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If you leave default config alone it will award points for Rank's 7 & 8 as intended.
Сергей [author] 8 Nov, 2018 @ 7:08am
It is WOTC only and compatible with all currently released DLCs.
Between these two, if used with 'out of the box' settings Soldier Development will lead to far stronger soldiers overall IMO. Soldier Develop will provide a steady source of stat gains and the end of mission rewards on Excellent and Flawless missions (as in no one died, a goal every Commander is striving to achieve anyway) will lead to steady increases of AP from both the XCOM AP pool and the squad Combat Int.
This mod 'out of the box' only grants tAP to soldiers who are already max rank and even then only to the individual soldiers AP pool on a chance per mission based on their Combat Int.
I've never tried RPGO myself so I'm not sure if it changes soldiers ranks or not. But if it uses the vanilla ranks then After Max Level is the less OP of the two. Hope this helps.
"UIMissionSummary" it says, but you say no class overrides here, in the overrides list in the launcher it says he's doing a class override and you're doing a screen listener. Does this mean they can both work with proper load order (and what would that be) or do I have to disable one? Thanks
The RPGO mod makes normal soldiers have a max rank of 8 but hero soldiers a max rank of 7. Is it possible to seperate hero soldiers and normal soldiers in the config file so that those of us playing with RPGO can have both gain at their respective max ranks?
Say for example if I set it 2 would my squaddies have a chance to gain bonus AP after missions?
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