The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

GreyLight's Reanimation Enchantment (GRE)
52 kommentarer
justlovemonsters 31. jan. 2020 kl. 15:18 
I ported this to SE and it's working great. Thanks!
magegang  [ophavsmand] 1. sep. 2015 kl. 6:12 
Oh haha you already found it!
Amber Slime 30. aug. 2015 kl. 12:13 
it works with bound weapons? AWESOME! thanks
magegang  [ophavsmand] 17. nov. 2013 kl. 19:49 
If im doing a necromancer playthrough I will always use Summon More Summon Well and Mortal Coil together.:solitude:
Cryptomance2k 10. nov. 2013 kl. 23:42 
hi so i was hoping to find out what mods you use when it comes to the conjuration tree? or necromancy..
yungman 27. okt. 2013 kl. 17:08 
thank you
magegang  [ophavsmand] 27. okt. 2013 kl. 15:04 
Oh okay. No, you will just have to find or buy an enchanted item and then disenchant it :)
yungman 27. okt. 2013 kl. 9:52 
idk im new to skyrim
magegang  [ophavsmand] 26. okt. 2013 kl. 18:00 
No...? Isn't that the only way to get enchantmets?
yungman 26. okt. 2013 kl. 7:23 
is there any way i can find the enchanment other than finding a weapon that's already enchanted and unenchanting it
magegang  [ophavsmand] 30. sep. 2013 kl. 15:47 
Just normal soul trap :)
RavenLovecraft666 30. sep. 2013 kl. 14:46 
does this work with fiery soul-trap too, or just with the normal soultrap?
The Tempted Man 17. aug. 2013 kl. 11:13 
IT won't, they dissapear fast. Besides, on legendary fight last long
When in doubt, snake it out 3. aug. 2013 kl. 18:23 
True, having a constant undead army follow my thief/assassin/shadow wizard will get annoying in terms of detection.
magegang  [ophavsmand] 3. aug. 2013 kl. 16:30 
You would have to shoot it agian. Its one of the annoying quirks I couldn't get rid of, but at least it means that you can use the bow or whatever like a normal weapon without reanimatign everything you kill.
When in doubt, snake it out 3. aug. 2013 kl. 11:04 
what would happen if i killed someone, would the body be ressurected or would i have to shoot it again?
magegang  [ophavsmand] 2. aug. 2013 kl. 16:36 
It only works on dead things. Do enchantments normally increase skills?
BigRat 2. aug. 2013 kl. 13:03 
If the "killing blow" to a creature is a soul trap spell will it reanimate them automatically? Or does it only work on already dead things. Also, if it could increase my conjuration, that'd be greeeeat. :balloonicorn:
Cardinal Bin 2. aug. 2013 kl. 3:50 
I like the sound of this, but Iwould much prefer it if the two were seperate, i.e. the original soul trap enchantment still existed.
Cosmic Armor Pizza Boy 27. juli 2013 kl. 18:27 
Perhaps the enchantment could coincide with Soul trap's effect more? How about the soul is trapped AND corpse automatically reanimates if the enemy is killed within the original Soul trap time frame? I suppose it doesn't matter much one way or the other, but I would prefer it to work that way. It's your decision of coarse. Tell me what you think of the idea.
casual 27. juli 2013 kl. 12:04 
i think the effect should have its own enchantment, please make it its own custom encantment
magegang  [ophavsmand] 19. juli 2013 kl. 19:02 
Yeah thats a decent idea, I like it! Thanks for the suggestion! :)
Lex | Pup Icarus 19. juli 2013 kl. 5:50 
Awesome idea! Gonna try it right away.

I think it would be nice if the level of creatures one can raise with this would level with the player. So for example a lvl 10 player should not be able to raise a bear from the dead until he levels up to 35 or something. Idk what level would be realistic
magegang  [ophavsmand] 15. juli 2013 kl. 2:59 
@Asbo Alright, fair enough...
Manarin 14. juli 2013 kl. 21:38 
well i havent used the mod yet cus my skyrim wont load after my last trawl for new mods :)
magegang  [ophavsmand] 14. juli 2013 kl. 15:53 
@Asbo Sorry, I didn't catch that. Why do you have to shoot it to be reanimated?
Manarin 14. juli 2013 kl. 11:11 
why seperate you have to shot the dead body for it to reanimate
magegang  [ophavsmand] 14. juli 2013 kl. 0:32 
Maybe, im working on something a little bit like that. Watch this space ;)
Doc 13. juli 2013 kl. 5:13 
Is It Possible For A Version With A Separate Enchantment?
LittleMikey 10. juli 2013 kl. 20:28 
This will make my game much more fun!

Are you able to make a mod that turns the "Soul Tear" dragon shout into an enchantment? I think that one was added in Dawnguard, so it probably wouldn't be vanilla compatible.
P00F00 10. juli 2013 kl. 19:02 
@TheGreyLight I was hoping for it to be on nexus because I have a ton of mods that I downloaded and I used the nexus launcher to deactivate all of them because of lag but still I bet its a good mod. Keep up the good work <3
magegang  [ophavsmand] 10. juli 2013 kl. 17:59 
1 negative rating + 24 positive ratings = 3 stars.... lol wut?

Oh Steam! -_-
magegang  [ophavsmand] 10. juli 2013 kl. 17:55 
@Keefer The Waffle Actually that's my bad. The part where it says "perk trees and bound bow" was supposed to say "soul trap enchantment (I copied the description from another one of my mods, a similar one, and then changed it later).

I haven't tested that mod, but by what you have described it sounds as if it would. If that mod adds perks that make zombies stronger, faster, last longer etc. it would bet that those perks would also work on the zombies you raise with this mod (if he has done it right).

And no its not on the nexus, soz. :/ It probbably will be eventually but not for a while.
P00F00 10. juli 2013 kl. 12:18 
is this on nexus?
JOHN Counterstrike 10. juli 2013 kl. 9:45 
i love this mod the first class i i thinked of was necro archer
P00F00 9. juli 2013 kl. 20:28 
is it compatible with Psykotics necromancer tree which adds some new spells and places to put points in the necromancer skill tree?
and yes I read the description and thats why I am asking.
magegang  [ophavsmand] 9. juli 2013 kl. 2:54 
Can't you just hot-key the bow? Ehh nevermind, ill see what I can do because i've warmed up to the idea, but I make no promises.
tcpl 9. juli 2013 kl. 1:41 
Because it takes time to switch out to a different bow, and back again, just as it does with spells. Switching arrows is instant.
magegang  [ophavsmand] 8. juli 2013 kl. 16:21 
Why not have just two bows? A cheap one that you only use for reanimation and you regular one?
tcpl 8. juli 2013 kl. 14:00 
I like the concept (believe me, no one misses Oblivion's quick casting more than me), but not the execution. Would it be possible to create special arrows that reanimate corpses? That way, you'd just need to press the necro-arrow hotkey, shoot to reanimate, and then press the hotkey for your regular arrows.
Billazilla 7. juli 2013 kl. 12:41 
Yeah, I saw the 'Cheats' tag after I posted that suggestion... Meh. I subscribed it anyway. Thanks!
magegang  [ophavsmand] 6. juli 2013 kl. 19:36 
Oh stop it you ;)
mhofman 6. juli 2013 kl. 17:48 
thanks man people asked you if you could make a little different mod and you actualy did it your awsome.
magegang  [ophavsmand] 6. juli 2013 kl. 5:42 
@Billazilla I thought about doing that, but it would probbably then require scripts so I decided to keep it simple. I can understand about you feeling that it is game breaking though, but balance wasn't a main goal for this mod, it was more for convinience sake :) If i didn't need scripts I really would like to do that though because it is a great idea.
Billazilla 5. juli 2013 kl. 18:38 
Fantastic idea, but seems overpowered. Since they don't disintegrate on re-dying, it means you can simply recycle the corpse(s) until everyone is dead, which is kind of game-breaking. Maybe it should consume an appropriate filled soul gem to reainmate at distance? That would make it have a reasonable balance, also lore-friendly. Most high-level characters have massive stockpiles of soulgems anyway. Of course, if you have The Black Star, then it's pretty much the same as you currently have it, which just adds a nice complexity and value to having the artifact...
EliteRexx 4. juli 2013 kl. 13:07 
You have given me a new Lp for my channel
Rokionu 4. juli 2013 kl. 3:11 
another good one greylight
WraithWarrior90 3. juli 2013 kl. 20:59 
Effective*
WraithWarrior90 3. juli 2013 kl. 20:59 
Efective