DayZ
DayZ_CCCP
102 Comments
Kero 8 Nov, 2020 @ 1:36pm 
is this mod working? or outdated?
Дизу 4 Nov, 2020 @ 9:37am 
ммм хуета
Sarenity 22 Aug, 2020 @ 8:49pm 
Hello! For some reason I cannot get this running on my server. When I install it the server restarts but stops showing up. Can someone pretty please help?? =) I'd very much appreciate it. Thank you!
GoFireUp 19 Dec, 2019 @ 5:41am 
cccp_kliyent/scripts/4_World/classes\hologram.c(21): Overloaded function 'Hologram@2084#1' not compatibl
Tscherremie 29 Sep, 2019 @ 8:57pm 
No problem! I just like the idea of your mod, but people like vaulting and so on :)
But take your time! It‘s the only thing we can’t get enough of in life ;)
MusTanG  [author] 29 Sep, 2019 @ 8:44pm 
Sorry Tscherremie,

It has been a very busy end of Q3 at work here.
Have not had any time to do any testing since new patch came out.
Find time, test/fix and update.
Thank you for your patience.
Tscherremie 29 Sep, 2019 @ 8:27am 
anyone figured out what to change etc. to be able again to climb fences and walls etc?
MusTanG  [author] 8 Sep, 2019 @ 11:50am 
Im really sorry that we are all experiencing different things.

Yes @GoFireUp is right, I am suggesting that we wait for BI to fix whatever they changed to lead to this point.

Thanks for your guys understanding, please be patient as we wait for a word from BI Devs
GoFireUp 7 Sep, 2019 @ 11:48am 
So it is not your fault, or your mod fault in any way. We all just need to try and work together to resolve the conflict between mods.
GoFireUp 7 Sep, 2019 @ 11:47am 
That is the problem. Most mods work good on their mods and with some other mods, but for some reason they conflict with other mods. And most modders say^ my mod is allright, I tested it, it works. And yes, mod works, but it still conflicts with other mods. And all this mods was working nicely together just before game update. We had 48 mods nicely working together. Now only 19 because of the conflict between mods.
Fritters74 6 Sep, 2019 @ 7:42pm 
When I enable this mod I cant seem to vault over anything that isnt knee high....I dont know whats up with this. At this point im at a loss because I've tried to fix it but cant seem to. I feel like I've missed a function or something
MusTanG  [author] 5 Sep, 2019 @ 11:50am 
@GoFireUp,

There are no changes to the 1_Core within CCCP
All my tests are conducted with CF and CoT running alongside CCCP so that I can test efficiently.
I have not experienced the 1_Core errors since I came over to DayZ SA modding back in Sept/Oct 2018.

Just an FYI for those that read this.
All testing I do is done with these mods and in this order
@CF
@CoT
@DayZ_CCCP
@BuildAnywhere
@CamosPlus

Extended testing includes these mods along with the above setup and not necessarily in this order below.
@BuilderItems
@MoreGuns
@WeaponReduxPack
@BaseBuildingLogs
@KillFeed
@VanillaPlusPlusMap
@GoreZ
@MunghardsItemPack
@MoreGuns
@Code Lock
@Squad MSF-C
@Trader
@ToxicZone

Hope this can help
-sTanG
GoFireUp 5 Sep, 2019 @ 1:07am 
It looks like your mod conflicting with COT or some other mod. We have mods installed on our server (@OPBaseItems;@ZeroyFishingZ;@CF;@CodeLock;@BaseBuildingPlus;@CommunityOnlineTools;@ToxicZone;@PlagueNewZombiePack;@CJ187ZombieMod;@MunghardsItempack;@WindstridesClothingPack;@TACSATRadio;)
and as soon as I add your mod I get this error: https://prnt.sc/p22hcz (client side, just trying to start the game).
Can you check please? May be you can fix the problem on your mod side to resolve the conflict? Thank you in advance!
NBA_FAN 4 Sep, 2019 @ 8:39pm 
Ok I understand now :) Also I noticed that when you die if you have unlimited stamina enabled it will stop functioning after death. Sorry if I'm bugging you.
MusTanG  [author] 4 Sep, 2019 @ 8:22pm 
@NBA_FAN

Ouch, I understand your pain!
There are settings for the amount of damage to feet and shoes.
I also added options for DisableShoeDamage and DisableFootDamage.

With both sets of options available, you can make it work as needed.
Set both to true and now your concern has gone away.
Set DisableShoeDamage to true and then lower the foot damage to a very low number to compensate for the no shoe damage.

However, I do understand the concern with the settings as they are if you were to just turn on the disable shoe damage.
Much of my focus right now are options.
Over the next month or so expect probably another 100 plus settings to be able to modify in the base game, plus whatever fun ones I think need to be added.

Hope this helps you understand why i did not force the disabled foot damage when disable shoe damage was turned on.

NBA_FAN 4 Sep, 2019 @ 8:07pm 
Bug Report: Currently if you enable no shoe damage your shoes will not receive damage but your feet will start bleeding when running around in perfectly good shoes. Thanks for the mod I love the customization. :)
MusTanG  [author] 3 Sep, 2019 @ 5:44pm 
@GoFireUp.
Hey buddy, update has been pushed to steam just a minute or so ago.

It was a busy day here in Chicago and work would not let me start updating until approx 5pm.
It was ready by 630pm for update and the 1 hour pre-warning was issued to all server hosts that are within DonkeyPunch.INFO discord.

I appreciate your excitement for the new Stable Update and CCCP working with it.
Thank you very much bud!

have a great week ahead!

-sTanG
GoFireUp 3 Sep, 2019 @ 12:29pm 
https://prnt.sc/p1dpkt still waiting for an update for 1.05. Thank you!
GoFireUp 3 Sep, 2019 @ 10:52am 
update please
MusTanG  [author] 29 Aug, 2019 @ 6:26am 
@MajorMemeTV

Thanks for asking that question,
In the last couple of updates we added the option for UnlimitedStamina in the CfgStamina.txt settings file. You dont need the Unlimited Stamina mod, just turn it on within the settings file mentioned above!

i will update the compatiblity line in the description to include:

Unlimited Stamina(Since we now offer the option to turn it on)
MajorMemeTV 27 Aug, 2019 @ 11:05pm 
i know you said the mod is not compatible with unlimited stamina but is the part of the mod that allows for the installing of a logo still work on this part of the mod even with Unlimited Stamina mod?
MusTanG  [author] 5 Aug, 2019 @ 6:02pm 
Hi ZovkTV,

I just replied to the Loading screen discussion question found above or here at this link:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1587211074/3140616601482156448/

The LogoPath you mention from the CfgServer.txt is for the logo in the top left corner of the screen which is customized by each server if they want or they can turn it off completely with the setting ActivateLogo set to false

-sTanG
✪ Toastbrot 5 Aug, 2019 @ 8:10am 
To change the Loading screen only thing is to change the Path from Strin LogoPath right ?
MusTanG  [author] 31 Jul, 2019 @ 4:01pm 
Thank you for the report, I will take a look and see if its.
For a quicker response go ahead and post anything new up in the #support_request channel in the discord.
Will update with any progress

Thanks again!
⭑⭑⭑★✪Wulv✪★⭑⭑⭑ 28 Jul, 2019 @ 9:07pm 
just a quick not the image still appears when its disabled in the config file is this a bug


// Server config file
// <--- These "//" designate comment and are ignored
// SERVER_INFO_CONFIG
string ServerName Test
string ActivateLogo False
string LogoPath cccp_kliyent/scripts/5_Mission/GUI/CCCPStarLogo.paa
// END CONFIG
MusTanG  [author] 26 Jul, 2019 @ 5:31pm 
@LoneWolf

I have added to the list of features to work on.

:)
⭑⭑⭑★✪Wulv✪★⭑⭑⭑ 26 Jul, 2019 @ 9:56am 
@MusTang stamina removal setting would be great when you get the chance to
MusTanG  [author] 26 Jul, 2019 @ 9:34am 
@LoneWolf

Reading does a body good. Up above in the description and inside the downloaded mod are the instructions for install.

Here is the info from above in regards to your logo aspect. ActivateLogo
Remember you can have your own logo added or if in your own addon just link it in LogoPath for your server.
CfgServer.txt
ActivateLogo - true or false
LogoPath - use your logo path if you have one in CCCP or within your own mod, it will work if you setup your mod properly

Stamina settings are also available as mentioned above in the CfgStamina settings.
I was considering adding a stamina removal setting but have not yet dived into that upgrade with the features I am currently involved in.

You should also look at the newest CfgPlayerConstants settings file for Metabolism, Foot/Shoes settings

have a great weekend ahead!
You can also join my discord here for quicker support
https://discord.gg/zVjeBRY
⭑⭑⭑★✪Wulv✪★⭑⭑⭑ 26 Jul, 2019 @ 5:56am 
hi how would i remove stamina or make it unlimited im not sure how to thanks also how do i disable the logo that keeps appearing in game thanks
MusTanG  [author] 15 Jul, 2019 @ 12:10pm 
Hello XCITE!

It is going well, just got back from a very long Q2 at IRL work, mostly traveling.
Getting myself situated and getting back into it all again.
Xcite 15 Jul, 2019 @ 7:03am 
@MusTanG
How is it going?
MusTanG  [author] 20 May, 2019 @ 6:15am 
@fragility
First day off today and will be fixing any issues asap.
fragility 16 May, 2019 @ 4:05am 
I think this Mod has to be updated for the new patch ;) - Take your time. I temporarily switched to unlimited stamina.
Sado123 4 May, 2019 @ 5:12pm 
Hi survivors :) If you want to stay alive come in our discord or steam group and find more people to stay together against the apocalyps world. Maybe just you need help about how you install the mods or how you can do fire in dayz. You can get any helps about dayz only you need to come in our discord or steam group.
https://steamhost.cn/steamcommunity_com/groups/dayzturkiye2019/discussions/0/1648791520844463511/?fbclid=IwAR3sg5HeYZUUB8UKoNoJSYW01nikED4U1SDVZ26vWtsSoTQ0I_BEGnYsxDI
https://discord.gg/fP5kraF
tannerng 27 Apr, 2019 @ 2:07am 
Hey @MusTanG, I'm the author of a temperature mod and It is having conflicts with this mod. Would you be willing to share some information on how your mod is changing PlayerStats files, or anything involving PlayerStats? I believe that's where the conflict might be and I'm hoping I can fix it on my end, if that's the problem.
MusTanG  [author] 3 Apr, 2019 @ 12:46pm 
Thanks @HalfMoon,

Just getting around from work today and will be taking a look at the changes!
Expect an update hopefully by end of day Central Standard Time or earlier.
HalfMoon 3 Apr, 2019 @ 11:13am 
Hey @MusTanG,
is a fix incomming for your Mod? I have UI Shadow by Doors or other Item action with the new patch from BI.

MusTanG  [author] 16 Feb, 2019 @ 7:02pm 
@fragility!

No problem bud, Bohemia gave us many new things and I had to work one of those out before I could push the UI fix.

Thank you very much for your patience as IRL was busy af this week too
fragility 16 Feb, 2019 @ 1:47pm 
Thx for the fix! :P
MusTanG  [author] 16 Feb, 2019 @ 6:57am 
Thank you for your patience, update is inbound shortly
Zenteck 16 Feb, 2019 @ 2:36am 
I can't see the UI for the code lock on my base. So I'm taking a hatchet to myself...... The things this game makes us do!
MusTanG  [author] 15 Feb, 2019 @ 1:08pm 
@fragility

Thank you. I am aware of the tooltip issue and have it fixed in testing.
I am working out one more thing before pushing live to workshop.
Again Thank you!
fragility 15 Feb, 2019 @ 4:39am 
Hey,
Your mod seems to cause the same Bugs, as the chat expansion mod did ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1635058618 )

Tooltips for Basebuilding etc dont work on my server, when the mod is installed (i dont use the chat expansion mod and i tried deactivating every mod -> after i deactivated yours, bugs were gone).

I really like your stamina modification - i hope you can fix it... :)
MusTanG  [author] 14 Feb, 2019 @ 1:59am 
@[BFM] Crank,

The server host has to add the CCCP folder to the serverprofile folder as mentioned in the description
"February Update Notes:
-A new folder "ServerProfileFolder" has been added to the mod
Inside is the CCCP folder to add into your server's profile folder"
as well as for the update:
"Patch Notes:
Make sure to update your CfgServer.txt file"

If you are just a player, use U for toggling the logo.

In this situation of a white box, the server host has an incorrect path in their CfgServer.txt file or does not have it installed correctly.
The mod has a default path that will work just fine if the CfgServer.txt is not present.
handsome ♡ 13 Feb, 2019 @ 4:45pm 
Is there a way to remove the white box at the top of the screen?
MusTanG  [author] 13 Feb, 2019 @ 9:21am 
Feb 13th 2019
DayZ SA 1.01 Stable Update:

Work and testing is complete and CCCP will be updated promptly
MusTanG  [author] 12 Feb, 2019 @ 2:04pm 
@TheBoogeyMan,

Thanks for them kind words bud!
GR1NG0 12 Feb, 2019 @ 12:14pm 
We at Vagrants Paradise RP have been running this mod since its release and have never had a single issue. If you are having trouble it is more than likely a conflict with another mod and not the mod itself. Thanks MusTanG, good work!
MusTanG  [author] 10 Feb, 2019 @ 2:39am 
@Isteben,

Im sorry to hear you are having problems.

These problems are not happening on other servers that host CCCP.
It sounds like you have modified stamina settings to the point that you have messed them up.
Revert back to default CfgStamina.txt that came with the addon.

Thank you for your feedback, I think there are some misunderstandings in your settings changes as I have given you guys FULL control over the stamina and your changes are giving you and your players adverse effects from those changes.
Stamina is a very very very sensitive system and it took a long time to get it where its at.
However, I need to give hosts options in order to make many different types of owners happy in the longrun and this is the first step in that future.
Sorry if we are having a few hiccups now that you guys can edit stuff, but the mod in default is working very well with no errors in log files nor on startup.

Have a great rest of your weekend

-sTanG
Isteben 10 Feb, 2019 @ 12:45am 
@MusTang
ok thanks, but i have unstalled your mod because its cause troubles... player have the weapons turn on left when right clic mouse, return normal on focus,, when right clic and shot, its shooting behind players lol. i have only modified stamina blue bar 100 => 10 for testing and trouble are going

But i like your mod for 2 reason,
for the color blue - green yellow orange, red...
and for the extra blue stamina bar, but i dont understand how to work and modify it..

Can you dissociat the stamina and all other add's, i dont want the colored all items..
and add a EASY understanding and modifing setup file.

Thanks, your job is great, but over charged (for me)