Counter-Strike 2

Counter-Strike 2

cs_strikeofdoom_01...by_koza
14 Comments
KOZZA  [author] 23 Dec, 2013 @ 7:10pm 
wow, got to say it's hard come back to see my first original map for cs:go like this... it's been a long time sence then. but any way, this some of my new work iv'e done for cs:go https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=207315813
Makubo 13 Aug, 2013 @ 11:34am 
So much cocaine. :eli:
KOZZA  [author] 7 Aug, 2013 @ 8:30pm 
thanks for letting me know that lunarexplosives
LunarExplosives 7 Aug, 2013 @ 6:49pm 
Hey I love this map but you can easily get under the map in the back corner near the terrorist spawn! Great job otherwise!
KOZZA  [author] 6 Aug, 2013 @ 11:02pm 
iv'e now released a new map cs_deadwood, please come and play :gordon: :alyx:
zhelyu 2 Aug, 2013 @ 11:27am 
BTW, although the using of unfinished buildings is very original, a finished building or two in the other maps would be nice.
zhelyu 2 Aug, 2013 @ 11:24am 
HI, I also tried cs_strikeofdoom. I agree with Tochiro's comments - who gets first a sniper rifle, wins. Also, I would recommend more detail. Cs_the_fall is much better. But nevertheless thank you for providing us custom maps to play on. If there were no custom maps, I would have uninstalled CS long ago.
KOZZA  [author] 31 Jul, 2013 @ 2:52pm 
thank you very much RoCHiRo for following my work, it's good to get feed back and not know if im crazy of not as to weather my work is good or not
ToChiRo 31 Jul, 2013 @ 6:33am 
No problem, that your choice ^^
i'll follow your work and give you, my feedback if tou want it ;)
KOZZA  [author] 31 Jul, 2013 @ 3:25am 
i have just tried releasing a new map, which is more short range this the open spaces map, it's more counterterrost fighting uphill or cliff against terroists which i think some types players may like more then this one, and please feel free to give me feed back on that one to so that i may update it to make my work better... the new map is CS_ the fall
KOZZA  [author] 31 Jul, 2013 @ 3:24am 
to "TOCHIRO" you do have a valid point, although the whole point of this map was to be a large open space for players, i know there may be some issues in that with bots and other players, but what i aim to do is give another type of game play using this technique... this map probley may work more for people with long ranged weapon combate, although bots do seem to team up groups and follow each other, in which in my opinion it's more fun wondering around in teams... i knew that this may become an issue, and that's why creating it to be a hostage map would be perfect, to give the player goals in getting them them to move on around alot more... but thanks alot for the feed back TOCHIRO, it's good to see what players think of my maps...
ToChiRo 31 Jul, 2013 @ 3:14am 
the probleme is that we see our enemy, but he is so far that we can't fight easily.
the first team who get awp, will win easily. take a look at rats map, it will help you
KOZZA  [author] 30 Jul, 2013 @ 3:39pm 
how do you mean it's not playable because it's a to big of a map ? like what is the problem ?
ToChiRo 30 Jul, 2013 @ 6:32am 
really to big map, not playable for this reason