Cities: Skylines

Cities: Skylines

Vanilla Medians Net
42 kommentarer
Silent_lord 23. dec. 2021 kl. 4:48 
hello, im coming across an issue with these median networks. in that the curb height increases after each save and reload. especially more noticable in the editor.

i have been using them in some of my parks as walkways or raised paths, as i have run out of available props to add.
i have been tinkering and changing the design over several days. saving exiting the game, loading up a new game to test and see ingame.
each time i come back to edit the design, these medians are alittle higher each time. i adjust each time with moveit, back down to what i want. but each time and ingame they go right back up.... some of the oldest placed are now as tall as a vehicle.... like seriously huge.

im at a loss what is causing it, none of the other networks in use, even in the same asset have this issue.
ManuRamos  [ophavsmand] 13. juni 2021 kl. 9:06 
With Find It MOD typing "median" he should come out. If not, try to unsubscribe and subscribe again
Misused chair 12. juni 2021 kl. 14:42 
I can't find it even with find it
ManuRamos  [ophavsmand] 31. jan. 2021 kl. 10:26 
CLB314. Very good proposal. I'll study the subject. I'll surely have to make a very narrow median with a wide node. or something like that. But right now I don't have time.
CLB314 30. jan. 2021 kl. 18:28 
is there anyway you can have these go from wide to narrow so they can be used as transitions from normal medians to turning lane medians
Josemilioz 9. okt. 2020 kl. 12:03 
Thanks for the reply mate! Cool, just if you can. If you can't there's no problem either. Thanks for your dedication!
ManuRamos  [ophavsmand] 9. okt. 2020 kl. 9:48 
Hi Josemilioz.. I'll try. But it may not be possible due to the game's template shader.
Josemilioz 9. okt. 2020 kl. 7:43 
What about a grass version mr Peluson?
ManuRamos  [ophavsmand] 14. maj 2020 kl. 12:05 
mjm92150: Content de que ça vous plaise.
mjm92150 12. maj 2020 kl. 13:59 
Hello,
C'est super et merci.
Nickayz 12. maj 2020 kl. 11:35 
Awesome! This is exactly what I was looking for. Thanks!
Deeheks 23. feb. 2019 kl. 12:30 
rebuilt! :o
pxljce 24. jan. 2019 kl. 2:27 
That's great news and thank you!
ManuRamos  [ophavsmand] 23. jan. 2019 kl. 2:12 
pxljce: Your true. I'm fixing the bug. I've been trying for several days to find out what's wrong, because I've reviewed all the maps again and again and they're fine. At last I found the solution and in a few days I opened it up.
pxljce 9. jan. 2019 kl. 5:42 
Hey there, thank you for making these. Very handy. Not sure if it's just me or maybe mods but the wide concrete median LOD is black/dark.
Ay Caramba !!!!!!! 24. dec. 2018 kl. 6:29 
Okay, thanks, i'll see that
ManuRamos  [ophavsmand] 24. dec. 2018 kl. 1:18 
Ay Caramba:

I have tested the problem you report to me and I had no problems, my trees don't disappear. Check your MOD's, especially:

Prop & Tree Anarchy click ON "Anarchy ON by default"
Prpo Snapping click ON the 2 available options
Tree Snapping click ON the available option
Ay Caramba !!!!!!! 17. dec. 2018 kl. 11:02 
no problem i wanted to get you back the information
ManuRamos  [ophavsmand] 17. dec. 2018 kl. 10:10 
I'm sorry but I don't know why. Ill test it. I have not played for a long time. Only design and test
Ay Caramba !!!!!!! 16. dec. 2018 kl. 15:22 
@PelusoNN that I know it well, what I mean is that when I place trees on the sections with Prop and Trees anarchy, the trees disappear under the section after a certain time
ManuRamos  [ophavsmand] 16. dec. 2018 kl. 11:22 
I'll see what i can do. Right now I do not have much time.
Also, I have other orders and I'm late
jtyrell 16. dec. 2018 kl. 0:54 
one off them will be on a Concrete lamp post
jtyrell 16. dec. 2018 kl. 0:49 
but i wont it yelow
ManuRamos  [ophavsmand] 15. dec. 2018 kl. 2:47 
Yes. It's a litle problem, but trees desapear underneath any network; a raod, a quay, etc. Remove them before then, after replace them.
Ay Caramba !!!!!!! 14. dec. 2018 kl. 12:38 
Hi, thank you it's really interesting, but i've a problem. Trees disappear underneath. I've all the recommended modes. I can send to you a screenshot if you want.
Lucas 9. dec. 2018 kl. 6:21 
Loved the idea of using these medians between highways. Thank you for your work!! :)
CharSiewPo 8. dec. 2018 kl. 1:51 
OMG THANK YOU PELUSONN I've been annoyed by the fact that I spend on my prop count for filling these up. Thank you for sharing this!
Avder 6. dec. 2018 kl. 14:30 
Neat, a way to make my right in, right out intersections made with TMPE look proper.
ɢʀᴇᴇɴ ᴅʀᴀɢᴏɴ 6. dec. 2018 kl. 5:02 
hopefully cities skylines updates the roads and makes roads that the mods have made. they have done so with many other mods out there,
ɢʀᴇᴇɴ ᴅʀᴀɢᴏɴ 6. dec. 2018 kl. 5:01 
oh okay that's crap
ManuRamos  [ophavsmand] 6. dec. 2018 kl. 2:50 
Aussie Dragon and HatsuneKid: They only are decorative networks, like walls or curbs. They don't have any traffic laws. You need a traffic mode to disable those roadways that can cross the median.
Super_J 5. dec. 2018 kl. 18:43 
WOW. What an invention.
ɢʀᴇᴇɴ ᴅʀᴀɢᴏɴ 5. dec. 2018 kl. 18:06 
they are only placable on the roads or something are they? wont the AI drive straight over it?
sebesams 5. dec. 2018 kl. 7:29 
Oh what a great idea! Very usefall. Thank you!
HatsuneKid 5. dec. 2018 kl. 5:27 
road asset??
girlfromverona 4. dec. 2018 kl. 18:35 
Awesome! Thanks so much!
Amayasnep 4. dec. 2018 kl. 15:48 
OH YES
ItsChris 4. dec. 2018 kl. 13:28 
Brilliant idea! These are so useful and handy! Brilliant work as always!
seanlax5 4. dec. 2018 kl. 13:03 
Clever stuff!
A-L-E-K 4. dec. 2018 kl. 11:50 
crucial
Avanya 4. dec. 2018 kl. 10:08 
Is is a brilliant idea! Thank you for these, they will be very handy :steamhappy: