or someone you find can fix it, they're free to do so. You may need someone with C# experience to edit the scripts that make it work. It could just be SBC files, but it's unlikely. If you do fix it, add me as a friend to add as a contributor to "your mod" so my fans won't flag it.
MEGATRON 22 Nov, 2020 @ 2:12am 
I was really excited to try this mod, great for roleplays but.... C.R.A.S.H ruined everything :steamsad:
Shaostoul  [author] 30 Oct, 2020 @ 11:21am 
Go ahead! Add me as a contributor so my fans don't flag it.
人族狙击手 30 Oct, 2020 @ 3:28am 
I've modified it to make sure it works and will add it to my mod package. If you agree with me to use this mod. I can upload this mod to steam.
人族狙击手 30 Oct, 2020 @ 2:04am 
Hello, I want to modify your mod and publish it to steam.
Shaostoul  [author] 21 Mar, 2020 @ 7:57pm 
No idea.

Someone is free to update it, they need to have a good understanding of C# to fix it.

All of my time, energy & resources are dedicated to the develop a sci-fi MMO with volunteers from my community. I'll likely update all my mods for Space Engineers after Project Universe is well funded allowing me to hire people to make the mods even better & keep them updated.
_UF_MOD 21 Mar, 2020 @ 1:41pm 
so... i liked this mod realy, but now it crash the gaime.
since there is no more support, do you/some one gnow there is a working one
Shaostoul  [author] 12 May, 2019 @ 9:45pm 
Well... it's only cause I'm moving on to bigger and better things, such as developing my own video game with the community on my Discord. https://shaostoul.com
konstantynopolitaneczka 12 May, 2019 @ 10:06am 
RIP
I still remember your youtube modding guides :)
Shaostoul  [author] 18 Apr, 2019 @ 9:25am 
No problem. SE was one of the most fun games to mod.
Drake 18 Apr, 2019 @ 7:42am 
@Shaostoul, Hope you do... One of my favorite. Thanks so much to the mod work you do!
Shaostoul  [author] 23 Mar, 2019 @ 9:44pm 
That naming scheme is essentially allowing to me to add a plethora of different styles of spotlights, if I ever came back to this mod to add more to it.
Shaostoul  [author] 23 Mar, 2019 @ 9:40pm 
I messaged Blue Knight to check this crash out, but we're working on developing our own game now, so it might take a bit longer. We'd like to get paid for doing this stuff and to make our own video game gives that us that chance.
Shaostoul  [author] 23 Mar, 2019 @ 9:37pm 
No, that's proper. They're definitions for the 3 lights that there are. The Spotlight_Turret_Large is the large grid block that is 1x1x1. The Spotlight_Turret_Small is the small grid spotlight of the same size. In small blocks, that's 5x5x5. Then the SmallSpotlight_Turret_Small is the itty bitty small grid spotlight that's only 1x1x1 small grid blocks.
Alb 23 Mar, 2019 @ 9:08pm 
Yeah, definitely no light being emitted. Also I looked at the log and noticed that you have 3 different spotlight turret definitions being made.

Spotlight_Turret_Large
Spotlight_Turret_Small
SmallSpotlight_Turret_Small

Or maybe this is where the mod conflict is? That I somehow have another mod trying to add its own spotlight turret? Which is weird because I'm sure as heck that I don't have another mod that adds more spotlight turrets.

Your mod didn't throw any errors, other than the crash at the end. I think it specifically has to do with the flashlight image texture thing not showing up (and trying to adjust it, thus throwing the null reference exception). There's another mod that is preventing it from showing and I'm still trying to figure out what it is.
Alb 23 Mar, 2019 @ 8:52pm 
Ok, so update on my issue:
It seems I can now see the options for changing color and whatnot. I'm not sure what I changed to make that happen.
However, I seem to be having the same issue that @Lynsis is having where the entire game crashes when we touch the light offset slider. And yeah I didn't see any light being emitted either, but it was daylight and I wasn't able to change it to nighttime before it crashed. I'll go back and test it in the dark again just to make sure if it was really not emitting any light.
Shaostoul  [author] 23 Mar, 2019 @ 5:19pm 
You should be able to. Blue Knight did a fairly significant rewrite of some of the code.
ibfolk2c 23 Mar, 2019 @ 5:12pm 
can you turn them off now?
Alb 23 Mar, 2019 @ 2:30am 
Ok I just tested it with no other mods and it seems to work fine. So something is conflicting with it then. I'll have to figure out what it is.
Shaostoul  [author] 22 Mar, 2019 @ 11:30pm 
I'm not sure. Can you test with just the spotlight mod installed? That way we can make sure if it's our mod or not.
Alb 22 Mar, 2019 @ 10:30pm 
umm yes? Would there be a conflict somewhere? I'm using text hud api, and not using the ammo management mod... What would conflict?
Shaostoul  [author] 22 Mar, 2019 @ 9:57pm 
Are you using any other mods?
Alb 22 Mar, 2019 @ 9:41pm 
These are not emitting light in single player. No way to adjust light values either from what I see.
Kershek 20 Mar, 2019 @ 2:16pm 
How do I manually move the light? The Control button is greyed out.
Lynsis 15 Mar, 2019 @ 5:02pm 
server crashes when adjusting offset and no light emited.
Shaostoul  [author] 11 Mar, 2019 @ 10:30pm 
UPDATE:
Proper integration into progression system!
AlyCrafticus 9 Mar, 2019 @ 6:21am 
@ blueknight, that very cool, @shao maybe add to description (if I didn't miss it that is :P)
Shaostoul  [author] 9 Mar, 2019 @ 2:44am 
I'm trying to figure it out, but it's being a doo doo head
Atomic Dash 9 Mar, 2019 @ 2:18am 
Own category sounds even better when combined with your other mods
Shaostoul  [author] 9 Mar, 2019 @ 2:09am 
We were thinking of putting them in their own category or are they progressive linearly?
Atomic Dash 9 Mar, 2019 @ 1:53am 
I would recommend that you plug the headlights under the category "Basic Assembler" so that you can not use them immediately.
And for the sake of order ...
The_B1ue_Knight  [author] 8 Mar, 2019 @ 3:57pm 
I we do friendly tracking it will need to be set manually. Control the turret, point at thing, press or click button.. Now the turret will track thing until a new thing is set or the tracked thing moves out of range. SE doesn't have friendly tracking by default so this is the only way I can think of we would do it.
AlyCrafticus 7 Mar, 2019 @ 3:38pm 
Yeah, I have had a little peruse, they don't give much to work with do they lol
Shaostoul  [author] 7 Mar, 2019 @ 2:27pm 
We're trying to fix things up, it might come with that, we're not sure. Space Engineers modding is stupid weird.
AlyCrafticus 7 Mar, 2019 @ 2:22pm 
Only thing it need now is friendly tracking then it will be the perfect spotlight <3
AlyCrafticus 7 Mar, 2019 @ 2:19pm 
Thankyou you wonderful human being <3 I am defo gonna try and send ya some cash <3
Shaostoul  [author] 6 Mar, 2019 @ 8:09pm 
UPDATE: Another update!
Fixes:
Fixed Crash when changing Intensity or Offset values
Shrunk the interaction box for the terminal. I have no idea why it's messed up. The small grid version and it's essentially the same thing.

Additions:
Added "Control" to Cockpit Toolbar
AlyCrafticus 6 Mar, 2019 @ 3:41am 
and cannot control via toolbar :P
AlyCrafticus 6 Mar, 2019 @ 3:37am 
It now actually works, but targeting seems to not? mainly characters as far as I can tell
Shaostoul  [author] 5 Mar, 2019 @ 10:44pm 
UPDATE:
Hey guys, mod just got a huge rewrite, should be safe to use with other mods now, usable on dedicated servers, and hopefully not mess up any more!

If you run into any issues, let me know and we'll try to get them fixed.

Next update should hopefully be getting this working with the progression system.
Shaostoul  [author] 5 Mar, 2019 @ 9:58pm 
Hey guys, I'm so sorry to do this to you, but I need to work on my future for concern of not having one if I'm not careful. Please check out the video added to the description discussing me going on hiatus from modding Space Engineers.
AlyCrafticus 5 Mar, 2019 @ 8:11am 
YAY <3 Good luck with the game too :P
Shaostoul  [author] 4 Mar, 2019 @ 2:17pm 
Hey guys, just letting you know that this mod is presently being worked on to be fixed up, upgraded, and made to be a better mod. It'll take a while for it to happen, but it's presently WIP.
Shaostoul  [author] 1 Mar, 2019 @ 3:59am 
Hello everyone, I wanted to give you an update as to what is presently transpiring. I'm developing a sci-fi video game, with a bunch of SE modders, and we just had this little opportunity pop up: https://www.facebook.com/Shaostoul/posts/10218897253681722

If SE sponsors the development of this game (currently dubbed Project Universe), we could see a ton of updates to my SE mods, as I'll be able to safely work on modding a ton, while simultaneously working to develop my own game.