Counter-Strike 2

Counter-Strike 2

de_damage_beta
7 Comments
LnG  [author] 12 Jun, 2015 @ 1:04pm 
Mr. Tit, you should really do that, me and my friends would love to add an updated version to our retake server. Right now its just really hard and boring for Ts.
Buddhajunk 12 Jun, 2015 @ 8:10am 
Haha, I'm the original creator of the map.

Thanks for the CS:GO port and the review!

Maybe I'll do my own updated CS:GO version... I have some interesting idea :)
MuscularMelvin 10 May, 2015 @ 4:10pm 
Oh wow, it's rare that an author replies to one of my reviews. In any case, I hope you don't personally take offense to any of the critcisms I levelled. In fact, parts of the review were addressed to the original author ("a very bad decision on Cyber X Games' part") to make it clear the blame was on the league, but Steam has a 1000 character limit.

If you do not want to finish the map, there are plenty of authors on Steam who would gladly finish the map. I'd even do it, but I have no idea how to use Hammer nor would I know how to fix the unbalanced parts. Try asking Avo, Azet, or dB4d | MadMax because they specialize in remaking/porting CS maps.
LnG  [author] 10 May, 2015 @ 1:06pm 
Yea this was something I made for me and my friends, we just wanted to play some damage on csgo. Made it really fast and its basically identical to the old map. After we had played some games on it I stopped updating, dont know if I will ever continue on it :) Thanks for the comment though, I will keep it in mind if I ever decide to finish it.
MuscularMelvin 9 May, 2015 @ 3:28am 
Damage does have potential to be updated for 2015 standards, but most of the areas would need an overhaul. For starters, that A window/B chokepoint could be removed and it would only help the layout since it was just a connecting area. I suggest the author post this map on Reddit, because they're full of users who extensively playtest custom maps and know what make them balanced. Unfortunately, this map has been idle for 2 years, so it might be best to call this one a loss. It's a shame, too, because CSGO needs more classic tournament maps along the lines of de_hell. 2.5/5
MuscularMelvin 9 May, 2015 @ 3:28am 
Damage is a tournament map that dates back to 2003, but it seems to have been forgotten. Even with bots, it's immediately clear why: it's not a good layout. Damage is clean and simple like most popular maps, but it's so CT-sided that it's ridiculous. CTs start within seconds of the Bombsites. They have tons of vantage points over the bombsites, including a Nuke A catwalk at B. Meanwhile, most T routes have chokepoints that leave them hopeless. The only chance Ts have is an oddly-placed balcony by A. Even the skywalk can be cut-off, a very bad decision.

Aesthetically-speaking, it definitely looks like a beta. The outdoor city areas look decent, but the indoor areas are extremely bland true to Damage's 1.6 roots. Random prefabs like bank teller windows, crates, and drawing boards are randomly added with no regard to an overall theme. What is this supposed to be besides a CSGO map? Special mention goes to the pond which is actually deep enough to count as a pool, thus limiting mobility.
marselo 9 Jul, 2013 @ 1:21am 
Very Nice man! :)