Total War: ATTILA

Total War: ATTILA

FotE + EP Revised - compatible mods
78 kommentarer
Aurelinus  [ophavsmand] 18. nov. 2023 kl. 18:02 
If you don't use ERE/WRE submod for AI there is simply no runtime error, check other mods to cause it since this is not FotE + EP Revised issue anymore.
And no - if runtime error is not caused with submods MAGA won't help.
Danny1222 17. nov. 2023 kl. 19:43 
yea thats the problem i dont have any of the ERE submods on as I am playing as the WRE, someone on a forum posted years back with same issue and they resolved it by using maga to switch out the specific region its happening in which seemed a convoluted way but ill try anything at this point. The mods are awesome just annoying to get a error 50 turns in and not be able to fix it
Aurelinus  [ophavsmand] 11. nov. 2023 kl. 16:25 
Deactivate ERE submod, load save (or a turn earlier one), that's all, error is gone.
Danny1222 10. nov. 2023 kl. 20:06 
Really wish
I had known of the runtime error that effects this mod whenever you get to the dates between 410-420, as there is a hard capped unit cap for the ai which they surpass after a while, in my case the Eastern Roman Empire is trying to move an army that has gone over the cap and it causes a runtime error that I cannot get by
VojvodaMisic 1. juli 2023 kl. 13:50 
Ther is more than 15 mods what is new load order, my games ac crashing at about 40eth turn
Aurelinus  [ophavsmand] 19. dec. 2022 kl. 14:25 
If all players use them in the same order and numbers.
SUNRISE 18. dec. 2022 kl. 22:03 
are all of these mods compatible with multiplayer?
Aurelinus  [ophavsmand] 1. dec. 2022 kl. 1:28 
Thanks God it doesn't work. And ofc it conflicts heavily since FotE/EP reworks pp a lot.
SUNRISE 30. nov. 2022 kl. 23:45 
V I just tested it, it doesn't work. Strange, it says the mod has no conflicts to.
SUNRISE 30. nov. 2022 kl. 23:37 
Does "MaxRavenclaw's Political Power Effects Redone" (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=545218462) function with this mod collection?
Aurelinus  [ophavsmand] 29. nov. 2022 kl. 20:38 
Normal.
SUNRISE 29. nov. 2022 kl. 19:19 
playing as the WRE, i start out with -7314 income, is this normal or did i make a mistake in loading order?
Aurelinus  [ophavsmand] 7. feb. 2022 kl. 2:44 
It is, just needs using brain, that is main difference to vanilla gameplay.
jeffrey-mol 7. feb. 2022 kl. 2:37 
ah oke the text with the mod let me think something else
the economic of the WRE is bad any way so recruting units is not possible
Aurelinus  [ophavsmand] 7. feb. 2022 kl. 2:12 
The difference is about possibility to recruit unique units not starting armies.
jeffrey-mol 6. feb. 2022 kl. 21:57 
the starting army near the WRE capital have bot the same names and army composition
with the WRE submod and without the WRE submod
Aurelinus  [ophavsmand] 6. feb. 2022 kl. 2:59 
You don't see named units? Like Milites (tier 1)?
jeffrey-mol 6. feb. 2022 kl. 2:52 
i did and saw nothing
Aurelinus  [ophavsmand] 6. feb. 2022 kl. 2:10 
Switch it off and compare.
jeffrey-mol 6. feb. 2022 kl. 1:04 
it works now i delete everything and reinstalled the game
what does those two i see no difference when starting WRE with it and with out it
1. ERE Submod
2. WRE Submod
Aurelinus  [ophavsmand] 5. feb. 2022 kl. 16:45 
Yeah, definitely, ie. MK1212 is known of packs that activate themselves without being active. It maybe main reason you cannot play. Just keep only MK1212 if you want to play 1212 and only FotE if you want to play FotE or Revised combo.
jeffrey-mol 5. feb. 2022 kl. 11:55 
so i need to unsubscribe to all my mods
i saw that medieval kingdoms 1212 ad mod works
Aurelinus  [ophavsmand] 5. feb. 2022 kl. 11:46 
Clear all mod manager from every mod, just to be sure remove also content of steamapps/workshop/content and resubscribe again to the combo again. Start vanilla game only to see if nothing was messed then activate only FotE pt.1 & 2, check again, then add the rest (or one by one to see what causes hanging if it happens again.
jeffrey-mol 5. feb. 2022 kl. 11:41 
the game starts but keeps at the starting screen with a round loading thing what normally your mouse is
Aurelinus  [ophavsmand] 5. feb. 2022 kl. 11:39 
Not really sure what means "i can't play"...?
jeffrey-mol 5. feb. 2022 kl. 11:36 
i can,t play your mods i use this load order
Suggested combo and positioning for NEW LAUNCHER:
1. ERE Submod no
2. WRE Submod yes
3. Fix for MAGA (or War Weariness with MAGA) yes
4. FotE+EP Revised yes
5. AI will colonize burned World yes
6. Homeland Movement pts 10% no
7. Battle camera no
8. Diplomatic options yes
9. FotE pt. 1 yes
10. FotE pt. 2 yes
11. EPR yes
12. MAGA yes

yes is for i use it
i intended to play as WRE
i have subscribed to other mods who i use sometimes
but i read about i need to unsubscribe them is that realy so
i have turnet them off
any advise is welcome
Lucent9 25. juli 2021 kl. 15:32 
Oh okay, it works now thank you.
Aurelinus  [ophavsmand] 25. juli 2021 kl. 2:34 
It does, just place it right above FotE pt. 1.
Lucent9 25. juli 2021 kl. 1:45 
Great mods and modpack; Will say that the English Unit names submod for Fall of Eagles does not work btw
L_A_CAIR_ 4. juli 2021 kl. 17:04 
Many thanks Aurelinus! You did it. For me that's the Ultimate Attila Experience.
I've only one request: could you add to the description the correct load order for Mitch's Mod Manager users? I'm still not sure if I've done right...
Aurelinus  [ophavsmand] 24. apr. 2021 kl. 0:10 
Mods make replays failed, whatever big mod you use.
Kaiser_Ragnar 24. apr. 2021 kl. 0:02 
My campaign with WRE runs well, no crashes yet, I'm up to 415 AD for now, but i saved some battle replay, and when I try to load them, game crashes
Aurelinus  [ophavsmand] 13. apr. 2021 kl. 13:41 
It is just not vanilla happy gaming neither AD mod series, i made a lot of changes to bring back to the game RTS aspects. Keeping eye on grivitas, power and economy (what is benefitiable and whatsnot), marriages and all that - regularly - dead stuff in other campaigns is just a must.
Tåni Blær 13. apr. 2021 kl. 13:34 
"Lightest"?! Well damn, worth it, meh what could go wrong? all my generals and governors rebelling at me, shit economy, shit public order, shit army, foreign invasions, seems like the usual Byzantium experience.
Aurelinus  [ophavsmand] 13. apr. 2021 kl. 13:31 
I guess ERE has one of the lightest start comparing to any other faction (some desert ones also may be easier). But generally - yes, you are supposed to have hard times.
Tåni Blær 13. apr. 2021 kl. 13:14 
This is hard, and quite fun! Tried Eastern Rome for a couple of turns, shitty economy, bad public order, managed to defeat the Goths in thrace barely, next turn all my armies rebel against me, is that supposed to happen? Can't imagine how the state is for Western Rome...
Aurelinus  [ophavsmand] 24. mar. 2021 kl. 19:34 
Debit concerns most imperial factions and the easiest way is to use tax tab to raise taxes to get positive incomes Yet economics here is more complex than in vanilla, you need to think how to balance things in game. That is what this mod was created for.
niccovecchi 24. mar. 2021 kl. 12:43 
I would love to play this mod as WRE but i launched game with the 4 mods you suggested and in the correct order: FotE+EP revised, FotE1, FotE2, EPR but the WRE starts off with -8700 income. Is that normal? What am I doing wrong?
Aurelinus  [ophavsmand] 25. juli 2020 kl. 7:50 
Suggested combo and positioning for NEW LAUNCHER:
1. ERE Submod
2. WRE Submod
3. Fix for MAGA (or War Weariness with MAGA)
4. FotE+EP Revised
5. AI will colonize burned World
6. Homeland Movement pts 10%
7. Battle camera
8. Diplomatic options
9. FotE pt. 1
10. FotE pt. 2
11. EPR
12. MAGA
M82 27. juni 2020 kl. 12:15 
I followed the order you mentioned above and it still crashes, I play with FotE part 1 & 2, EP reloaded, and then your FotE + EP Revised, that's it. I don't get why you're antagonizing the "new" launcher when bigger mods than yours like MK 1212AD can work on the new launcher even with tons of submods. People are just not going to play your mod if you're still stuck in the past trying to use the beta launcher that we can't even have access to anymore. Evolve or retire. (Also I know you'll delete my comment but that's the cold truth, take it or leave it)
Aurelinus  [ophavsmand] 18. juni 2020 kl. 4:45 
For new launcher use order as seen above. If used Diplomacy Options, Faster Battles and/or English Units Names - mods must be higher than FotE part 1&2.
Aurelinus  [ophavsmand] 25. maj 2020 kl. 4:08 
WRE - better or worse but generally existed within its initial borders until 437 AD.
lyeti 25. maj 2020 kl. 4:02 
not really since the WRE held up pretty well with minimal help (I only sent in one army to assist them in the balkans so far and Attila's here already.) As well as Sassanids being too scared to fight.
Aurelinus  [ophavsmand] 25. maj 2020 kl. 2:06 
Better question there is whether history of ERE was then appropriate. Was it?
lyeti 24. maj 2020 kl. 19:04 
This modlist makes playing ERE at least way too easy, even on VH/VH. I haven't lost a single settlement (I put down the scripted rebellions,) and WRE has only lost the scripted ones.

I have 10 trading partners and 4 puppets. All this by 400-401AD.

and the kicker is? I haven't been save scumming and I also haven't manually fought a battle.

Literally everyone is either my friend, too far away, too weak, or too afraid to come and get me.

Some of the reasons for this imo: super strong garrisons, strong autoresolve for romans (aka realistic to a decent player's skills.) 'Smart' Diplomacy from AI which makes them unlikely to fight a war they can't win, which is basically ruling out everyone but the huns from attacking me.

Plus the sassanids are content to trade with me instead of attacking me somehow. I wasn't even the one who went for it they did.

I have to ask if this is a typical ERE playthrough on this modset?

rcorse 9. maj 2020 kl. 7:53 
I have the feeling that it is harder to play as hord with this mod but i like that roman hold much longer against barbarian, good mod
Дымок 4. maj 2020 kl. 11:06 
Thank you for the answer, thank you for your mod it is the best .waiting for updates
Aurelinus  [ophavsmand] 4. maj 2020 kl. 10:45 
Rather not compatible as it uses vanilla units (only), you really don't need any enhanced Ai, they don't work you wish to see (unless you want to recruit mass of spearmen and ranged) whatever authors say.
Дымок 4. maj 2020 kl. 8:46 
hi, tell me please can I use this mod on ai https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1406772785 with your mod.I want to know your opinion
Aurelinus  [ophavsmand] 9. apr. 2020 kl. 14:55 
Yes.