Total War: WARHAMMER II

Total War: WARHAMMER II

Followers of The Great Plan (All lords)
15 Comments
Hannibal. L 13 Sep, 2019 @ 8:49am 
update please
sosbro 4 Apr, 2019 @ 10:25am 
Will you update for the new dlc?
Donkey King 6 Dec, 2018 @ 9:33am 
Does this work for DE units? Would seriously reduce my headache with cold ones
Saint Brutus 25 Nov, 2018 @ 1:36pm 
I added you on Steam. I have a couple questions for you about how you made the mod. I hope you'll accept. :)
Jiushi 21 Nov, 2018 @ 3:55pm 
Thanks for this mod, would it be possible to have a version where only feral monsters rampage but all other units not? (not depending on heros or lords) or does someone know a mod like this?
flyons_gary 20 Nov, 2018 @ 5:38pm 
I remember the Devs stating at one point that there is a slight boost to melee attack and weapon damage while they are rampaging. Concrete information on its stat effects is hard to come by though. Do you know when they changed this?
Ire 18 Nov, 2018 @ 12:39pm 
@flyons_gary Rampage does not, in vanilla, change MA/MD. some effects like witch elves have an additional effect alongside their rampage, but rampage itself ONLY makes you loose control. SFO has stat adjustments included, but this mod likely wont work with SFO without a SFO version being created.
So its not a nerf at all, you simply dont loose control of your units, allowing you to pull them back (crucial for cav) and take a more favorable engagement.
It could be argued that now cold blood's purpose has been changed from a heal to a anti-rampage mechanic that there is a nerf there (perhaps this should be changed back to a heal, or perhaps a vigor recovery ability, in this mod)
flyons_gary 18 Nov, 2018 @ 9:14am 
Correct, but during rampage the timeframe before they flee is extended but also accellerated(as due to rampage lowering melee defense with a fairly small increase to melee attack and maybe damage it lets them die a lot more easily). My queston was, if this shuts down rampages effect do they just break like less stoic creatures then?
Agarast  [author] 18 Nov, 2018 @ 5:49am 
Rampaging units aren't unbreakable, they will still flee if their morale is broken.
flyons_gary 17 Nov, 2018 @ 5:14pm 
Yeah my main question is similar to below, if it stops the rampage mechanic doesnt that mean that they just flee at that point when they would generally go into a rampage(though honestly rampage as a mechanic to let them fight longer is really weak).
Ciaphas Cain 17 Nov, 2018 @ 4:42pm 
It's a little late for me so forgive me if this sounds like a dumb question, but is this mod to basically nerf lizerdmen? I do find it annoying that my artillery basically makes them slaughter my troops more
Agarast  [author] 17 Nov, 2018 @ 1:34pm 
I made a specific effect for that, so wouldn't be that hard to extend it to other factions. I'll look into that.
Ire 17 Nov, 2018 @ 1:29pm 
Can this (or a sub/alt mod) include DE units? cold ones, manticores, etc.
{COR}Lucian{K-IV} 17 Nov, 2018 @ 1:15pm 
good deal that was so bugged. esepcly if u had it rando on say the dwarfs .