RimWorld

RimWorld

Project: Red Horse - Factions 1.0
50 Comments
ZeGuardsmen 8 May, 2020 @ 6:20pm 
@Chicken Plucker thanks chicken ill let you know if i see any errors popping up while playing since im doing a Load/Restart test using several mods seing if they conflict since some Compatible ones from other Mod Devs seem to not play well with each other on Multiplayer even thou they are compatible.
Chicken Plucker  [author] 7 May, 2020 @ 9:33pm 
@Angry Marine - I'm sorry, I don't know. I'm so busy doing the new version, new updates for new mods and dealing with my own things that I have no time to check. Last time I played with multiplayer for 1.0 using my mods, Get to the Chopper (can't load anything in helicopters), mission board, tacticool radio and reinforcements from the red phone were what can cause desync for multiplayer. Otherwise everything else worked fine, including factions. That's all I got, hope it helps.
ZeGuardsmen 7 May, 2020 @ 8:47pm 
@Chicken Plucker hey chicken are your mods Multiplayer compatible? and if they are which? since multiplayer lables them as Unknown since they got 0 on them pls confirm:lunar2020confidentrooster:
Chicken Plucker  [author] 25 Mar, 2020 @ 6:04pm 
@John Wick - Thanks bro. It's complicated, I use Adobe After Effects for keyframing, SFM for backgrounds, premiere pro for the whole video + sounds, Audacity for sound editing and photoshop for the images.

@x3nit - I don't think I needed to answer the question. Of course I was planning to update the factions.

@slothy - They're all patched to work with the camo and stealth mod which is linked in the description (1.1 version may have a different link)
GK.gravy 20 Mar, 2020 @ 8:52pm 
Ey man those videos are fucking dope, just wondering how you edited them together bc they r real good!
x3nit ☣ 6 Mar, 2020 @ 10:48am 
Question: Are you planning to update all your factions mods ?
terrifyingsloth 29 Feb, 2020 @ 2:14pm 
Which mods add the stealth camo feature? or is it all of them?
sumghai 19 Nov, 2019 @ 5:52am 
@PremierVader - I have not experienced any problems with world generation when running the latest version of CE:FT and any RH Faction mods. In fact, I literally just started a new Elite Crew/CE:FT game right now to test C4 patches.

Perhaps there is another third-party mod in your list that is incompatible?
PremierVader 19 Nov, 2019 @ 4:38am 
Just a heads up when using all the Factions mods here with CE:FT when starting a new colony everything is fine until its time to generate a world at which point it simply blanks out and goes back to the last page. I am aware CE 1.6 has broken everything so this is just a heads up about a specific issue so it can help you guys with patches and stuff.
sumghai 17 Nov, 2019 @ 12:59am 
CE:FT patching has now been resumed, albeit at a slower pace while we also review and update existing patches to the new stats.

Please refer to the CE:FT release notes for specifics on what the team has managed to update so far.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/1865597143
Chicken Plucker  [author] 17 Nov, 2019 @ 12:21am 
@PremierVader - Yes, all CE FT patching has been halted due to CE 1.6 breaking everything

@JAIL - Thank you, no you

@Sevrun - For now, until.. CE 1.6 update breaks everything
PremierVader 16 Nov, 2019 @ 10:42pm 
Hey is Elite Crew still incompatible??
Lippy 25 Oct, 2019 @ 5:50am 
your mods are the best, many thanks
Sevrun 18 Oct, 2019 @ 1:18pm 
WAIT WAIT WAIT!

The 'never going to have a CE patch' Plucker mods are getting CE patches? Has Heaven come to my rimworld? And how did I miss this for so freaking long?
VagabondZero79 20 Sep, 2019 @ 5:40pm 
ok cool
Chicken Plucker  [author] 20 Sep, 2019 @ 7:43am 
@HoneyX - Hello, I've just written information regarding this question in the post of this playlist, and you do need Fast Track version.

The only mod in this list incompatible with Fast Track is the Elite Crew for now
Ticonderoga 20 Sep, 2019 @ 3:53am 
Awesome looking mods! I would love to install all of them, but are they compatible with CE or do I have to download the CE: Fasttrack based on one of the commenters below?

Please let me know and thank you so much
Chicken Plucker  [author] 19 Sep, 2019 @ 9:10pm 
@SLY MARBO - I don't understand the question, but they are compatible with each other since they're all meant to be played in harmony

@OutboundLegend - it was only 2 my friend, and the other being a gear mod for your colonists only, there's no faction for them yet
VagabondZero79 19 Sep, 2019 @ 10:10am 
Do all of these factions run together if ran all in one?
Oh, Daddy Kincaid 15 Sep, 2019 @ 6:15pm 
3 new faction mods released in same day? is it christmas?
Chicken Plucker  [author] 11 Sep, 2019 @ 4:50pm 
@Nothing - Not a feature yet my friend, trying to work on it when I have time

@AgreeableSmile - Thank you

@Alm0nd_Joy - Cheers
Nothing 5 Sep, 2019 @ 1:09pm 
@Chicken Plucker awesome work! how to craft camo apparel?
AgreeableSmile 1 Sep, 2019 @ 11:07am 
rilly well made videos for the mods @Chicken Plucker
Highlander3787 20 Aug, 2019 @ 9:15am 
@Chicken Plucker - Oh, ok. That is a really unfortunate thing to happen. I appreciate you responding however, so thank you. I wish you luck on all of your endeavors.
Chicken Plucker  [author] 12 Aug, 2019 @ 5:13am 
@Alm0nd_Joy - Unfortunately this was the current thing being worked on until the incident below where I lost all my files

@Joko Widodo - Not anytime soon since it just became last priority

@Twiggy - Not all the gear is craftable at the moment, it was the next thing to be fixed until the hyatus
Chicken Plucker  [author] 12 Aug, 2019 @ 5:12am 
Hello all, been away for a long time due to some unfortunate circumstances.

During May I lost about 1,000 textures and other mod related files due to a dead HDD. I will try to do what I can for now from scratch but I cannot do major updates till then involving the likes of mods such as DOOM, US Military Kit and etc. due to their progress being lost.
sumghai 22 Jun, 2019 @ 3:31am 
For those asking for CE support:

RaptorX, AthenaSulisMinerva and I have been working on a fork of CE called Combat Extended: FastTrack Edition , which works exactly like the original CE, except that it natively adds compatibility to all Rimmu-Nation and Project Red Horse mods. In fact, CE: FastTrack supports 45 mods, compared with only 31 mods for the original CE.

Currently, you can download CE: FastTrack from GitHub:

https://github.com/AthenaSulisMinerva/CombatExtendedFastTrack/archive/master.zip

As this is intended to be a full, drop-in replacement, make sure you completely delete the original CE mod from your Mods folder before installing CE: FastTrack Edition. This is 100% compatible with existing CE savegames , and you can also safely switch back to using the original CE mod if you wish.

A Steam Release will be available in a few months' time.
Highlander3787 18 Jun, 2019 @ 9:35am 
Hey Chicken Plucker! I love your mod's, especially your weapon and faction mods, but I need to ask you something. Do you know if the faction vehicles will be coming back?
dannway 5 Jun, 2019 @ 2:11pm 
Are you planning on releasing the outfit only version?
Democracy Officer 29 May, 2019 @ 12:35pm 
I have a question concerning all four of these mods. I may be being dumb, but how do I craft the weaponry and gear from these mods?
Chicken Plucker  [author] 16 May, 2019 @ 1:10pm 
@Trainwreck - whew! well thanks for letting me know, it's a huge sigh of relief when the issue is solved like that, cheers!
Trainwreck 16 May, 2019 @ 1:05pm 
Thank you for responding quickly but I just needed to fix my load order but thank you for the help. love your mods btw
Chicken Plucker  [author] 15 May, 2019 @ 10:50pm 
@Trainwreck - Good morning, I'm gonna need more details from you since this is only happening for you as far as I am aware, so it's likely another mod is causing it

I need you to tell me if errors appear in the log, and if it does I need them pasted. If you're out there with 100+ mods then it's no wonder this would happen. Whatever's the case I need details to work with cause my mods here are working as intended apart from this report happening on your end
Trainwreck 15 May, 2019 @ 4:26pm 
Hey when my colonists put on a helmet from any of the faction mods they turn into red blocks
Chicken Plucker  [author] 15 May, 2019 @ 2:21pm 
Upcoming Factions:

- Last Man Mercs
- Elite Crew

ETA this week. More news and early access available here:
https://ludeon.com/forums/index.php?topic=40519.555

Cheers all, goodnight for now!
Chicken Plucker  [author] 15 May, 2019 @ 8:51am 
@Erl1125 - There was always an intention of making an animation for each faction, however there time constraints which stops me from doing so, when I do have a perfect opportunity I get it done. Sometimes the time spent on animations could've been spent updating.

@Gustufs - Rimmu-Nation Weapons and Clothing are listed in the Red Horse Modlist description which has weapons only and clothing only, however faction clothing isn't in there yet and not all weapons are craftable for now.

@Der Schmoint - Thank you!

@󠀡󠀡Spaghettini Mussaucelini - It's a generic middle eastern terrorist faction based on the Counter Strike faction "Elite Crew", it's not a direct copy of any real life terrorist faction, even the game's devs try to avoid that to probably minimize problems with politics.
Chicken Plucker  [author] 15 May, 2019 @ 8:51am 
Hello all. Apologies for the late replies as always, been nothing but busy these days.

@n0thing - Maybe. I usually go for making factions with the least amount of uniform variations for ease of creation, Rainbow Six is a worldwide task force that uses the uniform of every counter terrorist groups in the world, something I have to make each texture for.

@XenoSenpai - Thank you!

@watch?v=UFCCVTRP1D8 - Happy to hear you like the mods, cheers

@ - Yes there's plans for more factions.
MT Foxtrot 14 May, 2019 @ 1:59am 
Is the Elite Crew what I think it is?
Der Schmoint 6 May, 2019 @ 7:27am 
Best Mods ever thanks!!!
Gustufs 28 Apr, 2019 @ 4:06am 
would be nice if it was posible to get only the weapons and clothing
Erl1125 24 Apr, 2019 @ 2:59pm 
RimWorld red horse, 141 the best thing I have ever seen plz make more XD
Twin Towers 26 Mar, 2019 @ 10:45pm 
You should add more factions
john halo 8 Mar, 2019 @ 2:21pm 
your mods suck... the LIFE UOTTA ME!!! WOOHOO!!!!
TheXenoSenpai 4 Mar, 2019 @ 4:21am 
Thank for all your hard work Chicken! I love all the mods you've brought :)
n0thing 10 Feb, 2019 @ 1:01am 
hi, I really love your mod for RimWorld. Can you make an TRainbow Six Siege one? If you can I will be very Grateful for that ! :steamhappy:
Raptorias 10 Dec, 2018 @ 7:35am 
Ahhh, I was wondering how the tanks were "classified" as, mechanoids. That makes a lot of sense. Lol, what if theyre mechanoid controlled tanks, like in Terminator 3.
Chicken Plucker  [author] 10 Dec, 2018 @ 7:08am 
@Raptorias - At this moment there's a glitch that causes faction vehicles to spawn in both mechanoid raids and other mechanoid related incidents. Until spdskatr patches his no rogue robots mod or if I get someone to make an update for me, I cannot move forward and make vehicles for factions that have them. That's one of the main barriers holding this project back.

Also thanks for the enthusiasm guys, can't wait to get it all out. If I get the bucks I can pay Jecrell to do cooler crap. Umbra Company has a beta version available in Ludeon, as it is they are only infantry.
Raptorias 10 Dec, 2018 @ 6:11am 
Are the vehicles working better in 1.0 compared to previous versions?
Essem Shakhnov 20 Nov, 2018 @ 2:24pm 
Can't wait for War Mongrels to be released!
AveragegamingPlAyEr 18 Nov, 2018 @ 6:12pm 
planning on using the updated mods in y next playthrough.