RimWorld

RimWorld

Alpha Bees
1,538 Comments
andrewwang36 11 hours ago 
kinda reminds me of the old minecraft forestry mod
Jack of All Worlds 19 hours ago 
I had the drones - and only the drones - dying in cold weather as well. Real life beekeeper in Maine - I can vouch that the bees stay alive even when it's well below zero - just like they did in 1.5 before whatever happened in the 1.6 update.
TurtleShroom 17 Jul @ 2:20pm 
I hope this won't be too hard for you to fix. :CC1Bomb:
Sarg Bjornson  [author] 17 Jul @ 11:37am 
They probably added ticking to thingContainers, but only the last one is ticking, or some such nonsense
TurtleShroom 17 Jul @ 11:02am 
For some reason, it only happens to drone bees. It also does not cause errors at all.
TurtleShroom 17 Jul @ 9:21am 
Ah, that makes sense. Have you been able to reproduce this bug, though?
Sarg Bjornson  [author] 16 Jul @ 10:17pm 
No changes here, blame Ludeon
TurtleShroom 16 Jul @ 2:38pm 
I have accidentally discovered a catastrophic error in the Mod's V1.6 update. When bees dying to temperature is enabled, bees IN THE BEEHOUSE will also die. I installed Vampire Bees in my outdoor Spacer Beehives and they, despite being safe in the beehive, kept dying, causing me to lose all my progress. This is NOT supposed to happen, both because it doesn't happen in RL and because it never happened until the most recent update.

In V1.5, even the normal Beehouses, which went inactive during cold weather, didn't cause the bees to die. In real life, beehives are really warm and bees don't die over the winter because it's so warm inside a beehive.

This is a critical and angering mistake that completely leveled my most recent saved game, with all the bees dying at once.
Sarg Bjornson  [author] 16 Jul @ 4:58am 
Super sadge
Stellar Harbour 16 Jul @ 4:27am 
sadge to see bee mod from someone what want to "burn it ALL DOWN!"
Sarg Bjornson  [author] 15 Jul @ 5:03am 
haha, burn it ALL DOWN!
Stellar Harbour 15 Jul @ 4:48am 
I'm not sure that it's safe to move hives, maybe extracting the bees and combs directly from them would be more sustainable, so we don't destroy ecosystem?
TiraboTurbos 13 Jul @ 12:47pm 
@Obeliske
It doesn't have to crash to generate a log, infact, it generates a log CONSTANTLY. You can see it if you activate debug mode, press the button at the top of the screen that opens the log, unpause your game, and let it run. You'll see it generate in real time.
Sarg Bjornson  [author] 13 Jul @ 8:39am 
No, you HAVE a log. Go to the game's logging folder. It's there
Obeliske 13 Jul @ 8:36am 
There's no log because it's not crashing, it's not doing anything out of the ordinary beside not moving on in the menu. I can hit the button, it depresses but nothing happens. Literally nothing. AFAIK a log is only created when an event happens, it doesn't create a log for no event happening :P

Don't know what to tell you my duder. Only running Alpha mods and Vanilla Expanded mods. I'll see if I can grab a video for you later :)
overfiend_sfd 13 Jul @ 1:35am 
if run together with Alpha Mythology - produces red error (error in config BeeResearchTier4)
Sarg Bjornson  [author] 12 Jul @ 11:00pm 
You DO have a log. The log generates even if the game crashes. Can't tell you anything without it except that it works for me
Obeliske 12 Jul @ 10:38pm 
Took me all day to find the mod causing it and I love your work but this ones the one that's doing it. It stops me from hitting next after hitting "New Colony" on the start splash screen. The button depresses but doesn't proceed. I don't get an error report and it's not crashing, just literal nothing happens. Just a heads up.

Also on a separate note, thanks for the link to the patreon, I subbed for a bit. I've been enjoying yours and Oskar's mods for a long time and my game would be much worse if not for you guys. Keep up the great work, lots of love from Canada.
TiraboTurbos 11 Jul @ 1:56pm 
Or lava, ice, or flood bees?
BrenTenkage 11 Jul @ 1:46pm 
so...any bees for space?
Sarg Bjornson  [author] 11 Jul @ 9:31am 
Eh
GENESIC GAOGAIGAR 11 Jul @ 9:26am 
Config error in RB_Bee_Glacial_Queen: description has leading whitespace。a bug
your_guy_ri 11 Jul @ 7:44am 
@UnicornMan
A pet?
TiraboTurbos 11 Jul @ 1:23am 
@UnicornMan
Actually, that's a different mod.
UnicornMan 11 Jul @ 12:00am 
Good news Mark. We can finally be bees.
GENESIC GAOGAIGAR 9 Jul @ 3:49pm 
Hello friend, can you add a code to Keyed that reads language translations? There are so many types of bees that it's hard to put in a bee without a local language.
Futstub 9 Jul @ 1:26pm 
Is this the same honey/mead as in Medieval 2?
Sarg Bjornson  [author] 5 Jul @ 10:53pm 
You just put them together in the same beehouse
Noromical 5 Jul @ 8:03pm 
How do I apply things like the Nocturnal Bee's ability to work at night, or the Adaptive Bee's temperature tolerance to a bee I want?
For example, I'd like to have some electronic bees able to work year round, not just in the warm seasons.

Do I just hybridize them with the Adaptive Bees, and that will give me Electronics Bees with a higher temp tolerance?
Sarg Bjornson  [author] 5 Jul @ 11:47am 
Actually that's VE Genetics' patch
Kylo 5 Jul @ 9:39am 
https://gist.github.com/HugsLibRecordKeeper/1130b5011f8e1705e4291219841e2eff

Seems like I'm getting issues on 1.6

Not sure what the incompat is, but guessing VEF
Didgereedank 28 Jun @ 7:21pm 
Hello alpha mythology is having a error with alpha bees!
Config error in RB_ResearchPapersPsyLightMagical: has duplicate thingCategory RB_BeeResearchTier4
TiraboTurbos 28 Jun @ 1:58pm 
@O N E T O Z A U R
"Jesse, what the fuck are you talking about?"
O N E T O Z A U R 28 Jun @ 3:20am 
this is good news. we can finally be bees. this isn't your world, but we can be bees. this is good news. you can be a bee. you'll live like a bee. a pet. a pet? a pet, mark. this is good news. you'll live for 30 years. this is insane! :papyruswacky:
churrosric 26 Jun @ 10:47am 
I love this mod, thank you for all the work you put into it! Someday, I'm gonna manage a base run by bees, but until then, they really spice up my play from colony to colony. It's interaction with other mods must have been a challenge (I know nothing about modding, myself) but it kinda gives me reason to try ones I wouldn't have otherwise. like the jewelry one!
:lunar2020ratinablanket:
Sarg Bjornson  [author] 24 Jun @ 10:45pm 
@GrimoireODS: No
TiraboTurbos 24 Jun @ 2:37pm 
Glad I'm taking a break from rimworld, waiting on getting a new PC that can handle all the new stuff(and old stuff, my current pc can't handle too many mods). It also gives time for the mods to update.
GrimoireODS 24 Jun @ 1:48pm 
New update broke worldgen
TurtleShroom 24 Jun @ 12:53pm 
Sarg, if you don't mind, I would appreciate if you added my sub-mod of yours to your Favorites and, perhaps, even download it and see it for yourself! I was so much fun to make!
Sarg Bjornson  [author] 24 Jun @ 8:04am 
Something broken
Dust 24 Jun @ 8:01am 
So the bees no longer produce the resources they specialize in or is something broken on me?
Sarg Bjornson  [author] 24 Jun @ 6:42am 
v8.0:

Updated to RimWorld 1.6
TurtleShroom 23 Jun @ 1:24pm 
If you don't have a list of Mods exceeding one thousand, your Mod pack is NOT super massive.
gunns22 23 Jun @ 12:59pm 
LOG! https://gist.github.com/HugsLibRecordKeeper/6886f224ed9e4b42780c739c27131233

So, while rooting around looking for a much bigger problem with my supermassive modpack, I discovered this red error. For this log specifically, I ran ONLY Alpha Bees, Biomes! Islands, and all of both mods' dependencies and still got this error.

Sorry about moving this to the main comment thread. I have since solved the mentioned problem with my supermassive (data for a Star Wars mod got corrupted), and I'll also put this comment in the Biomes! Islands mod's comments.
TurtleShroom 23 Jun @ 11:57am 
Sarg, it is my privilege to finally present my months' long bee-based Mod! This Mod is a sub-Mod that employees your Alpha Bees Mod's framework to add over thirty-five new, custom bees, made by yours truly!

https://www.steamcommunity.com/sharedfiles/filedetails/?id=3507100313

Thank you for creating such a wonderful Mod that makes this possible!
Sarg Bjornson  [author] 21 Jun @ 10:54pm 
Of course
Jack of All Worlds 21 Jun @ 4:20pm 
Are you planning to update to 1.6? Since I first installed this mod, I have never played without it. It's awesome, and I thank you (real life beekeeper, btw).
Sarg Bjornson  [author] 15 Jun @ 10:46pm 
Dunno
koraidonfan19 15 Jun @ 8:12pm 
Is this compatible with Medieval Overhaul?
Sarg Bjornson  [author] 14 Jun @ 10:54pm 
Forestry was just peak modded Minecraft!