Arma 3
Arma Containment Breach - SCPs
293 Comments
jkdsbox1 16 Jul, 2024 @ 2:13pm 
it works
blarcy  [author] 5 Mar, 2024 @ 9:25am 
@TwinkerBell
Old project dead for years; 173 did have working AI but I've no idea if it still functions at all.
Better SCP stuff elsewhere surely idk
SCREAMpied 5 Mar, 2024 @ 12:07am 
is my stuff just broken or does all this mod add is the shitty model of 173 from the CB game? cause if so... i dont understand why this mod has so much hype...
TYBEROS THE ANGRY 15 Dec, 2023 @ 8:38am 
:ujel:
Coward_Heart 28 Mar, 2023 @ 12:04pm 
keep up the good work
Coward_Heart 28 Mar, 2023 @ 12:04pm 
very very good:steamthumbsup::steamthumbsup::steamthumbsup:
blarcy  [author] 6 Feb, 2023 @ 3:10pm 
@EndangeredMemes
The SCP-173 prop is under the props category, then inside that there's a nameless dropdown, and SCP-173 is there, or you can just search 173 in the props menu.

Definitely not ideal but this has been a more or less dead project from ages ago and I'm looking to entirely reboot it from the ground up at some point to do it right, prop still works though lol
Lymantria 6 Feb, 2023 @ 1:32pm 
I can't seem to find where to spawn them in, where can I spawn these in?
blarcy  [author] 9 Sep, 2022 @ 2:19pm 
4:30am names go crazy fr
Wolfgang 9 Sep, 2022 @ 4:58am 
"Arma Containment Breach" :secretweapon_hoi:
Sinossa 21 Jun, 2022 @ 1:26pm 
I wish there is SCP-682 in this mod
No-1 13 Nov, 2021 @ 3:11am 
@Kid401 functional AI is in description at the bottom its another mod but its working or it was when I was using it.
Koyotl 12 Nov, 2021 @ 3:52pm 
so is this a functioning ai
blarcy  [author] 12 Nov, 2021 @ 11:37am 
@Uncle Frank
Hey! I'm gonna be honest I had completely forgot about that, my mistake

@AlexRVA
I would love to have a fleshed out AI for 049, and I hope to explore that possibility further down the line. That said, for now I've focused on getting the 049 model and such finished, along with some other things I think are important for the next content update.
blarcy  [author] 12 Nov, 2021 @ 11:34am 
@Mr.Knight
Check bottom of the description, there's a link to a mod that gives 173 some AI functionality. Though it's possible that it may have been affected by previous updates.
Chriszekely 12 Nov, 2021 @ 10:59am 
How to make this SCP move? is there any module?
Mattjamco 30 Oct, 2021 @ 4:23am 
How we looking for the possibility of getting a bi key? Mentioned a while ago and you mentioned you could get it up and running
pissman 21 Oct, 2021 @ 3:43pm 
For 049, I highly recommend making it so that he won't attempt to attack if several guns are on him unless he's very close to someone
Of course, I don't know how possible this is with Arma 3's codebase
blarcy  [author] 16 Oct, 2021 @ 4:07pm 
@Mythical
Many thanks for your support, hope you enjoy future updates!
Mythic 16 Oct, 2021 @ 5:30am 
I see. Well honestly if 173 is too hard you should go for a simpler scp. For example 049 just a doctor walking around if he touches you, u die and become a zombie. But up to you i wish you the best with ur school and everything else.
blarcy  [author] 8 Oct, 2021 @ 12:33pm 
@Mythical
Trust me when I say I would love to be that first person, and this mod isn't abandoned, I still work on it a couple times a week, time permitting.
That being said stuff like this does take a while, at least for me due to schooling and other commitments, but don't worry, this mod along with my other uploads, are still receiving attention. :)
Mythic 7 Oct, 2021 @ 11:59am 
will it be ever updated? i never have seen a other scp in arma other than 173. please do this bro you'll be the first person

basti1902 [EG] 2 Oct, 2021 @ 2:04pm 
"Wheres ma nuke?"
☃︎❄️IceColdCubes❄☃ 3 Sep, 2021 @ 4:10pm 
You're welcome!
blarcy  [author] 3 Sep, 2021 @ 2:00pm 
@Piranha Plant
Noone is safe
Eric 1 Sep, 2021 @ 9:00am 
It can kill the Zeus xD
blarcy  [author] 24 Aug, 2021 @ 10:25am 
@☃︎❄️IceColdCubes❄☃
Awesome to hear! Many thanks :)

@Mushi82
It's definitely something I've considered, and something I will probably continue to consider, for now though I think I'd like to release an initial version of all the standalones. But after they're all out in a stable version I may very well take on extra hands for updates and such. :)
☃︎❄️IceColdCubes❄☃ 24 Aug, 2021 @ 5:37am 
@Darcy Wish you the best!! I will be following your works.
Frantic 17 Aug, 2021 @ 3:51pm 
should make scp 096 and have some friends working on this mod so you can make more faster!
blarcy  [author] 16 Aug, 2021 @ 1:09pm 
@☃︎❄️IceColdCubes❄☃
Agreed agreed!
For now my focus is going to be on the next standalone mod for this collection, which will be foundation equipment and such, but afterwards I do hope to push content for this mod :)
☃︎❄️IceColdCubes❄☃ 16 Aug, 2021 @ 4:48am 
SCP-096 would be insane!!
blarcy  [author] 2 Jul, 2021 @ 8:27am 
@Fabbe Humanboi
In the bottom of the description I've linked a separate mod that gives 173 some AI, though I don't know how it works with non-player targets, he may have mentioned it in his mod description, or you may have to test it out some.

@ivanzavr06
Currently, I'm working on another mod to go with the Arma Containment Breach collection, but after that's in a stable version and released I do hope to give this one my attention. :)
Fabbe 2 Jul, 2021 @ 6:59am 
Is there a way to make 173 attack AI and vice versa?
ivanzavr06 2 Jul, 2021 @ 6:42am 
I have request. Maybe you are will make SCP-610?
ivanzavr06 2 Jul, 2021 @ 6:42am 
Waiting SCP-049 and 106!!!!!
Kodyaq 24 Jun, 2021 @ 9:11am 
Aaah, thank you! Appreciate it. :D Now i'm hyped for the future mod :D
blarcy  [author] 23 Jun, 2021 @ 10:46am 
@Kodyaq
Oh! Yep sorry that's nothing wrong on your end, I had taken it down for the time being since I'm getting close to finishing a new mod that would change a lot of things for the foundation units, I'll put it back up for you, and leave it up until the changes are ready to be released :)
My apologies for the confusion
Kodyaq 23 Jun, 2021 @ 4:22am 
Basically i lost the mod that added SCP vehicles and units. Wasn't it yours Darcy? If not, can you make one like that? All i found are discontinued.
Owens 22 Jun, 2021 @ 7:49pm 
Is there any good SCP Maps to go from that would suit with this mod
blarcy  [author] 18 Jun, 2021 @ 7:01am 
@chim
In a sense, yes they do, I'm not totally sure why, but this mod and the Music & Sounds Mod seem to interfere with each other, you *could* try changing the load order in the game launcher, but I don't think that'd change much.
This mod specifically, including SCP-173 is 100% due for a complete makeover and reupload in conjunction with the rest of the redux mods, but school and all that other fun stuff has really kept me busy lately, that being said, this is my final week, so hopefully I can really get cracking on it soon.
My apologies if you're having trouble, but in short there does seem to be an issue between the two mods when it comes to audio.
chim 18 Jun, 2021 @ 6:03am 
Do the sounds and music in this mod overwrite the other SCP sound mod you made?
blarcy  [author] 3 May, 2021 @ 12:27pm 
@blablabla
The visor helmet was from the older ArmSTALKER mod, I've not used that mod for a couple years though so I'm not sure of the name of the helmet or if things have been changed from when I last used it.
blablabla 3 May, 2021 @ 2:50am 
Not wanting a rework, what's the helmet's mod in the 8, 9, 10 and 11 images? I really have been looking for this type of helmet
blarcy  [author] 7 Dec, 2020 @ 6:16pm 
@Jack-B022
Unfortunately I can't give a solid date for ya right now, but I will outline that I'm going to be releasing a small series of mods that will all be used for the final culminating project. The first you can expect to see will be the Music & Sounds pack.
The reason I'm opting to do it this way is first, because I find I can stay organised better this way, and I figured if these are all going to be used for the big final project, there are bound to be some who'd rather just use, say the music, or the equipment, independently from the rest, similar to how the STALKER mod had a splinter that just included equipment.
Black-Jack 6 Dec, 2020 @ 4:55pm 
Rework when tho?
blarcy  [author] 17 Nov, 2020 @ 6:03pm 
@Crest
Yeah it's definitely no secret the audio is janky as hell here, been wanted to revisit that for sometime and with the next update you can expect to see that reworked, or possibly release in a separate mod.
◁ ▹Sparrett◂CrøW ▶ 17 Nov, 2020 @ 12:34pm 
@Darcy
That makes sense. And as a suggestion, the music pack is nice but there's some that don't play at all like the 8 second audio file on SCP-173. I think some files of audio like announcements and such would work best as sounds rather than music files since music fits best for ambiance. I like using sounds to direct players on where the target or item of interest is located at; using the SCP-173 movement sound would help immersion a lot as a sound file where I could play the sound in a room to let players know of its presence nearby rather than having it play as a music file where the volume is static and not proximity like.
SocksAreHandGloves 17 Nov, 2020 @ 11:41am 
does he kill... 173 in this mod
blarcy  [author] 16 Nov, 2020 @ 4:02pm 
@Crest
I personally don't have the know-how to make modules, however other creators have done some super impressive stuff with it, I'd suggest starting here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1763469776
◁ ▹Sparrett◂CrøW ▶ 16 Nov, 2020 @ 3:47pm 
Since it's a prop, is there a module to instantly kill a player with the SCP-173 kill sound or no?