XCOM 2
[DEPRECATED] Guarantee Third Parties
44 Comments
MakuBexx 24 Jun @ 3:23pm 
if someone finds a better alternative for WOTC can you please link it in the comments for the rest of us?
Video Games Exist  [author] 10 May, 2022 @ 1:50pm 
By "deprecated" I mean that I'm not paying attention to it anymore and that there probably better alternatives that still get attention and are being updated still.
FleglvlaT 10 Apr, 2022 @ 3:07am 
Tested on hack mission: if no ememies left on map,when resistance forces turn starts,game crashes 100%,so you must complete objective before massacre to prevent that case
shadowsoyaca 15 Aug, 2020 @ 7:31pm 
So does this mean the mod is dead, in the process of being updated, or..? (Sorry, this is on eof my favorite mods.) T.T
Stray 6 Jun, 2020 @ 11:55pm 
To have Factions always hostile to Aliens, Friendly to Xcom, Etc you have to change the faction mod, this mod will not do that for you this only removes Vanilla Sitreps

There's already a mod that allows for Multiple Sitreps
Lumiere 20 May, 2020 @ 1:05pm 
Is the a more modern version? If this one is deprecated?
Ugly Bastard 15 Feb, 2020 @ 12:16am 
is this wotc?
Lumiere 12 Jan, 2020 @ 12:05am 
Bump for all factions always hostile. Also, if this mod disables vanilla sitreps, does it still allow for modded in sitreps? Or would they be blocked to due to them potentially being added to the "vanilla" list?
PogChamp 16 Jun, 2019 @ 10:48pm 
Is there a way to make it so that factions can be more than just "a third side"? I sometimes have two sitreps with two different enemy factions spawning in, but the mod/game don't seem to allow a fourth side to the battle so they will just work together instead of fighting each other and advent and me.
Dęąth Viper 6 Jun, 2019 @ 6:49pm 
can you guys make a mod that allows multiple sitreps to occur during 1 mission?
odst57 5 May, 2019 @ 3:39pm 
Hey I'm not seeing any 3rd party enemies . I have the raider base mod and more sitreps mod. 10 missions in an no missions have spawned a the 3rd faction. I have seen a touch more lost though. Is it still working ?
Lumiere 5 May, 2019 @ 1:52am 
Any way to ensure all third parties are always hostile to the main enemy faction? And each other? Sometimes I have parties pop in that seem to be allied to the main alien foes, or two groups will spawn in and work together against me.

Can be really tedious if a squad of black legion and xcom traitors team up and focus fire me.

I'm looking for pure unadulterated chaos on my battlefields.
Naylind 12 Feb, 2019 @ 7:46pm 
thanks to your mod i can finally rid of all the silly and stupid sitreps most of all surgical. Thanks again.
DERPKING1991 17 Jan, 2019 @ 8:30pm 
Need to make it a bit less in some way like 50% so that other aliens and etc can spawn in on with it
Edit:Ed 13 Jan, 2019 @ 10:30am 
"missions that have sitreps are guaranteed to spawn one" - Is there any way you can think of of making it spawn three sitreps (ie the max) every time it can? I took a look and saw you, like me, have maxed all the values for 'GOsOne/Two/ThreeSitrepChance'. Which seems the most consistent for ensuring there IS a sitrep every mission, but I can't find a reliable means for forcing three every time. Maxing them all just results in a random 1, 2 or 3, but maxing only the "three" line and leaving the others results in barely any sitreps at all, even then they aren't always three.

Any ideas?
Jugulador 13 Jan, 2019 @ 6:58am 
Is this mod WOTC compatible?
Rtma Eros Paragon 25 Dec, 2018 @ 5:09am 
Another Question, combining this with Raider Faction Bases will eventually revert to Vanilla sitreps when the Factions are Removed from play?
Rtma Eros Paragon 25 Dec, 2018 @ 4:52am 
Does this disable sitreps like Psionic Storm, Show of Force and the Beast one completely? couldn't you reduce their appearences?
Waves 14 Dec, 2018 @ 5:51pm 
Dude, I love you for this mod.
Slayer0fKings 12 Dec, 2018 @ 2:03am 
Is this safe for mid campaign?
니만잡는파리채 10 Dec, 2018 @ 10:25pm 
thanks a lot. this is exactly what i need
Player 9 Dec, 2018 @ 6:23am 
Interesting will try it out
Kingston 8 Dec, 2018 @ 5:35pm 
Work nice, thanks!!
mynameactually 8 Dec, 2018 @ 12:02pm 
Can there be a mod that just adds sitreps to all missions?
Baka Racker 8 Dec, 2018 @ 10:56am 
Oh this sounds awesome, I have all the "faction sitrep" packs but they almost never spawn.
MrShadow 8 Dec, 2018 @ 9:44am 
true.
Kakroom 8 Dec, 2018 @ 8:17am 
The Lost and the Horde are less Sitreps than they are game mechanics somewhat hamfistedly handled through Sitreps.
Nega Prophet Adult Warhead 8 Dec, 2018 @ 6:06am 
Ok cool, why didn't you disable the lost and the horde though, I find them boring, I'll try to disable them in the Config ini if possible.
Video Games Exist  [author] 8 Dec, 2018 @ 5:51am 
The two mods should work together. They modify different things.
Nega Prophet Adult Warhead 8 Dec, 2018 @ 4:52am 
Should I use this mod with the More SitRep mod or should I delete it?
MrShadow 7 Dec, 2018 @ 6:56pm 
so pair this mod with the more sitreps mod and youll always get sitreps on all mission types
Maddogjoe15 7 Dec, 2018 @ 3:52pm 
So any other sitreps from mods should work normally if im understading it right.
Kakroom 7 Dec, 2018 @ 1:20pm 
Great, thanks. That subtracts a couple .ini edits as a bonus.
Video Games Exist  [author] 7 Dec, 2018 @ 9:29am 
This mod disables the default sitreps(except for the ones pertaining to the Lost) and makes sitrep chances 100%, thus making modded sitreps always show up for applicable missions.
Kakroom 7 Dec, 2018 @ 9:07am 
To be clear, all this does is disable the boring, contrived default sitreps, right? Light Strategy Changes and othe faction stuff aren't actually being tweaked to be more common, they're just let as the only available options.

If so, this is definitely a must-have for me, Really appreciate it.
Video Games Exist  [author] 7 Dec, 2018 @ 2:45am 
They should work together, yes. They modify different things.
p6kocka 7 Dec, 2018 @ 2:38am 
Thank you. So they work together? Just asking. Because I like this idea having different sorts of SITREPs...
Video Games Exist  [author] 7 Dec, 2018 @ 2:28am 
That mod enables sitreps for missions that don’t normally have them. My mod guarantees modded sitreps for missions that by default can have them.
p6kocka 6 Dec, 2018 @ 9:31pm 
MaCC165 6 Dec, 2018 @ 4:21pm 
yes, but u can go in the ini an change that
ArcticJack 6 Dec, 2018 @ 3:53pm 
does this mean that all the only sitreps possible with this mod are 3rd team ones?
No Psionic Storm, no Surgical, no Low Profile?
mystermask 6 Dec, 2018 @ 2:29pm 
I will give it a try, seems like a good idea. I used to have a lot of missions without sitreps in my last playthrough.
Laharl 6 Dec, 2018 @ 2:02pm 
What about a mod that enables multiple sitreps so that we get fourth, fifth, etc parties?
Video Games Exist  [author] 6 Dec, 2018 @ 1:25pm 
I'm fairly certain this is working properly, but let me know if it isn't.