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Summoned skeletons still can appear inside solid architecture... which means they get cancelled.
I noticed that the necromancer class, and i believe other modded classes also go to tier 10, but after tier 5 their descriptions get... Error'd i think. Which im pretty much just taking as they havent been developed that far yet. Do you have any plans or intentions to do that? So that the class wont cap out at tier 5
Yes, the infinite summon captain bug on multiplayer is an old one. After some discussions at the modding channel in discord, it seems that there is a problem with the netsync (that's why the bug is only possible on multiplayer).
Until I find a solution, I'm afraid thay my only advice for now is: Play necro only as a host in multiplayer (and ask nicely to other players that don't pick him)
Just tried this in multiplayer for the first time and can confirm having 20+ captains is pretty OP
Originally i thought being able to spawn a bunch at once was a feature, and i really enjoyed it. But i went into single player and was only able to summon one at a time.. and realized its probably not supposed to be a thing.. so.. Here i am reporting the bug for you <3 @hal9000
It's a really weird bug, indeed. Since no one discovered that issue after all these months I think that maybe is a new bug introduced in the latest update of the game. I will check with the devs as soon as possible.
By the way, skeletons and zombies should work fine both in single and multiplayer now.
In multiplayer, when i throw my poison it will do damage, but the enemies that walk through it are not getting poisoned. I originally started playing necromancer in multiplayer and didn't realize that the enemies walking through the cloud of poison would get poisoned. It was only when i played in singleplayer that i realized that this was a feature. And it worked amazingly, i was able to progress really far in the dungeons throwing the poison in hallways and having enemies walk through it, slowly dying.
So overall, Multiplayer : Skeletons work, poison cloud does not apply poison affect to enemies walking through it.
Singleplayer : Skeletons nor zombie passive works, the skeletons and zombies spawn as immovable, transparent and stay until ive completed the floor. ; Poison works fine, both doing damage and applying the poison to enemies that are hit with the original blast and whom walk through the cloud.
Help?
Skeletons you summon would be better that don't have timer.
Upgrade skeleton skill would be nice to add some Skeleton archers.
1- When sumon skeleton hero is stuck for 1~ seconds sometimes this is deadly.
2- Minions rarely stuck in the maze, for captain is a problem because you cannot summon other to replace him.
3- When summon skeleton near walls you drop mana but skeletons doesn't appear.
4- Captain skeleton shoud have IMO your same mana (or life) regen
5- would be very good if your minion apply your mana for death or hit regen.
I hope you still support this mod because can become a enjoyable class to play!
I have the new pyramid of prophecy DLC, could that be causing this? I would love to try this out! otherwise, I have no idea why this isnt working.
Thanks @Hal9000
So could you pls let them live as long as they have HP, you could lower them for balancing purpose.
And the Skeletons as well, not the Champion, but the Normal ones.
Sorry if this sounds like hate, because it sure isn't, I really love the Necromancer
Please, try the new skills and write down your feedback here.