Crusader Kings II

Crusader Kings II

In heaven’s Graphics overhaul lite
76 Comments
supatroop 28 Apr, 2023 @ 11:30am 
When you zoom in close, the political colors fade to very transparent presumably to show off the fancy new terrain textures. Any way to disable that? Makes different territories too hard to see for me
Muse 2 Oct, 2021 @ 5:50am 
This is great but the forests look of as hell
Micheru XII 10 Mar, 2021 @ 3:06pm 
Fan of novus graphicus, really like the terrain and water for this one but the transparency just feels off in ck2. Is there anyway to get rid of it and make the political map colours look like the ones in novus graphicus?
Astavie 19 Jun, 2020 @ 7:58am 
I made a submod for this that removes snow and ice, because frankly I found it to be quite ugly having them overlayed.
Blitzball 30 May, 2020 @ 6:06pm 
is this ck2 + compatible?
Peter Griffin 23 Apr, 2020 @ 2:33am 
why is it whenever i reload the game the snow isnt there (if its the time snow should be there) and only reappears in the next time it falls??
apologies for bad english
Níl 13 Mar, 2020 @ 9:13am 
hey i made an edited version of your mod that works with my teams overhaul mod, would it be okay if i posted it and linked to your mod?
Charbug 10 Feb, 2020 @ 12:32pm 
what would I have to change in order to make the political map mode completely transparent when less zoomed in? Currently it seems to go full transparent only on the furthest zoom, but never I am never really that zoomed... how can i make it so it maxes out at two zooms out?
Bandito 12 Nov, 2019 @ 3:29pm 
Hi, i'm having a problem where it doesn't show me the mods in the HUD, would you be so kind to submit a manual download? I'd like to be able to get the achivements using your mod, tysm ;-;
Armand 7 Nov, 2019 @ 11:12am 
Are you still planning to add a separate version of the mod that removes snow on the political mapmode? Everything else looks extremely good, but the snow just bothers me too much. It's the only reason why I'm not using this mod. Thanks for reading.
Peanutcat 28 Oct, 2019 @ 1:22pm 
Would it be possible to show trees and other 3D models visible in terrain mode whilst using political?
FloofyMomo 28 Oct, 2019 @ 1:03pm 
Having weird oddities on the figures on the map. https://i.imgur.com/j8aY3kw.jpg
LUX·INVICTA 17 Aug, 2019 @ 7:56am 
i was hoping we could get a version where political colors stay opaque even when zoomed in?
In heaven  [author] 22 Jul, 2019 @ 4:10am 
It adds color overlay on water. I made coastlines cyan color in some places and because HIP changes size of the map, coastlines don't line up so it looks weird. Removing that file will make water look different but at least it won't be bugged.
Stephan the Pelted 19 Jul, 2019 @ 5:50am 
May I know what does colormap_water.dds do? I really like your mod tho :steamsad:
In heaven  [author] 19 Jul, 2019 @ 1:40am 
That's not normal, HIP changes size of the map so that's why it's happening, It's solvable by either deleting colormap_water.dds inside .zip file of my mod or getting a compatibility patch, but currently I won't have enough of time to make one.

@Enriador,
That wouldn't increase performance as it would still render terrain and political colors. Removing that feature would increase performance.
Stephan the Pelted 18 Jul, 2019 @ 8:52am 
Hi, glad to see you back in action... Is this screenshot normal? Im using HIP also if that matters...
https://imgur.com/a/Ihd0N9C
Enriador 9 Jul, 2019 @ 9:25am 
Just an idea. The mod is VERY good if a bit heavy on performance due to terrain textures popping out all the time.
Enriador 9 Jul, 2019 @ 9:25am 
It's the opposite - I want less transparency when zoomed OUT.

So when zoomed in/close to the ground, you have high transparency, but from far away it is as flat as possible.
In heaven  [author] 9 Jul, 2019 @ 1:16am 
You mean in political mapmode, where zooming in adds transparency to political colors?
Enriador 8 Jul, 2019 @ 6:04pm 
Thank you! Any hopes on a version without so much transparency?
In heaven  [author] 8 Jul, 2019 @ 9:58am 
Updated for 3.2/3.2.1.
In heaven  [author] 5 Jun, 2019 @ 11:21am 
Hello, I should be back to modding in about 3 weeks from now (I'm currently at my last weeks of college, so I got barely any spare time), I will address winter and iron century update, I haven't even tried out a new patch so I'm not sure if mod works with it, I've seen that new rivers were added so I'm guessing it works but some places might look weird. I will probably make a separate mod that would remove the white snow and maybe reduce the fog effect.
Armand 4 Jun, 2019 @ 10:22am 
I agree with the other comments that say that snow should be disabled when you're on political mode. It's very distracting while playing in Europe.
Vranitzky 28 May, 2019 @ 1:40pm 
Thank you, but... please... it's "separate" not "seperate"
Enriador 19 May, 2019 @ 4:40pm 
Only thing left to make it perfect is to remove the white snow from showing on Political map mode. It's too bright!
Rastapopoulos 24 Apr, 2019 @ 5:03am 
little bit shiny, but its fine thank you
2eggy4u 6 Apr, 2019 @ 10:41am 
My biggest issue with this mod is how it looks during winters. The snow shines through the map colors and makes the whole thing kinda messy. Maybe winter textures shouldn't show up at all when not in terrain mapmode? Other than that really like this.
Sunbro 6 Apr, 2019 @ 7:17am 
For anyone trying to make this work with SWMH: You can set this mod as a dependency of it, and by deleting colormap.dds and colormap_water.dds you get a mostly OK result, if you don't mind some weird mountains. Don't know how stable it is but haven't had any crashes so far.
Licarious Fenrir 5 Apr, 2019 @ 7:39am 
The compatibility patch should also work with this vision.
spoctone 5 Apr, 2019 @ 12:54am 
is this compatible with more navigable rivers?
Red 15 Mar, 2019 @ 2:15pm 
Are you planning a swmh compatible version of this mod? I think its gonna be amazing. I tried with hip and this mods lite version its okey but water and land not lookin quite good. And thanks for this mod its amazing.
FLORRANCE 14 Jan, 2019 @ 3:09pm 
When you start the main menu, white fog blinds your eyes a little :D
Jack Li 13 Jan, 2019 @ 9:32am 
but if you mean such function exist in pixelshadercolor, then that could be an issue with my copy
Jack Li 13 Jan, 2019 @ 9:27am 
to be more clear, in Mac, the game calls pixelshaderterrain whereas in Windows, at least it seems, calls pixelshadercolor and use if terrain color.a <1.0f to decide which mapmode should be rendered.
Jack Li 13 Jan, 2019 @ 9:22am 
btw I only edited the blending line, I did not changed following process such as ApplySnow or applydistantfog or calculatelighting
Jack Li 13 Jan, 2019 @ 9:20am 
I know you haven't edit anything in terrain code, but my point is that such lines are not in color shader code while they exist in vanilla. At least on both my PC and laptop, I found the game call only color shader in Windows so you are right,editing it is not necessary. In Mac, however, I found the game calling terrain shader in terrain mode and color shader in other modes, and they are completely mutually independent. So when I edit your code in color shader to vout=sample color.rgb instead of overlaying a layer of country color based on the height of camera, I found the snow working in other modes(which look exactly like terrain map because I have removed the color overlay) but not in terrain map mode. Anyway it already works for me. But I'm just trying to figure out the cause of this bizarre issue lol. The game seems to be using completely different shaders for terrain map mode in different system.
In heaven  [author] 13 Jan, 2019 @ 7:26am 
I can see that that function in my code, I haven't altered terrain code in any way as it was not neccesary so I'm not sure how that line disappeared from your copy. I'll try to upload a manual download and you can see how the code is in my version and whether it works or not.
Jack Li 13 Jan, 2019 @ 6:23am 
But I just could not think of any reason why such value is TRUE in Mac OS and FALSE in windows using the very same computer
Jack Li 13 Jan, 2019 @ 6:21am 
In vanilla
#ifdef NO_SHADER_TEXTURE_LOD
float3 terrain_normal = float3( 0,1,0 );
#else
float3 terrain_normal = tex2Dlod( TerrainNormal, sample_terrain( IndexU.w, IndexV.w, vTileRepeat, vMipTexels, lod ) ).rbg - 0.5f;
#endif
Whereas in your code you seemed to have removed this process and the game will load normalmap regardless.
The issue is not the snow function, but the terrain normalmap.
Replace snow function fix the issue by stop using normalmap as a mask for snow effect.
Replace terrain shader code with political one means remove the conditional sentence listed above, so my game will load the normal texture rather than filling it with plain vector (0,1,0)

The snow looked weird because the game did not load the normal texture which is its mask.
In heaven  [author] 13 Jan, 2019 @ 5:53am 
@yf22,
This is how snow is rendered on my mac os: mac ck2 [i.imgur.com]
Mod uses the same snow rendering code for political mapmode that terrain mapmode uses:
"sample.rgb = ApplySnow( sample.rgb, Input.prepos, normal, vFoWColor, FoWDiffuse );"
So it's really weird that copying code from political to terrain fixes snow for you. Our games are clearly not using code the same way haha.

Also, that line is vanilla line that should work with standartfunc changes, so it's hard to comprehend whats causing that issue here for you.
Jack Li 12 Jan, 2019 @ 6:38pm 
As to why replacing the snow function solves everything, it is a problem with your function which used terrain normal as a somewhat mask of snow. The problem with normal map is always there, but if you do not use it as a mask for snow, it is hardly visible.
Jack Li 12 Jan, 2019 @ 6:34pm 
However, the snow, albeit looks same in different modes now, still have weird "black grid" at the boder of texture. I later found out this has something to do with the normal map lod. After I delete all the Mipsmaps(lods) in your terrain normal texture, the issue is also solved. But I think without using lod the game would have a much worse performance?

Anyway, I have decided to use bootcamp and install Windows on my Macbook lol. But I suppose to other mac users, installing Windows is not the best option and they might want to have an alternative.
Jack Li 12 Jan, 2019 @ 6:34pm 
@IIn heaven @PoweringForward Yes, the standartfunc file.

After some testing I have realized the root cause. There are two. First, in Mac, the game called PixelShaderTerrain for Terrain map and PixelShaderColor for other map modes whereas I assume the game would call PixelShaderColor for Terrain map and also other map modes. Since you did not altered the former function, the map looks significantly different betweenTerrain mode and any other map mode. The easiest way to fix it is by replace PixelShaderTerrain by part of the PixelShaderColor code , which i did,and I successfully solved the issue.

In heaven  [author] 12 Jan, 2019 @ 12:47pm 
@yf22,
You replaced snow in standartfunc file? I really have no idea because I have a hackintosh with Mac OS Mojave and snow works just as well there as in windows.
Jack Li 7 Jan, 2019 @ 10:14am 
Hi. Do you have any idea why your new ApplySnow function might create weird result in Mac OS environment?

I have mad a compatibility patch of this mod and one of my total conversion map mod and got reported that in Mac OS, snow textures have glitching drak edges(look like a black grid put onto the map) I tried myself with only this mod turned on, and got the same problem in winter.

It is obviously not a problem with my mod. I also ruled out PC hardware issue as using the same laptop in Windows 10,the snow looks perfect. Lastly, after I replace the function with vanilla one,the issue is solved. Still, it looks far from as good.
Chitose 26 Dec, 2018 @ 1:48am 
Epic graphics mod! But how can I reduce the backlighting effect while zoom in map (zoom in level MAX-3~MAX-6). That is a bit of a glare. Thanks!
Zimad01 23 Dec, 2018 @ 6:04am 
@In heaven it looks like mushed paper and snow mixed with glitter is all over the damn map?
dor som god damn shit reason.
Zimad01 23 Dec, 2018 @ 6:01am 
@PH no your not alone the winter in this mod and the main mod are horrendous.
and it extends winter in to may? like what? but the snow makes the map look like shit.
HP LaserJet M110 Colour 14 Dec, 2018 @ 10:17am 
Actually I spoke too quickly, the issue is there whatever
And the most intriguing part is my map wasn't snowy during ages (explains why I didn't have the glitch for past irl days) and now it has been snowy for 3 years discontinuously (even in summer). I don't know if I'm experiencing an icing age or what but that's weird lol
Am I alone in this case ?