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But take your time! It‘s the only thing we can’t get enough of in life ;)
It has been a very busy end of Q3 at work here.
Have not had any time to do any testing since new patch came out.
Find time, test/fix and update.
Thank you for your patience.
Yes @GoFireUp is right, I am suggesting that we wait for BI to fix whatever they changed to lead to this point.
Thanks for your guys understanding, please be patient as we wait for a word from BI Devs
There are no changes to the 1_Core within CCCP
All my tests are conducted with CF and CoT running alongside CCCP so that I can test efficiently.
I have not experienced the 1_Core errors since I came over to DayZ SA modding back in Sept/Oct 2018.
Just an FYI for those that read this.
All testing I do is done with these mods and in this order
@CF
@CoT
@DayZ_CCCP
@BuildAnywhere
@CamosPlus
Extended testing includes these mods along with the above setup and not necessarily in this order below.
@BuilderItems
@MoreGuns
@WeaponReduxPack
@BaseBuildingLogs
@KillFeed
@VanillaPlusPlusMap
@GoreZ
@MunghardsItemPack
@MoreGuns
@Code Lock
@Squad MSF-C
@Trader
@ToxicZone
Hope this can help
-sTanG
and as soon as I add your mod I get this error: https://prnt.sc/p22hcz (client side, just trying to start the game).
Can you check please? May be you can fix the problem on your mod side to resolve the conflict? Thank you in advance!
Ouch, I understand your pain!
There are settings for the amount of damage to feet and shoes.
I also added options for DisableShoeDamage and DisableFootDamage.
With both sets of options available, you can make it work as needed.
Set both to true and now your concern has gone away.
Set DisableShoeDamage to true and then lower the foot damage to a very low number to compensate for the no shoe damage.
However, I do understand the concern with the settings as they are if you were to just turn on the disable shoe damage.
Much of my focus right now are options.
Over the next month or so expect probably another 100 plus settings to be able to modify in the base game, plus whatever fun ones I think need to be added.
Hope this helps you understand why i did not force the disabled foot damage when disable shoe damage was turned on.
Hey buddy, update has been pushed to steam just a minute or so ago.
It was a busy day here in Chicago and work would not let me start updating until approx 5pm.
It was ready by 630pm for update and the 1 hour pre-warning was issued to all server hosts that are within DonkeyPunch.INFO discord.
I appreciate your excitement for the new Stable Update and CCCP working with it.
Thank you very much bud!
have a great week ahead!
-sTanG
Thanks for asking that question,
In the last couple of updates we added the option for UnlimitedStamina in the CfgStamina.txt settings file. You dont need the Unlimited Stamina mod, just turn it on within the settings file mentioned above!
i will update the compatiblity line in the description to include:
Unlimited Stamina(Since we now offer the option to turn it on)
I just replied to the Loading screen discussion question found above or here at this link:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1587211074/3140616601482156448/
The LogoPath you mention from the CfgServer.txt is for the logo in the top left corner of the screen which is customized by each server if they want or they can turn it off completely with the setting ActivateLogo set to false
-sTanG
For a quicker response go ahead and post anything new up in the #support_request channel in the discord.
Will update with any progress
Thanks again!
// Server config file
// <--- These "//" designate comment and are ignored
// SERVER_INFO_CONFIG
string ServerName Test
string ActivateLogo False
string LogoPath cccp_kliyent/scripts/5_Mission/GUI/CCCPStarLogo.paa
// END CONFIG
I have added to the list of features to work on.
:)
Reading does a body good. Up above in the description and inside the downloaded mod are the instructions for install.
Here is the info from above in regards to your logo aspect. ActivateLogo
Remember you can have your own logo added or if in your own addon just link it in LogoPath for your server.
CfgServer.txt
ActivateLogo - true or false
LogoPath - use your logo path if you have one in CCCP or within your own mod, it will work if you setup your mod properly
Stamina settings are also available as mentioned above in the CfgStamina settings.
I was considering adding a stamina removal setting but have not yet dived into that upgrade with the features I am currently involved in.
You should also look at the newest CfgPlayerConstants settings file for Metabolism, Foot/Shoes settings
have a great weekend ahead!
You can also join my discord here for quicker support
https://discord.gg/zVjeBRY
It is going well, just got back from a very long Q2 at IRL work, mostly traveling.
Getting myself situated and getting back into it all again.
How is it going?
First day off today and will be fixing any issues asap.
https://steamhost.cn/steamcommunity_com/groups/dayzturkiye2019/discussions/0/1648791520844463511/?fbclid=IwAR3sg5HeYZUUB8UKoNoJSYW01nikED4U1SDVZ26vWtsSoTQ0I_BEGnYsxDI
https://discord.gg/fP5kraF
Just getting around from work today and will be taking a look at the changes!
Expect an update hopefully by end of day Central Standard Time or earlier.
is a fix incomming for your Mod? I have UI Shadow by Doors or other Item action with the new patch from BI.
No problem bud, Bohemia gave us many new things and I had to work one of those out before I could push the UI fix.
Thank you very much for your patience as IRL was busy af this week too
Thank you. I am aware of the tooltip issue and have it fixed in testing.
I am working out one more thing before pushing live to workshop.
Again Thank you!
Your mod seems to cause the same Bugs, as the chat expansion mod did ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1635058618 )
Tooltips for Basebuilding etc dont work on my server, when the mod is installed (i dont use the chat expansion mod and i tried deactivating every mod -> after i deactivated yours, bugs were gone).
I really like your stamina modification - i hope you can fix it... :)
The server host has to add the CCCP folder to the serverprofile folder as mentioned in the description
"February Update Notes:
-A new folder "ServerProfileFolder" has been added to the mod
Inside is the CCCP folder to add into your server's profile folder"
as well as for the update:
"Patch Notes:
Make sure to update your CfgServer.txt file"
If you are just a player, use U for toggling the logo.
In this situation of a white box, the server host has an incorrect path in their CfgServer.txt file or does not have it installed correctly.
The mod has a default path that will work just fine if the CfgServer.txt is not present.
DayZ SA 1.01 Stable Update:
Work and testing is complete and CCCP will be updated promptly
Thanks for them kind words bud!
Im sorry to hear you are having problems.
These problems are not happening on other servers that host CCCP.
It sounds like you have modified stamina settings to the point that you have messed them up.
Revert back to default CfgStamina.txt that came with the addon.
Thank you for your feedback, I think there are some misunderstandings in your settings changes as I have given you guys FULL control over the stamina and your changes are giving you and your players adverse effects from those changes.
Stamina is a very very very sensitive system and it took a long time to get it where its at.
However, I need to give hosts options in order to make many different types of owners happy in the longrun and this is the first step in that future.
Sorry if we are having a few hiccups now that you guys can edit stuff, but the mod in default is working very well with no errors in log files nor on startup.
Have a great rest of your weekend
-sTanG
ok thanks, but i have unstalled your mod because its cause troubles... player have the weapons turn on left when right clic mouse, return normal on focus,, when right clic and shot, its shooting behind players lol. i have only modified stamina blue bar 100 => 10 for testing and trouble are going
But i like your mod for 2 reason,
for the color blue - green yellow orange, red...
and for the extra blue stamina bar, but i dont understand how to work and modify it..
Can you dissociat the stamina and all other add's, i dont want the colored all items..
and add a EASY understanding and modifing setup file.
Thanks, your job is great, but over charged (for me)