RimWorld

RimWorld

Resource Replicator (1.0)
80 Comments
MrEvan312 22 Jun, 2021 @ 2:35pm 
Little girl/dog incident... nice reference :D
✬Rustic Fox✬  [author] 1 Mar, 2020 @ 10:05am 
Due to time constraints i have taken the lead on this project so chicken plucker can focus on his other mods update can be found here

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2011540765
ADMIRAL AWESOME 1 Mar, 2020 @ 7:55am 
Thanks Rustic Fox! :)
✬Rustic Fox✬  [author] 28 Feb, 2020 @ 7:41am 
For those who can't wait pre release can be downloaded here https://github.com/RusticFox/Resource-Replicator/releases/tag/V1.1-1.7.2-PRE full release will be coming in following days with hopefuly more features
颜景州 28 Feb, 2020 @ 4:27am 
1,1 please
Zypher 27 Feb, 2020 @ 7:34am 
yes yes update pls
FateRay 25 Feb, 2020 @ 6:33pm 
update pls.:steamsad:
Zypher 24 Feb, 2020 @ 9:41pm 
Do this mod compatible with V1.1?
eristik 1 Feb, 2020 @ 4:47pm 
i for one think this mod is both awesome and if anything slightly underpowered... but only in one way. do you know of / have any plans to add a fourth bench for manufactured items such as computer components, advanced components, magnetic coils (these 3 are especially annoying to make lots of later in the game), or other such technical spare parts stuff? .. it would maybe need more power consumption to balance it, like 6k or something, but that would be sooo niiiice. or did someone make a mod that does that already? if you have no such plans maybe someone else does or did. but it's the one thing that seems too hard to make later / is a bottleneck at a certain point.
Mistletoe The Bard 29 Nov, 2019 @ 9:24am 
Can we have a apparel/weapon replicator? Just to get some cool things from only buyable items from mods.
𝓨𝓔𝓛𝓛𝓞𝓦 27 Oct, 2019 @ 9:30am 
Update on my comment I feel that having a setting to give it more electricity to make it more effective i.e higher yeilds/ faster making for more electricity would be sick as(editable or a seperate version obvs so it doesnt mess with vanillas or non power modders)
𝓨𝓔𝓛𝓛𝓞𝓦 25 Oct, 2019 @ 4:31am 
Is there a way to change the electricity usage as at 3K power use with the nuclear mod this is really op id love to beable to chuck it up to 20K per table or something crazy like that
CTH2004 1 Oct, 2019 @ 4:32pm 
This mod is useless! Please make it OP!

Okay. It is useful, but please, make it OP!
Cato 1 Oct, 2019 @ 2:28pm 
I would love an easter egg if this mod did allow humans to be loaded into the replicator - only for them to come out downed and missing limbs/organs.
Cato 1 Oct, 2019 @ 2:26pm 
'We don't want another little girl/dog hybrid accident.'

Found your Equivalent Exchange preview video for this mod.
koston32 12 Sep, 2019 @ 11:26am 
Very nice mod but make it so it costs plasteel, components, >>nutrient paste<<, neutroamine for each printed item depending on which bench is used
SpookyBlush 30 Aug, 2019 @ 8:54pm 
Or have it cost some sort of material aside from the replicating item to function, that gets used up every craft.
SpookyBlush 30 Aug, 2019 @ 8:53pm 
I agree that it's cool but unbalanced. Maybe make replication cost energy as well? not just the bench being powered, but extra power consumption during use.
JohnnyShow 23 Aug, 2019 @ 8:36am 
good mod ,but i think it need some balance like more time for duplicate, more research cost and more building time
Sgt.Schnitzel 19 Aug, 2019 @ 3:27am 
you need to build the multi analyzer too
Ryderking12 14 Aug, 2019 @ 3:44pm 
it says to research the mutil analzyer and i did and it doesnt let me research?
Tara 15 Jul, 2019 @ 11:24pm 
The only mod that can fund my PMC operations, 10/10
NirmataCipher 19 Jun, 2019 @ 11:22am 
what no human cloning this is dumb!!! *voice from background* "EdddDWaaarrd"
kampfgurke117 2 Jun, 2019 @ 4:53am 
would it be possible to replicate buildings? like vanometric power cells or turrets, sculptures etc.?
Emperor_Indecisive 16 May, 2019 @ 6:43am 
would it be possible to update the mod so that it has a higher priority over the other crafting jobs? my paws keep cutting stone, or smelting slag instead of replicating. its pretty annoying to have to force them to replicate. it would be an amazing fix! (have not played in a while, so if is already fixed, I apologize)
TheModernViking 22 Apr, 2019 @ 3:33pm 
Sugestion, wat about you need to feed it matter for it to replicate (like say food/stone/corpses/old weponds) so it uses the matter it takes from that to make what you need? (could help whit balancing a small bitt, still op tho)
SCARRIOR 19 Apr, 2019 @ 10:01am 
This is perfect for a bunker defense game
R3c0N 8 Mar, 2019 @ 8:00am 
is the another girl/dog hybrid a Full Metal Alchemist reference?
Stardust 🌠 2 Mar, 2019 @ 5:33am 
waaah its too overpowered why dont you nerf it so it costs 999999999999 wats then it would be balanced very much waaahh
groovybluedog 19 Feb, 2019 @ 11:34am 
Still no chunks...
[DBAG] CZAR (Pee-jizzle) 14 Feb, 2019 @ 9:20pm 
I would like to know which skill and task is used by pawns when they use these replicators so I can increase the priority of that task in their work order to ensure a higher priority in replication than other tasks. Thanks! Great endgame mod
Burnt 12 Feb, 2019 @ 12:27pm 
another little girl/dog hybrid.

Stop it, I still have traumas.



Onii-chan...
Natalo77 9 Feb, 2019 @ 6:26am 
Any Hard incompatibilities?
gnk48-010 5 Feb, 2019 @ 7:35am 
another little girl/dog hybrid accident.

o come on
Ruby 3 Feb, 2019 @ 12:24pm 
Please make an option in mod settings so u can set how much electricty does it require
Malikyte 27 Jan, 2019 @ 4:02am 
>we don't want another little girl/dog hybrid accident.

I see what you did there, and you are a horrble person. :V
groovybluedog 11 Jan, 2019 @ 7:58pm 
That's a shame, I tried adding it in myself using the following, but it did not show up in game. I suspected it was because RR[Name] is referenced somewhere else, but I've searched all files and it isn't. I'm not sure what I'm missing.

<RecipeDef ParentName="ResourceReplicatorBase">
<defName>RRGraniteBlocks</defName>
<label>Replicate Granite Blocks</label>
<description>Duplicates 50 Granite Blocks into 100.</description>
<jobString>Duplicating granite blocks.</jobString>
<ingredients>
<li>
<filter>
<thingDefs>
<li>BlocksGranite</li>
</thingDefs>
</filter>
<count>50</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>BlocksGranite</li>
</thingDefs>
</fixedIngredientFilter>
<products>
<Steel>100</Steel>
</products>
</RecipeDef>
groovybluedog 11 Jan, 2019 @ 7:39pm 
Unfortunately the resource replicator cannot replicate stone :c
CatAlarm 7 Jan, 2019 @ 8:53am 
CHEAT :cozycastondeath:
Blue North Star 17 Dec, 2018 @ 11:58pm 
I use plenty myself, but in reality, the only thing you really need that makes the game extremely easy, is a well set-up scenario, and then one of the little "cheats" in the Dev menu, to remove dmg to your pawns, enable inf power, fast reasearch, those things. As soon as you have those, winning any fight, or building anything that requires power is a simple chore. Still have to set up the conduits though, for inf power to work. Lol.
Chicken Plucker  [author] 17 Dec, 2018 @ 9:58pm 
@パンチラ - No need to apologise as you have done nothing wrong, it has been voiced by many and some do feel very strongly against this mod, it was an answer for anyone in general that it's no crime to use cheaty mods
パンチラ 17 Dec, 2018 @ 8:26pm 
Sorry for my d*ckish comment earlier. I was a noob to the game back then and didn't understand this mod. >__<
Errantem 5 Dec, 2018 @ 3:51am 
I always hate how, "Cheat," mod ALWAYS and WITHOUT FAIL cause people to come out of the wood work complaining about the mod.

It's just so mind boggling to me and especially considering the fact that this is a singleplayer game.

That being said, perhaps make a, "Balanced," version of this that IDK, requires 300k watts or something to operate. Say it's turning the energy into matter like Supreme Commander's mass fabricators.
Blue North Star 2 Dec, 2018 @ 5:49pm 
@パンチラ Then dont get the mod. Simple as that.
Chicken Plucker  [author] 26 Nov, 2018 @ 12:30pm 
@パンチラ - People have the option not to play with the mod, if they paid for Rimworld they can play it any way they like and enjoy it any way they like
macc858 21 Nov, 2018 @ 3:58pm 
@Lekelokobs you can its easy i know of 3 mods that has power options that can support 500 of these hell one of the mods has a power generator that produces 125k wats of power
Lekelokobs 20 Nov, 2018 @ 5:21pm 
This mod is NOT overpowered because in the time you get in late-game (Time it requires to get this machine) your infrastructure will be spending too much energy that you probably can't generate and by the huge amount of energy this machine uses it's much less probable that you'll have like 500 of them.
Sarah_VR 20 Nov, 2018 @ 8:40am 
That Wasn't Very Cash Money of You