Left 4 Dead 2

Left 4 Dead 2

Spencer-Bannerman 1896 (Chrome shotgun)
21 Comments
Naga the Confused Undead 4 Sep, 2024 @ 11:54pm 
2024 and this is still one of the nicest shotgun mods here.
박하겸과 마법사의 돌 6 Mar, 2021 @ 2:15am 
this is really good(2)
stormin norman 17 Mar, 2019 @ 7:17pm 
this is really good
geznervik 17 Mar, 2019 @ 7:44am 
@Tööttieläin - Oh. Sorry about that, then.
Tööttieläin  [author] 17 Mar, 2019 @ 7:14am 
@ retard *geznervik*: I have Spencer 1882 (pretty much same, but different front handle) taking that spot.
geznervik 17 Mar, 2019 @ 7:11am 
Not to judge or be rude or anything, but.... Wouldn't this make more sense to be on the wooden pump shotgun? I mean, this does have wooden-looking components on it. Maybe it's just me, but hell, who knows. Maybe other people agree with me and just didn't want to say it.
Space Cowboy. ☆ 23 Dec, 2018 @ 11:40am 
Ever thought of adding a 1851 Navy Colt to your arsenal ? You could do the cartrige conversion one, that way you could use your SAA animations on it.
Ghost 11 Dec, 2018 @ 9:26am 
can YOU make this pretty gun for ak-47 (WILL BE PERFECT WITH CLONE TROOPER)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=926342673&searchtext=dc-15
desmondmorris 7 Dec, 2018 @ 12:44pm 
@Alex_D_Vasilkov 5 round tube...5+1 would be realistic.
Tööttieläin  [author] 6 Dec, 2018 @ 12:30pm 
@ Alex_D_Vasilkov: I actually don't have any idea how many shells it can hold. So, your guess is as good as mine. 4 or 5 both sound pretty good (I would probably go with 5).
Alex_D #NoWar 6 Dec, 2018 @ 12:02pm 
That's what I thought. But could you confirm if the tube capacity on this one is 4 or 5?
Tööttieläin  [author] 6 Dec, 2018 @ 11:41am 
@ Alex_D_Vasilkov: I'd only put the magazine capacity. The character inserts all shells into magazine tube, returns the slide forward and then racks it to chamber a shell.
Alex_D #NoWar 6 Dec, 2018 @ 9:20am 
I'm kinda confused by the reload animation. Should I give it a five or 5+1 capacity in my script? Or something else?
desmondmorris 30 Nov, 2018 @ 4:49pm 
AMT Automag IV - A Browning in .45 Winchester Magnum next?
Lord Wormy 28 Nov, 2018 @ 5:16pm 
oh i thought that this was the stevens 520 for a second
Robofries 28 Nov, 2018 @ 3:57pm 
yo, toottielain
you should make a burgess folding shotgun
Nicklaus725 28 Nov, 2018 @ 12:00am 
Awesome work!
Are you also planning an update for the Stevens 520 and Sjorgen any time soon?
I too like how every time you upload a new mod, it also means a chance for updates on your older stuff
uNd3AdrA88It606 27 Nov, 2018 @ 1:02pm 
Aww, another historical weapon to enjoy with. I always get excited seeing a weapon from the past that most would not know existed. :steamhappy:
sparkman363 26 Nov, 2018 @ 8:11pm 
Man I love it when you make a vintage weapon mod .It's always a great opportunity to shoot an old , obscure, antique or historic weapon that most people would never be able to see let alone shoot in their life. Most games never even put half of the stuff you make. Thank you for trying to turn this game into "Forgotten Weapons: the co-op zombie game". Now if we can only get an Ian McCollum player model for this game then it would be perfect.
Tööttieläin  [author] 26 Nov, 2018 @ 1:42pm 
@ Alex_D_Vasilkov: Substance Painter had an update that seems to cause the blue screens. Those will pass when they upload fix.

I did update the Spencer too. Should look lot better now :D.
Alex_D #NoWar 26 Nov, 2018 @ 12:20pm 
A direct sequel to one of your older models means "check for updates". Too bad about your blue screens, haven't encountered them for quite a while, *spit* *spit* *spit* *knock* *knock* *knock*.