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I found a console command called GiveGiftToAll (am not sure if that is from your mod or not) but that didn't seem to work at all when i attempted to use it. It always seems to give about 20% of the units i have the ability to use Psionics. Was attempting to get majority of them but it didn't seem to work.
I did manage to add "The Gift" as an ability to a soldier but that didn't grant them the rest of the benefits. Is there some part of the code that might be messed up because of game patches since the last edit of the mod? and if so. Is there a way to force a soldier to have the benefits of the mod via a console command?
I know this mod might not be updated again but i figured i come and ask about it none the less
if (!Unit.HasSoldierAbility(AbilityName))
{
bAddAbility = false;
break;
}
and then recompile the mod. This prevents the game from overriding the selected abilities on project startup, as well as removing some redundand code.
Also, please note that I have basically no experience in modding xcom and therfore also don't really know what I'm doing so back up your game files before trying this.
I even having a single list "PsiAbilities = (AbilityList = (...))" does not help. Once a soldier bugs, they stay bugged. Some take longer to bug out than others (ie successfully get several abilities). I will try https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=933334693 to see if it will help, since I am using LW2 perk packs.
If you edit the Ini to allow Skirmishers, then yes. Check my ADVICE guide on the Workshop discussions for Psionic Training, it will also teach you to add Modded classes.
Note: Just put "Skirmisher" for the class ID, that's including the quotes.
Also: My guess to why the Psi Lab keeps giving acquired Powers is that the Modder forgot to put in a form of capping, which makes it so units can not gain duplicates. HOWEVER, I have only noticed Duplicate abilities appearing on MODDED units, I have not had the chance to test this on the Vanilla classes, but if i find out it only happens on modded, then it must be some sort of code you need to put the modded class' ID in to prevent getting duplicate abilities.
+AllowedClasses = "UniversalSoldier"
+AllowedClasses = "Grenadier"
+AllowedClasses = "Ranger"
+AllowedClasses = "Sharpshooter"
+AllowedClasses = "Specialist"
Do i need to start a new game or have i done something wrong?
I don't know. I prefer No More Psi Amps personally!