Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

People of Rome mod - Wars Of The Gods Compatible ONLY. Updated 5/8/2021
95 Comments
DarthDad 28 Feb @ 4:02am 
@ToonTotalWar i got this weird population when i took over a settlement. It's -NAN(IND)(/) Thats where the population numbers should be. any help with this one?
nitayviouslaw 17 Jul, 2023 @ 7:20am 
@ToonTotalWar is this submod uesable or is there a updated version. if so can you drop the link to
ToonTotalWar  [author] 6 Aug, 2022 @ 9:36am 
Stix_09 - the latest version is working fine, please use the latest version
Stix_09 4 Aug, 2022 @ 12:30am 
(I like to manually install mods to data folder for performance , So I just made a copy of the steam download for now)
Stix_09 4 Aug, 2022 @ 12:28am 
NOTE: the mediafire (non steam version) is an older version dated 25 May 2021, so I assume it doesn't have the fixes noted in the change log ie

Update: 6 Aug, 2021 @ 4:24am
Fixed typo that was causing text not to appear in game

Update: 1 Aug, 2021 @ 11:51pm
Fixed some missing entries for units
Mentos 24 Jun, 2022 @ 9:09pm 
Is the growth rate Apalm reported WAI?
Apalm [SWE] 9 May, 2022 @ 2:56pm 
The reason for the enormus growth seams to be that you have not added any negative modefiers to growth
Apalm [SWE] 9 May, 2022 @ 2:46pm 
Would i be possible to lower population growth so hat it accualy has an efect on what troops i can reqruit? Make it more like DEI levels. Rigth now as the seleucids antiochia starts with a total population of 80 000 and a growth of 5000 per turn. I would never risk runing out of manpower
der Oberst 18 Dec, 2021 @ 9:56am 
I have it loading above the main mod...it still fails to work properly, unfortunately. I would like it to work because the apparent fact that you say it works with other submods would allow me to tone down the EXTREME public disorder that occurs in the Hellenika mod and pretty much makes that mod boring or at least very slow as a game
ToonTotalWar  [author] 17 Dec, 2021 @ 11:44pm 
der Oberst it works fine, load this sub mod above main mod
der Oberst 17 Dec, 2021 @ 11:30am 
I tried several other campaigns other than WOS and it doesn't even show up there. How, if at all, can I get it to work. It shows up, sort of in WOS, but really doesn't function and seems not to show up at all in the other campaigns. It seems the submod is broken.
der Oberst 17 Dec, 2021 @ 11:09am 
Adding comments to my previous post above, I would note that I even tried this submod with all other Wars of the Gods submods off and any other mods off. In addition, I am playing it in Wrath of Sparta campaign. The submod seems to come on at first, telling me all the modifications made (basically pretty much like Hellenika mod). But in actuality, it fails to totally function properly as described in my previous post. Nothing about omens, population unrest, etc is shown on the faction screen and no omens or anything like that appears during the game.
der Oberst 16 Dec, 2021 @ 2:56pm 
How come when I use this mod I don't see some of the features such as omens or war weariness, for example despite being told when the mod starts that these should be seen? I have it load before anything else. Should I not use it with any other submods?
Jingo 28 Nov, 2021 @ 6:02am 
it's not working on me :(
ToonTotalWar  [author] 27 Nov, 2021 @ 3:53am 
Brewster - Yes
Brewster 27 Nov, 2021 @ 12:16am 
Hey, just wanted to clarify, can I use other Wotg submods with this one?
Hawk™☆KevRockZ☆ 5 Aug, 2021 @ 2:55pm 
Ah thanks Toon. :)
ToonTotalWar  [author] 5 Aug, 2021 @ 9:25am 
Apologies guys, there was a typo...all fixed now
Hawk™☆KevRockZ☆ 3 Aug, 2021 @ 4:50am 
Same here. I already tried everything to get this one to work. :(
ludo.76 2 Aug, 2021 @ 11:03am 
hi it's a very nice mod but since the last update it not work . whatever i put it in the list not work . someone can help ?
CaledorNation 27 Jul, 2021 @ 7:21pm 
What does it do?
ToonTotalWar  [author] 18 Apr, 2021 @ 11:25am 
I just fixed it! :)
Schooniatrope 18 Apr, 2021 @ 10:41am 
so I think Bran just fixed it! Thank you, Bran!!
ToonTotalWar  [author] 18 Apr, 2021 @ 9:20am 
Working fine here mate
Schooniatrope 18 Apr, 2021 @ 8:26am 
hey guys - with latest update this one isn't working :(
ToonTotalWar  [author] 24 Aug, 2020 @ 11:21am 
as i stated earlier " Also make sure that the POR mod is loading infront of the main mod", glad you got it working though.
tonetone 24 Aug, 2020 @ 11:09am 
Got it working Toon. The mod needs to be at the very top of the load order, not just loaded before the 4 main mod files.
tonetone 24 Aug, 2020 @ 9:30am 
Toon when you say remove mods you mean delete or deactivate them?
tonetone 24 Aug, 2020 @ 8:58am 
Yep did all of that. I'll have another go at it
ToonTotalWar  [author] 24 Aug, 2020 @ 7:54am 
tone1492 -havve you removed all mods that are not WOTG compatible? Also verify your game cache as it seems you have elements of other mods still left in your game. Also make sure that the POR mod is loading infront of the main mod
tonetone 24 Aug, 2020 @ 5:55am 
Thanks Toon I'll have another look, although these screens do not have a shot of the people of Rome info you would normally see when raising troops. This is the information I was looking for. It shows up in the old Magnar version from back in the day and DEI current version.
ToonTotalWar  [author] 23 Aug, 2020 @ 11:20pm 
look at the screens above it works fine
tonetone 23 Aug, 2020 @ 5:08pm 
Also verified cache files. No luck. When you hover over the units it should show the which part of the population the unit will be drawn from and the amount of ppl to draw from. None of this shows up at all.
tonetone 23 Aug, 2020 @ 4:52pm 
Toon. I'm not seeing where the amount of population shows up when I go to select units. There is no evidence that People of Rome is active. The only mod I had active other than Wars of the gods mods was the Rome 1 music mod and I deactivated that. Also all sub mods are loading ahead of the 4 main mods.
ToonTotalWar  [author] 20 Aug, 2020 @ 11:30pm 
DEW-ME all WOTG sub mods are fine
DEW-ME 20 Aug, 2020 @ 4:08pm 
like this mod the population, is a small little sub mod
DEW-ME 20 Aug, 2020 @ 4:08pm 
But, they are your sub mods for war of the gods?...
ToonTotalWar  [author] 20 Aug, 2020 @ 12:39pm 
DEW-ME - No sub mods at all please
DEW-ME 20 Aug, 2020 @ 11:20am 
Hmm I only have your mod and your small sub mods not many like 2, but the AI makes armies super fast and huge and when i conquer one city the population does still go down to zero? Can i send a friend request to send pictures?
DEW-ME 20 Aug, 2020 @ 8:17am 
ok will do thanks
ToonTotalWar  [author] 20 Aug, 2020 @ 6:33am 
DEW-ME - Remove, as one turn stuff is not compatible and will make mod imbalanced...remove all mods physically and externally.
DEW-ME 20 Aug, 2020 @ 6:29am 
I dont have many just childern boost and one turn stuff.
ToonTotalWar  [author] 19 Aug, 2020 @ 11:34pm 
DEW-ME - Verify your game cache as you probably got other mods messing with the mod, remove them all
DEW-ME 19 Aug, 2020 @ 4:07pm 
Issue im having, at the start ill have a very good population, but as soon as i take a city, everything gets set to 0. and yeah i got it above the 1 2 3 4 stuff
ToonTotalWar  [author] 5 Aug, 2020 @ 11:29pm 
karinafalen2017 yes, it works fine, remember to load this mod in front of parts 1,2,3 & 4
karinafalen2017 5 Aug, 2020 @ 8:36pm 
Does this mod work with the new launcher?
✦Skarekrow✦ 5 Aug, 2020 @ 5:09am 
Damnatio Memoriae, think of it this way, in real life MANY people would have fled the city, and not everyone would have come back. They would simply settle where it is more convenient for them rather than go back straight away. Hope this helps with that problem of yours
GR.Evzonas 22 Mar, 2020 @ 7:58am 
For some reason, my first class is 2 turns after start 0 and my 3rd class about 60.000. Why is that? I play with sparta
ToonTotalWar  [author] 21 Dec, 2019 @ 11:25pm 
Fuw - Yes, do not use any other mods unless they are WOTG mods