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Request: Jack and Jill start that is barely possible without mods, I like the idea of Adam and Eve getting kicked out of Eden but i don't want them to have education tools or seeds. I assume without mods you can't start a game with food and no cart/buildings, can they start with a small amount of apples and no seeds?
Everyone starts with education, tools, and clothes, but no food or firewood. There are variants for 2 people, 1 family, and 4 families. They are possible in a vanilla game, but the Gather must be built within 2 months, or everyone will die. Naturally, a food removal tool will make the starts a lot easier.
I also added the Animal, Crop, and Fig example mods. Players can now start with those resources!
A lot of micromanaging is required. You need to get the priorities straight. Focus on food first. Then collect firewood. Everything else is secondary. Also, stop gathering food after collecting 200. You may need the manpower for something else.
Also, I made some starting sizes bigger in the hopes of fixing a reported issue with certain terrains.
on 1 of these planets there happened to be this goo that turned into fish, then into other creatures (because they weren't happy being what they were) and eventually into humans. what a story, huh?
all of these have [basically] one family...
Incest?
5) Water World is covered in tons of lakes and doesn't have a lot of locations suitable for spawning the people and wagon. Maybe the problem occurs because no viable location for spawning can be found?
Anyway, weird that it's not reproducible. But thank you a lot for attempting to help. And besides, love your Mod, good job. c:
1) I disabled all my mods except for CC Terrains and More Hard Starts. They are not conflicting.
2) The problem only happens when I chose "CC Water World" all the other terrain options seem to work fine.
3) The problem only occurs with Extreme, Adam & Eve, Two Couples, Two Families and This is Banished. My observation: these all seem to be the starts where you've changed the number/types of people and didn't simply add seeds/livestock. All other starts work fine with Waterworld.
(to be continued)
I am using the standalone new terrains mod from Colonial Charter and want to play with Waterworld. It works with Shepherds for example, but for some odd reason (same settings and everything) both adam/eve and 2 couples won't work for me.
I do have a lot of mods but they should all work with eachother and I have no problems playing with another type of start.
In response to the Jack and Jill comment, I actually made something like that once, but it's litterally unwinable without mods. However, if you can get mods that make it do-able, then it's definitely an interesting and oddly satisfying experiance. Fortunately, there are three mods on Steam that make it work.
Will definitely try it later (I want to play the game you've started)... But be sure to try when there is time or if in the current game there are problems and I decide that it's easier for me to start over than to solve them.
Despite the prescription of the game, I started playing it only a week ago-I learned about it after buying the game Life is Feudal Forest Village and watching a video with its passage, where it is often compared with Banished, and then watching videos on this game. I love these games!
But if it possible - do you can one more start scenario for HARD?
In the likeness of "Adam and eve", but with 4-6 adult settlers (without children or 4 adults and 2 children 5-6 years).?
P.S. A & E is very interesting, but I would like a little easier option (4 adults give a chance that if where I do not keep track, there will be at least 2-3 adults until the children grow up)...
The story of mankind ...