Total War: WARHAMMER II

Total War: WARHAMMER II

Radious Recruitable Regiments of Renown Submod
160 Comments
boanerges1789 18 Nov, 2021 @ 10:57pm 
Thanks!
Synthetic Man  [author] 18 Nov, 2021 @ 10:11pm 
This is usually a result of the unit having to be unlocked through something first, in case of Norsca probably through the monster hunt
boanerges1789 18 Nov, 2021 @ 12:42am 
Hello, I was playing with Throgg and I was unable to recruit the Ice-forged Legion ROR. It is greyed out and all it says is "You are unable to recruit this unit."

There is a weird white square in the corner of the unit card and that made me think that it is due to a bug.

I checked the requirements to build the unit and I had fulfilled everything.
Warpspider 13 Aug, 2021 @ 7:30am 
There is a problem with Nakai, seeing how he is the only one who can have normal buildings (all other LL/Lords have some Nakai specific buildings up to level 3 that affect global recruitement time) he can't have many ROR compared to the rest
Dragon_ao_sky 9 Aug, 2021 @ 8:18am 
You are my herooooooooo!
Synthetic Man  [author] 9 Aug, 2021 @ 7:52am 
@HellJumper2563 The recent update changed the recruitment system to prevent early AI ROR spam. Every building which has ROR recruitment enabled adds +1 to the cap
Synthetic Man  [author] 9 Aug, 2021 @ 7:51am 
Added the missing Vampire Coast recruitment, they still have to be unlocked through the pieces of the eight first though. The white box next to them will disappear once their associated piece is collected.
Warpspider 9 Aug, 2021 @ 5:06am 
@HellJumper2563 you have to build buildings associated with the ROR, each building adds +1 capacity
HellJumper2563 8 Aug, 2021 @ 5:04pm 
So after loading in a new game I noticed that i can now only recruit the default amount of ROR (which is only 2 units). Idk if that's part of the newest update cause i didnt see any change notes when i went to check them.
Dragon_ao_sky 8 Aug, 2021 @ 9:43am 
Yes, I mean they are not available in the buildings. I only enabled radious 1,2,3 and this mod, launched with KMM
Synthetic Man  [author] 8 Aug, 2021 @ 5:36am 
Vampire Coast RORs are linked to the pieces of the eight, you can't recruit them until they are unlocked through there. Unless you mean that they are not available in the buildings
Dragon_ao_sky 7 Aug, 2021 @ 6:24pm 
Not sure it is an issue or not. I can not recruit ROR when I'm playing vampire coast. I mean I can recruit them immediately and wait 10 turns, but cannot recruit them from any buildings. I only enabled radious 1,2,3 and this mod
Warpspider 31 Jul, 2021 @ 6:47pm 
Moreover, it might sound weird but I actually played with this mod after you updated it on the 26th or smth, by using and old save that I already started as soon as Radious part 1 and 2 were updated, didn't have part 3, and it was working normally (buildings from horde gave ROR cap, and they started at rank 0), but not anymore since they re-updated Radious on the 29th or smth..

Anyway, thanks for your work :)
Warpspider 31 Jul, 2021 @ 6:47pm 
Yeah I'm sure because I had the same minotaur unit with Taurox, but one was a recruit from.... X turns ago, and one was new, and they didn't have the same stats: the new recruit had higher stats than the old recruit. So they don't gain exp from battles, but somehow the skills that add +X rank at recruit still affects them. (I also retested it with Taurox with a +4 skill point mod)

Personally I like it, especially since I'm using mods that makes veterancy more powerful, that's why I really liked the rank gain for ROR since if they start at rank 9 already they were outskilled by their basic counterparts by far. Since now it's stuck at 9, it still keeps them a bit on top of the basic ones if the +X rank skills affects them.

Synthetic Man  [author] 31 Jul, 2021 @ 10:19am 
@地狱已满 The cap is 0 by default, and has to be increased by building any of the buildings / levels that have ROR recruitment enabled. This is to prevent early game AI spam. If you mean a visual bug that only displays a 0, then there is not much I can do about it unfortunately.
Synthetic Man  [author] 31 Jul, 2021 @ 10:18am 
The change which disabled rank gain for RORs was intentional. The old system was causing the crash, and had to be changed. As for the rank bonuses, I'll have a look if the RORs are added to the rank bonus unit sets, but they should have all XP gain disabled. Are you certain that this is not the bonuses from the Lord skills?
Warpspider 31 Jul, 2021 @ 8:23am 
I don't know if it's a bug or if it's intended that way, but the ROR start at rank 9 now (used to start a rank 0). But they are still affected by the skills that add ranks to new recruits, meaning ROR in higher lords will somehow be better than lower ones, yet are still stuck at rank 9 forever for all of them. But I think it might be a "conflict" with radious itself since their new update on the 29th, because when I enabled the mod when you updated it midgame, it was working as intended (also didn't have Radious Part 3).

Now, I've tested it with only radious part 1 2 and 3, and this mod. (KMM launcher ofc)
地狱已满 30 Jul, 2021 @ 8:15pm 
0/0 Display quantity reaches the upper limit.
Synthetic Man  [author] 25 Jul, 2021 @ 11:09am 
Ok, I will leave the Ogres as they are then, thanks everybody for the quick responses!
Taebrythn 25 Jul, 2021 @ 11:01am 
i prefer the camp idea currently
hypnos_72 25 Jul, 2021 @ 9:02am 
I agree with Surkiin about the ogres recruitment, their original sistem is not bad.
Surkiin 25 Jul, 2021 @ 8:27am 
Didn't even think to re-sub to the mod.

Fixed it.

Thanks for all of your awesome work!
Synthetic Man  [author] 25 Jul, 2021 @ 8:24am 
Also, it requires all three parts of the Radious Overhaul now, and will crash without them
Synthetic Man  [author] 25 Jul, 2021 @ 8:23am 
It might not have downloaded correctly for you, try resubscribing
Surkiin 25 Jul, 2021 @ 8:05am 
Getting a crash when enabling this mod after the update with only Radious mods enabled. Launches fine without it enabled.

Also, I feel Ogres being recruitable would be a little odd.
Synthetic Man  [author] 25 Jul, 2021 @ 7:32am 
I also have a question: Would people be interested in having Ogre Mercenaries recruitable from normal buildings as well?
Synthetic Man  [author] 25 Jul, 2021 @ 7:31am 
Mod Updated - 25/07/21

- Support for the most recent patch, DLC, and FLCs,
- The ROR recruitment system has been reworked - you now get a cap for your RORs that gets increased with every building/tier that has ROR recruitment enabled,
- Every increase is to the ROR cap as a whole, not the individual unit,
- The mod now requires Part 3 of the Radious Overhaul due to the integration with Chaos and Beastmen settlements,
Taebrythn 24 Jul, 2021 @ 2:55pm 
Sweet. i loved using this with radious mod. it was nice to recruit them from the building instead.
Synthetic Man  [author] 24 Jul, 2021 @ 2:52pm 
No, we have hit upon some issues during testing and the release has been delayed, hopefully only until tomorow
Taebrythn 24 Jul, 2021 @ 1:51pm 
has this been updated for the latest dlc?
Synthetic Man  [author] 7 May, 2021 @ 6:03pm 
Mod Updated - 08.05.2021

*Fixed missing immunities of certain ROR units
Nothing 7 Apr, 2021 @ 1:42am 
Hi! I wonder if blessed cold one spear-riders, Pok-Hopak Cohort and blessed horned ones are not added in the recruitment pool. Since all ROR unit from lizardman can be recruited except these three units. Thank you!
reinersmann.89 28 Mar, 2021 @ 1:58pm 
Looks like the Mutant Rat Ogre RoR (Hellion) is not gaining XP like the rest of the recruited RoR. It's starting XP rank can be increased via Lords and research and buildings, but the battle to battle XP isn't gained, alas. a minor issue but still.
Quecksilber 24 Mar, 2021 @ 4:24pm 
Thank you very much for your answer!
Synthetic Man  [author] 23 Mar, 2021 @ 12:24pm 
Which DE units are assigned to wrong buildings?
Deviant 23 Mar, 2021 @ 3:30am 
1) At DE some ROR units are strung clearly in the wrong buildings
2) How about linking ROR units to technologies? In the current situation, most ROR units "withdrawn" from the game their analogues
Synthetic Man  [author] 22 Mar, 2021 @ 5:55am 
Yes, I disable the traditional ROR recruitment system in favour of the unlimited recruitment from normal buildings
Quecksilber 22 Mar, 2021 @ 5:24am 
I was not able to buy any Legendary Troops from Chaos. Could it be a problem with the ROR submod?
Synthetic Man  [author] 4 Mar, 2021 @ 9:39am 
I'll check if I haven't missed zintel's out, though most should be affected by the relevant buffs
-ALFALION- 2 Mar, 2021 @ 9:18pm 
if what is it google translator
-ALFALION- 2 Mar, 2021 @ 9:17pm 
Hello, just a cool mod, but there are flaws, Ror is not modded by the Lord's improvements
Example: Zintler's people do not get up (rakes guard) when Karl on the R guard has a buff of 10 to large, and this, without exception, for everyone, even the usual branch does not buff them either
SesameChikn 16 Feb, 2021 @ 9:21am 
Thanks very much! :)
Synthetic Man  [author] 15 Feb, 2021 @ 4:30am 
@SesameChikn Should be available now
Synthetic Man  [author] 15 Feb, 2021 @ 4:30am 
Mod Updated - 15.02.2021
- Fixed missing recruitment for Everqueen’s Court Guards (Sisters of Avelorn) ROR,
- Increased the recruitment time of Skaven RORs which have incorrectly had 1 turn assigned,
- Fixed missing/mismatched additional buildings requirements for Death Runner and Stormvermin RORs,
SesameChikn 14 Feb, 2021 @ 11:48am 
Hello. Just want to say I love the mod and thanks for making it. I do have a bit of trouble with the High Elves. I'm not seeing the Sisters of Averlorn ROR available for recruiting. The building chain shows the base sisters but not the ROR version.
地狱已满 27 Dec, 2020 @ 5:48am 
Clan Moulder Regiments of Renown can't use Flesh Laboratory
Synthetic Man  [author] 5 Dec, 2020 @ 1:45am 
This mod will be updated alongside the main Radious Overhaul
地狱已满 4 Dec, 2020 @ 6:57am 
after dlc/patch its crashing the game.update pls:praisesun:
Gilded Champ 24 Nov, 2020 @ 10:56am 
The main buff I remember is the "greatswords get more damage" buff that lords give them. The Carroburg in my game still have the same base damage.

If yours checks out, my game may just have some other mod conflict or load order weirdness!
Synthetic Man  [author] 24 Nov, 2020 @ 6:49am 
I'll double check if they are added to the correct unit group for buff purposes