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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2350055110
not sure honestly, but probably not.
This is a really old one.
If you want the latest, go for Overhaul: DE or Overhaul & Unit Pack: DE.
I'm not experiencing that myself. It could possibly be due to another mod you are using? Its so hard to know with so little information, sorry.
Yup, it is up to date with the new version.
I also like things less expansive sometimes, and I do feel like I went too far with the definitive edition in places, which is why later down the line when I've not got so many things to do I might make a new version, but that is yet to be concrete plan.
Good ideas! It's been a while since I was playing with this version but I have foot squires in the tier 3 barracks in my definitive edition. Perhaps I should changes things up like you suggest.
1. Make Pegasus Knights (the standard version) a tier 3 unit and Royal Pegasus Knights a tier 4 unit so there is better progression in the building chain (Pegasus-Royal Pegasus-Royal Hippogryphs) and Bretonnia can use standard non-Royal fliers earlier, improving early- and mid-game army variety (sth which they really need). Pegasus Knights are tied to the Knight's Vow BTW, so them being a tier 4 unit makes no sense IMO. Even Questing Knights are tier 3.
2. Make Foot Squires a tier 3 unit which is the tier they belong. This doesn't make them better, just gives Bretonnia earlier access to such units. Foot Squires being a tier 4 is funny because even Skaven get Stormvermin at tier 3 and Skaven do not rely on their infantry too much, either. The Empire gets Greatswords at tier 3 as well. Tier 4 building can give some sort of buff instead, like a global +1 recruitment rank to infantry units or a stronger local one (sth like +3).
They have better stats, splash damage, more armour, health ect.
It makes them more lore accurate.
Thank you for the feedback! <3
Ofcourse.
New updates means updating all of my mods... again.
but since the new dlc update, my old mod have all been broken so I can't figure out right now.
Thank you for mentioning, I had tested this with my technology mod ofcourse so i'm surprised to hear it is causing a conflict for you.
As for the economy issue, I don't know if you might be having issues because of other mods you are using or that a new update has caused it to not function properly, I'll have to take a look either way.
I can't even enter the menu with two mod on