Killing Floor 2

Killing Floor 2

Killzone 2nd
60 Comments
Pokerman  [author] 12 Aug, 2023 @ 10:02pm 
Fix electric trap affect players.
Pokerman  [author] 22 Jul, 2023 @ 7:45am 
Added multiple wall to counter Pat and Mat
Atomic Hobo 2 Sep, 2022 @ 9:09pm 
Never mind, turns out I just needed to play a game first and it appeared in the map list.
Atomic Hobo 2 Sep, 2022 @ 8:29pm 
Does this still work in 2022? Because I've subscribed to the mod, but when I play solo offline, I don't see it as an option in the map selection.
Ariel 1 Oct, 2020 @ 5:56am 
gotcha
Pokerman  [author] 27 Sep, 2020 @ 7:17pm 
@Ariel, boss at wave 50+ is a boring fight, you have to spend about 30 mins~2 hours to kill one boss, it's not worth to gain boss exp in a 1 hour wave.
Ariel 27 Sep, 2020 @ 6:39pm 
I wish it wasn't intended. Bosses are easy XP
Pokerman  [author] 19 Sep, 2020 @ 5:26pm 
It's intended.
ボックス名 19 Sep, 2020 @ 10:20am 
We starting using this map on a dedi server today but once we got to higher waves 35+ the boss stopped spawning in and is being insta killed at the start of every boss wave. is this a known issue and is there any fix for this?
ched salvia | Бен чилин 2 Jul, 2020 @ 11:20pm 
it's merely a suggestion and not a request or anything. anything you could earn via stand-your-ground could really help farm vault money.
ched salvia | Бен чилин 2 Jul, 2020 @ 11:19pm 
but ... you could possibly make the entire map the "zone". if i remember correctly (from the modding/mapping tutorials), you could place the zone anywhere on the map with any size you want. :steamhearteyes:
Pokerman  [author] 2 Jul, 2020 @ 11:01pm 
@ched sowjet , sorry, I like they camping any floor instead of standing still in the same floor.
ched salvia | Бен чилин 2 Jul, 2020 @ 7:54pm 
is there "stand-your-ground" support?
Pokerman  [author] 11 Dec, 2019 @ 8:21am 
Sadly, I have to remove some DLC weapon from the weapon shop, because they can unrank the map now.
Pokerman  [author] 10 Dec, 2019 @ 9:29pm 
2019/12/11 Changelog:

1. New weapons appear in the shop.

2. Armor in the zed spawning floor, globally has 30 secs delay.
Deadlee6 11 Nov, 2019 @ 4:00pm 
I've always played KillZone original. Never knew about this one lol. Awesome. I've been hosting it every time i play. 1 thing i would say is, the "re supply plentiful, (buttons at top)" and "free armor till wave 30" are quite long. 10 seconds each. That's 20 seconds of text in the way. I would say around 3 seconds since it happens every wave and it's repetitive or change the text location to say top of screen. Other than that yeah very fun map.
Pokerman  [author] 22 Sep, 2019 @ 1:02am 
2019/09/22 Update, change the difficulty back to one version.
Pokerman  [author] 31 Aug, 2019 @ 8:22pm 
@BL4D3SK1 blame TWI broke workshop download system, other host have to use Redirect now.
BL4D3SK1 31 Aug, 2019 @ 12:56pm 
not many servers running this awesome map
The Doctor 6 Aug, 2019 @ 8:30am 
Thanks for the update. I did enjoy camping the top, but I did have more fun playing in the lanes today.

A few more ideas:

1. Make the edges of the glass cover more defined so it's easier to tell when you are about to walk off it or shoot the glass.
2. Add an indicator in the cannon lanes with the shot remaining count that you can see while facing down the lane. Somewhere midway perhaps. Something to show you when the cannon is dry and it's time to run.
3. What about a portal from next to the trader pod to a higher floor that is only open between waves to help people get out of the spawn area without the using the elevator? Maybe just to the first level by the lift, or the first level by the stairs.
4. Maybe let people pay more to have more shots in each cannon. Obviously at a very expensive rate (eg 1/2 unlock cost +1000 for each additional shot, first level would be 4500, 5500, 6500, 7500, 8500) with a reasonable maximum (eg 10). Using the same terminal that unlocks it.
Pokerman  [author] 4 Aug, 2019 @ 2:40am 
2019/08/04 Another big update.
Pokerman  [author] 3 Aug, 2019 @ 3:06am 
4. Make the floor thinner? uhhh bad, sometimes zed will encounter pathing bug when the floor is too thin.

5. Indicator at the corner, GOOD Idea, I will trying to find a indicator mesh and place it on the ceiling of each floor.

6. Add an one-way portal? I don't think it help, when you goes 1F, the zeds can very easily fall to 1F......does not help.

7. Armour dispensers , maybe......but I don't like more AFK player or camper who stay high floor and not helping other teammate.
Pokerman  [author] 3 Aug, 2019 @ 3:06am 
@The Doctor, I appreciate your idea, but some suggestion may have good or bad points:

1. Add gates - BAD Idea, this game has a lot of gate trollers who weld the door when people need to retreat and cause teammate die.

2. Split the elevator, uh I think it will make the map become too easy, I'd not like to see 3 medics kite zeds by elevator trick for 3 hours to finish a wave.

3. Make the floor narrower, BAD Idea , the player will be knock out of the floor and die from falling more easily, and also make player has less chance to escape from piles of big zeds. (Image 5 FPs blocking the entire floor)
The Doctor 3 Aug, 2019 @ 2:50am 
Add armour dispensers on every floor that are only open during trading time. Save people from having to jump down and take the lift back up to get more armour.
Add symbols/icons to the purchasable zed effects at the top so it's easier to see what each does at a glance.
Add a one-way portal from the very top of the map to the bottom of the first floor near top of the stairs, (above the trader) to turn the map into a giant loop.
2/2
The Doctor 3 Aug, 2019 @ 2:50am 
Thanks for this map, I've played it a lot recently. Very relaxing.

Some suggestions:
Add an indicator at the corner of each floor so when you are running and fighting backwards you can tell when it's time to turn. It could be as simple adding a stripe of texture.
Make the floors thinner, and angle the edges. This is so it's easier to shoot at the zeds from higher floors.
Make the floors narrower. If they were narrower, the zeds would pack together more and be easier to kill. It would also help with shooting from higher floors.
Split the elevator in two. Separate the platforms a little so someone can't activate both. That way multiple people arriving separately can use them faster.
Add gates. Not sure if this is a good idea, but I like the idea of adding weldable gates on every level opposite the cannon.Something to help bunch up the zeds for the demos and medics.
comment too long, 1/2
Pokerman  [author] 21 Jul, 2019 @ 6:19am 
Map has been updated but you have to use FTP redirect to host this map.
High Velocity Raptor 14 Jun, 2019 @ 8:48pm 
Thanks for map this is a video of the map so that everyone can see the no more eye bleeding effects

https://www.youtube.com/watch?v=CAf7oSUn_6s
Pokerman  [author] 14 Jun, 2019 @ 7:02am 
no eye bleeding effects
sasuke100 14 Jun, 2019 @ 7:01am 
Hey can you add fancy lights for every floor?
Pokerman  [author] 14 Jun, 2019 @ 6:57am 
2019/06/14 Update:

BIG CANNON!
Pokerman  [author] 13 Jun, 2019 @ 6:39am 
2019/06/13 Update:

Add a long thin sticks near the elevator. To ensure the player can check the situation below the layer and take the elevator more safety.
sasuke100 8 Jun, 2019 @ 8:53am 
Ah I apologize. I didn't know that. :D
Pokerman  [author] 8 Jun, 2019 @ 1:42am 
Dude, that Custom Map Preview is outdated for a long time and now you begging me???

You should ask Zachjd, not me, I am just the contributor.

I can't update that custom preview workshop as Contributor, Zachjd is the owner.
sasuke100 8 Jun, 2019 @ 1:07am 
Sorry to say but I can't find what you said. I only thing I saw among 800+Updated are here:
[KF-Killzone KFMapSummary]
MapName=KF-Killzone
ScreenshotPathName=UI_MapPreview_Custom.UI_MapPreview_KF-Killzone

[KF-Killzone_Marathon KFMapSummary]
MapName=KF-Killzone_Marathon
ScreenshotPathName=UI_MapPreview_Custom.UI_MapPreview_KF-Killzone_Marathon

[KF-KillZone2 KFMapSummary]
MapName=KF-KillZone2
ScreenshotPathName=UI_MapPreview_Custom.UI_MapPreview_KF-KillZone2

I tried to add and/or change the spelling of KF-KillZone but nothing works. Maybe you forgot to put it on map list. Check it for yourself if you're unsure and let me know :D
Pokerman  [author] 7 Jun, 2019 @ 9:49pm 
KF-Killzone_2nd
sasuke100 7 Jun, 2019 @ 8:07pm 
What's the name of this map on Custom maps preview? I read the title but I couldn't find it on Custom Preview Map. Although I found this

[KF-KillZone2 KFMapSummary]
MapName=KF-KillZone2
ScreenshotPathName=UI_MapPreview_Custom.UI_MapPreview_KF-KillZone2
sasuke100 24 May, 2019 @ 7:37pm 
Thank you :D Finally I can play it on other game mode.
Pokerman  [author] 24 May, 2019 @ 6:42pm 
2019/05/25

No longer restrict to Endless Mode, but all crates have a very long respawn time in other game mode.

Player death event won't be triggered in trader time.
sasuke100 13 May, 2019 @ 8:20pm 
I'm sorry. Overall, I leveled up in no time. Than you very much :D

Request Maps:
1. Helms Deep Reborn made by Serious Samurai on L4D2 map mod
2. Resident Evil
3. Alien Isolation
4. Outlast (Hospital)
5. FEAR 2 (School)
6. Silent Hill
sasuke100 13 May, 2019 @ 8:08pm 
I have a few suggestions.
1. Boss Theme since only 4 boss types
A. RE 4 Saddler Theme
B. RE 5 Wesker Theme Winds of Madness
C. Final Fantasy 13 OST - Fighting Fate
D. God of War II - Junkie XL Colossus Remix

2. Add buttons per floor for easy navigating and easy to escape in case
3. When you step on elevator, is it possible to navigate which floor you are going back and forth?
4. Add 2 more trader in the middle and at the top.

The reason why I suggest the themes because you said, and I played it and I find it relaxing :D
Pokerman  [author] 12 Mar, 2019 @ 9:08pm 
2019/03/13

The higher wave you reach, the less crate you get.
Pokerman  [author] 6 Mar, 2019 @ 2:37am 
Add more screenshots.
Pokerman  [author] 3 Feb, 2019 @ 2:54am 
#2 C4 bug is the game bug, not map bug.
pcduck 3 Feb, 2019 @ 2:24am 
I found some problems,

1. Sometimes the texts on the top floor button are not shown and can not be pressed even i have enough dosh.

2. The red ping of C4 placed on ground does not disappear after detonation. Not sure if its the game engine or the map tho.

Enjoying the map so far with friends as two berserker pushing the frontline in Up Up Decay. Basically this map is the literal "Killing Floor". Love the artworks and would love to see more effects or updates. <3

10/10
VYRNACH GAMING 31 Dec, 2018 @ 12:00pm 
I'm the guy that raised the lag issue. Will give it a try. Thanks!
Pokerman  [author] 29 Dec, 2018 @ 8:30am 
NOTICE:
If you are a maxplayer modutator server owner, and you want player to wipe out in this map, there's a method.

Method - Set MaxMonster to a number more than 64, they can wipe out in an Up Up Decay wave :)
Universe Archblade 29 Dec, 2018 @ 5:40am 
Huh, ok.
Is it some sort of gate to block them from passing?
Either way, thanks for the help!
Great map for casually playing on. :ccknight:
Pokerman  [author] 29 Dec, 2018 @ 4:16am 
@Universe Archblade

https://i.imgur.com/I8rZkTy.png
Universe Archblade 29 Dec, 2018 @ 2:42am 
What does the "do not enter" button do?
Payed 20,000 and I didn't understand what it did.
Pokerman  [author] 16 Dec, 2018 @ 8:08am 
This map only support Endless mode now!