Total War: WARHAMMER II

Total War: WARHAMMER II

True Necrarchs Compatibility Patch (Alternate Lore Edition)
18 Comments
Jon 13 Dec, 2021 @ 12:12pm 
Is an update in the works? Thank you!
~Jpex~ 1 Dec, 2021 @ 7:36am 
Hi, this compatibility patch need an update since the last SFO release
angrybirdgofan 18 Oct, 2021 @ 4:04pm 
This gets overwritten by Dyrains Reskin, which makes me quite sad.
Thank you.
The Black Kaiser 27 Aug, 2021 @ 5:54am 
Thanks for your wonderful mod! I would like to present my mod compilation that includes your mod for others to enjoy!

ENHANCED CAMPAIGN EXPERIENCE COLLECTION:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1527477447
shiefke89 29 Dec, 2020 @ 4:14pm 
You Legend
Pythax  [author] 21 Dec, 2020 @ 3:46pm 
Greetings all and happy holidays :).

I apologise for my absence from this mod for the past several years (life has been exeptionally chaotic and I simply did not have the time, nor interest to continue modding).

I am going through and updating all of my mods to be up-to-date with the most recent patch (The Twisted and the Twilight).

I hope this helps any issues that have occurred. Please let me know if any further issues arise!
Ciaphas Cain 20 Sep, 2020 @ 10:56am 
Yes it does Rippa
Hellrazr 17 Dec, 2018 @ 8:47pm 
does this work with your other necrarch mod? like can i use both lore friendly versions at once? cause that would be awesome :D
shiefke89 10 Dec, 2018 @ 8:09am 
Hello Pythax, The Necrach i recruited before this installation is now only showing his head and floating weapons. Is this permament? when i recruit another necrach it's showing it's entire body the right way. I just don't want to replace my current one since i leveld him up.. But next to that, your mod is just amazing, the bloodnight looks so awesome! Keep up the good work!
Severian 6 Dec, 2018 @ 12:57pm 
Lovin' it! Your vamps are the best, and it's awesome that now there's no either-or issue anymore :D
Pythax  [author] 6 Dec, 2018 @ 10:58am 
Your feedback is appreciated :). I'm still getting used to modding this game in its entirety, so useful tips are always welcome!
Flying Fox 6 Dec, 2018 @ 10:54am 
Yes, I figured that was the reason. While I don't think it would be a hassle for most people, you could just keep the old version anyway. Just keep the original page, and turn this patch into a complete, compatible version. That way people don't need to subscribe to an extra mod.

Though don't interpret this as me being annoyed, I merge a lot of mods myself anyway. You just keep up the good work!
Pythax  [author] 6 Dec, 2018 @ 10:04am 
@Flying Fox

Because part of making this compatible required a re-naming of the actual mod-file itself. That wasn't possible without re-uploading the original mods; something I wasn't interested in doing as it would have been a hassle to a lot of people. Future installments of my mod series won't have the need for compatibility patches.
Nesher666 6 Dec, 2018 @ 8:10am 
Kudos!!!
Flying Fox 6 Dec, 2018 @ 4:54am 
I don't understand why you didn't just change your original mod to be compatible, instead of making a seperate patch.
Pious Skeleton 5 Dec, 2018 @ 9:00pm 
Thank you. I'll be starting a VC playthrough with this soon.
Pythax  [author] 5 Dec, 2018 @ 7:53pm 
You're too kind! :p
Puggly the Grey 5 Dec, 2018 @ 7:34pm 
Holy shoot, you're amazing! :steamhappy: