Total War: WARHAMMER II

Total War: WARHAMMER II

Imperial Navy [Updated]
417 Comments
alperudo 6 Apr @ 11:54am 
"tridents" unit completely invisible outside of a single flying cape but other than that working fine
ThrobbingforMorbius 27 Dec, 2024 @ 3:18am 
Is this gonna be part of Sigmars Heirs on WH3?
Darlus 21 May, 2024 @ 9:12am 
Can you port your incredible mod on WH3 ?
Boster 25 Aug, 2023 @ 1:06pm 
:Perseverance:
The Emperor's Chosen 17 Nov, 2022 @ 9:52pm 
Relax guys, he's working on porting all of his mods over. He's doing Swords of the Emperor right now, and who knows how long Heirs of Sigmar will take.

Man's been doing Sigmar's holy work for awhile. His mods are massive. Give him time, he's on it.
toper 9 Nov, 2022 @ 5:29pm 
good sir, any news on TWW3 porting, i really miss this mod playing as empire, hoping for the best, and thank you for all your amazing work
ShermanM4A1 14 Sep, 2022 @ 12:22pm 
TWW3 update ?
RockiForder 1 Sep, 2022 @ 6:59am 
any chance you can update this for TW3 IE..? really love this mod.. be good to play it in the new version
Jon 30 Aug, 2022 @ 7:06pm 
please update this so the sfo version may work properly.
야쿠르트 27 Jul, 2022 @ 1:22am 
Sons of Manann please fix
The Blade of Demons: Soul Reaper 5 Jun, 2022 @ 2:27pm 
Yeah the mod is hella broken. Definitely needs more than an update it needs fixing. Great mod and i hope it gets fixed. Thank you for all your work!
The Blade of Demons: Soul Reaper 3 Jun, 2022 @ 11:26pm 
The admiral's skills no longer trigger properly in combat. The effect doesn't happen and he doesn't get the associated bonus. Sad but i think until the mod gets updated i won't be able to use it.
ThrobbingforMorbius 6 May, 2022 @ 12:41am 
Sons of Manann Dismounted Tridents are invisible there is what i can only assume is the captain but he is invisible to apart from his cape, sword and shield. i have downloaded the required texture pack, what is the deal?
Irish1989 9 Mar, 2022 @ 2:21pm 
I've found a bug with the mod: If you install this and the Texture pack as you say, the Knights of the Everlasting Light bug out and are covered in mismatched textures.
m_ig_uelon 14 Feb, 2022 @ 12:22pm 
the sons of mannan dismounted have no bodys, rest is fine :)
toper 13 Feb, 2022 @ 6:12am 
sad to see there is no more sfo submod for this brilliant mod, anyway looking forward to see this mod in wh3 thank you :thisistotalwar:
BJDERV 7 Feb, 2022 @ 3:48pm 
is this mod CTT compatible?
kcccr 3 Feb, 2022 @ 7:48am 
Anyway mod to add bayonets to the imperial gunners?
albarrizal92 6 Jan, 2022 @ 1:02pm 
is there other texture mod i can subscribe to use this, than the outdated Sigmar's heir mod? it's just, i've been using too many mod it made my head hurt to check it one by one.
Lobuno 26 Dec, 2021 @ 1:49am 
Thanks to Fengxian0830, I'm usign this SFO version (see link) and seems to work fine. The mod page is in chinese or something but the actual mod works in perfect english:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2628517074&searchtext=
m_ig_uelon 1 Dec, 2021 @ 5:15am 
save game compatible ?
I_Hate_People 10 Oct, 2021 @ 1:53am 
This isn't the SFO submod @Jon
Jon 3 Oct, 2021 @ 8:44pm 
Well?
Jon 22 Aug, 2021 @ 5:07pm 
I believe this is outdated for SFO latest update?
Anax 19 Aug, 2021 @ 12:44am 
i have an idea give some tattoos to some variants of seamen militia how do you think?
Smielly 9 Aug, 2021 @ 10:33am 
When I build the ''Main Sail'' building, do I lose bonus movement range from previous building ''Steel Anchor'' ?
WeGGiZ 7 Aug, 2021 @ 4:34am 
Is there a possibility of a sub mod to Mixu's LL that makes Edward van Kraal of Marienburg get the same roster to recruit as Admirals?
BlackLuck 14 Jul, 2021 @ 11:18pm 
whew an update today :) look forward to it!
Noah in da House 8 Jul, 2021 @ 12:14pm 
Is this savegame compatible?
Faster 2 Jul, 2021 @ 3:51pm 
does this still work or does it requiere an update?
Homicidalnutloaf 7 Apr, 2021 @ 8:48am 
does this add a Unique navy LL? not just generic admirals?
Ca Bong 5 Apr, 2021 @ 9:34am 
please, update, grand admiral!
Gay Sex Haver 23 Mar, 2021 @ 4:23am 
update?
Token White Guy 11 Mar, 2021 @ 8:23pm 
Love your Empire mods. Makes RPing Empire games more immersive.
josh.dss 10 Mar, 2021 @ 3:36am 
I understand Golden Order starts without admirals (no port cities). But can they recruit them once they own a port city, or are they locked out of them regardless? :)
Scribe of Nekoti 27 Feb, 2021 @ 7:53pm 
Their recruitment should be limited to port cities.
Khristan 19 Feb, 2021 @ 11:41am 
Can The Golden Order get access to the Admirals as well?
Jon 10 Feb, 2021 @ 9:09am 
Very nice!
Rys 21 Jan, 2021 @ 3:06am 
SFO submod is gone
voiceofreason467 19 Jan, 2021 @ 4:31pm 
SFO compatible?
mariusz.sabadasz 19 Jan, 2021 @ 5:15am 
unilateralism
yeah it is broken
shame i liked this mod
unilateralism 17 Jan, 2021 @ 5:41pm 
@mariusz.sabadasz Same. That's why I asked about it.
mariusz.sabadasz 17 Jan, 2021 @ 11:16am 
SFO version link doesn't seem to work, am I the only one?
unilateralism 17 Jan, 2021 @ 10:41am 
SFO Submod?
Revelation 14 Jan, 2021 @ 2:43pm 
from what I oculd tell that and TEB
Zenric 12 Jan, 2021 @ 2:37pm 
Is this mod still in conflict with Mixu's Legendary lord mod?
gotsiliman 11 Jan, 2021 @ 6:47pm 
hi i am not able to recruit the knights units even thought i have built the buildings required