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I have just tested and find that.
I am playing an extreme-huge map(180*100). Since there is no over-expanding penalty for tech cost, the speed of the research would be out of control.
Update should be done today.
Once you know how to abuse AI weakness, it's hard to loose.
If you found this too rough, you can edit Changed_Technologies_Cost and edit the ai battle bonus from 3 to whatever you want. Changed the -3 to minus the new value.
Actually, difficulty settings are : +10% Science ; Faith ; Culture +20% Gold ; +25% Production ; +3 Combat Bonus
So if you play Emperor, AI get twice those bonus.
I'm gonna bump up the values in your mod for climate by 20x and see how that goes. I feel like that would be way more likely to result in a race against time with climate change stoppable in the later parts of the campaign if effort is put into it.
The turn is 292/500, year is 1842.
I as Russia have generated 623 carbon. Mongols have generated 298. Chandragupta has generated 908. Total is 2743.
Climate Change Phase 1 hit at turn 281 in 1820. Climate Change Phase 2 hit at turn 292 in 1842. The deforestation penalty is +50% (and according to the UI is already included in the total). Disaster intensity is set to level 4, giving me +2 climate points.
Given your tech tree speed by the time we unlock any techs related to climate climate change will be long over.
Still testing but looks fantastic so far!