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Either don't use the mod or have another machinery building in another province without last upgrade.
The skyhammer is the RoR gyrobomber.
Something that btw you might find interesting If you don't already know: The melee atk/def, leadership and speed work on the custom units from every mod I've played wile using your three overhauls. The only bonus that doesn't work Is for the ranged part of the units and of course the unlimited recruitment of those custom RoR units.
Ripped the past 6+ months of updates from the main mod.
"Modern" units really haven't been touched much lately, in terms of balance, so it's mostly minor things, such as ammo counts and explosion tweaks (boomy shit is still a touch strong ever since CA reworked explosions, but eh).
As for drakefire pisoliers, they should be affected by anything that affects ironbreakers. As I recall, they also have unit sets to hook into thunderer modifiers, but the game doesn't like that. And skills or tech that affects "all" will obviously affect drakefire pistoliers, so mods like Ash's 33 Skills and JR Old World Skill Overhaul should affect them properly.
Quick question, what tech/skill lines affect drakepistols? They don't really need any help but I'm going nuts trying and figure it out. Thanks again
As for drakefire pistoliers, they have a longer range than regular ironbreakers, but less ranged damage output.
Just a q, I'm gonna give the unites a try anyways.
Imported gunpowder projectile and explosion tables from main mod. Deleted outdated tables.