Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=132470017
I had the weight and wiremod requirements already.
Handy.
Hope it'll serve you.
Just so you know, This Lantern and future creations could be improved by using Advanced Ballsocket or Physical Parent.
For the Advanced Ballsocket - You can set all of the axis restrictions to 0.0001 and tick free movement so that objects are 'slaved' to eachother. This makes the object look overall more rigid rather than floppy. You can combine this with the vanilla Slider tool by binding the top and bottom to further increase rigidity.
As for the Physical Parent. You can select everything apart from wiremod related objects and parent them to a 'base' prop. You can then use with advanced ballsocket with no restraints and free movement with nocolide. With this setting you can exploit this nocolide box and nocolide props to the world. Use this on any wiremod object you see fit.
I'm looking forward to seeing your other creations [BWA] Black. They unusually catch my eye despite not being an ACF related creation.