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Also CSGO bots aren´t near difficulty as the CSS ones. Because CSGO bots won´t shoot at your head if they only see that. Going behind cover where only your head pops up, you can easily smack the bots.
Which left the map in the state it is right now which was already a ton of work, because after porting the map basically lost three quarters of all its textures which I had to put back in.
Its called de_dust2_apocalyptic and its awesome lol.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=261759603
Blood, Corpses, Fog, Apocalypse lighting, New Map Features and alot more!
Go check it out please and leave a comment! :)
anyways, if somebody wants to help me on it just send a pm.
also i'll port dust2 from css to csgo again as a better version than this one, but that will take a while. have a nice day! :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=210974118
check it out! It's even better than the Dust 2 Version :)
Perhaps check out my other maps. One of them (the one with the slopes, in the small room) is quite cool. The others are more or less lame I'd say. I'm not that experienced in making maps by myself ^^
*guns :P
@Guitarsimon
Thanks mate! :)
@一 一+
我不知道你想告诉我这里是什么... (made this answer using google translate)
Oh and for all others:
I'll try to get into the ports I told you I'd do soon. I was quite busy because I got in a new job and, well... took me a long time to get everything together. Money stuff n shit. Cheers! ;)
Yeah, your english is quite not that good. You are right, the map is not completely finished. But it was releasable and all other stuff is stuff that is not necessary. Yeah, the map doesnt look the same without it. But also adding all of them in would have taken ages because after the Porting nearly all objects were broken and 1/4 of the textures (can you imagine how long it took to fix all them? :| )
And this isn't a remake. In case I will ever remake a map it will most likely be Aztec or Piranesi. Piranesi mainly because after I tried to port it, 7/8 of the textures were missing so I temporary gave up on that.
@NightFox
Thank you :) I personally enjoy it that much because I always wanted to play old De_Dust2 with the new gund :3
@FestiveSandvich
Its not the Worst Map Ever Seen (basically because it is De_Dust2, the best Counter Strike Map at all). And yes the Port contains a few bugs. So what? I fixed alot of them already and I simply just can't fix all of them and add all objects back in because that would take ages of time and each object needs quite a while to fix the position so it isnt stuck in the ground for example, which would look weird.
@Λlpha Male
The conversion is definitely not horrible. I fixed alot of bugs, for example Texture bugs, as well as objects stuck in walls and the ground. The changes made are only 3. First one is the new room at the T-spawn. 2nd one is the new way to get to A from the CT-spawn. Last one is a concrete line I had to add between CT Spawn and B, because there was an unfixable bug in the ground where you could look through the textures somewhere into the nowhere. So I simply put that concrete block over the "hole".
next time think before you open your mouth...
@all others new map out, soon... i was pretty busy in the past weeks but i'll try to work on the next project now :)
i did not remake the map. ive ported the old map and edited it a bit. the editing contained of two things: the 3rd way out of the ct spawn and the new area at the t-spawn. Not more, not less. i also had to remove some boxes because their entitys were buggy as hell and i would have needed to replace them all with new ones. i plan on doing that in the near future but it will take a while, tho.
~shado47
Thank you for over 10 000 views as well as over 4 000 subscribers and 37 favorites!
Thanks for all your feedback and stuff.
In case you want to check out some other stuff made by me check out the quickfight 2 map. I dont have any picture uploaded but its a small cool map and good to play in deathmatch mode as well as in arms race mode! ;)
~shado47