Kenshi
Defensive Gates 10x HP & 2x gate repair speed.
35 Comments
cochrane 28 Apr, 2023 @ 6:54pm 
simple Japanese explanation
拠点作成時の門の耐久値を10倍、修復速度を2倍のするMOD
Arndell  [author] 24 May, 2021 @ 7:31pm 
@LaBestia
If you have some other mod that adds or edits items in the category of doors it's possible that will change the order the mod editor program uses so the simple edits made could be applied to something else.

Just a guess though, i'm not any kind of actual programmer who knows what it's all doing on a base level, it's a big reason why I added the instructions on how to do it to the description.
¡ardito! 24 May, 2021 @ 3:20pm 
so no gate mod works for me. I even made my own mod but it doesn't change the hp of my gates for a unknown reason
Xeonzs 13 Jan, 2021 @ 3:24pm 
doesn't need update, works fine still.
BlueNukaGaming 13 Jan, 2021 @ 3:17pm 
is this mod still being updated ??
Arndell  [author] 20 Oct, 2020 @ 12:19pm 
Yeah, can't help with that, you can use the control shift f12 (I think that's the key combo) To reset terrain mapping that will fix it sometimes.

However when trying to make airtight walls, I tend to have my own people nearby telling them to path around the area to see glitchy spots, then i raise / lower the walls / gate to see if it fixes it, if not build around the bugged area.

My actual solution, which is why I struggle to make bases anywhere new, is inside one of the craters on a foglands mountain top, I like building there because I only need to wall off 2-3 entrances, the rest is natural walls that don't bug out.
EternalAnkh 19 Oct, 2020 @ 8:07pm 
my only issue with this is that even if the gates are stronger it doesn't help because half of the invading army clips through the damn gate anyway...
Dosboy 12 Jun, 2020 @ 1:45pm 
@Arndell, I did use your link to just create a custom mod and put it below Genesis and it worked great. Thank you for that. Otherwise a damn sneeze broke the gate(s) down.
Arndell  [author] 11 Jun, 2020 @ 10:06pm 
I'm not sure what Genesis is, but if it changes the default ordering of items in the game by adding new ones it's possible that some new item has taken the place of the gates.

You could use the link in the description to find where the gates are on the editor with Genesis enabled, then change the value yourself.
Dosboy 11 Jun, 2020 @ 9:04pm 
I am using this with Genesis but have it loaded after/lower in the list. I am still getting the lower HP value gates. My level IV gate only has 90 Hp. Suggestions?
Arndell  [author] 15 Mar, 2020 @ 11:47am 
No, it wouldn't work with any modded in gates.
You could use the link at the bottom of description to work out how you could add modded gates yourself though.
TheyCallMeVincenzo 15 Mar, 2020 @ 7:15am 
Does this work with Japanese Walls and Gates?
Arndell  [author] 15 Feb, 2020 @ 5:04am 
I added the repair speed just to make repairing worthwhile during an attack, but i never wanted it so high that you could make your gate invincible.

By default the speed of repairs can't keep up a couple of attackers even with a team of 4 or 5 lvl 90+ engineers.

2x repair speed makes a noticeable difference in the gate falling, which is only possible to even see because of that 10x gate HP.

Originally I never changed the repair speed, while the effect was as expected, when testing against holy nation attacks it just felt better to combine a team of engineers and gunners to work on defence together.



TL;DR - I think it's more fun and using more of the game mechanics to have engineers repair 2x faster rather than double the number of turrets I have for the same effect. Keep the same turrets but make the repairs do more so the gate can stand.
Sarril 15 Feb, 2020 @ 3:26am 
I feel like it's only logical and fair.. for the giant freaking forged metal gate, to not be broken trough by a single person or small band of people, armed with swords... in a matter of seconds.
Good mod, thumbs up. I don't know if x2 repair speed is good or a bad feature, but far higher health pool is a must indeed. Thumbs up.
Arndell  [author] 9 Feb, 2020 @ 11:39am 
Hey Michael, you could use that link at the bottom of description to make doors stronger, it would be the exact same method you just need to find door names instead of gate names.

I have upped the door HP in the past by similar requests but I eventually removed it because bashing down doors with strong characters is a good part of the game that makes sense if you can't lockpick.

It makes sense to be able to bash down house doors in reasonable time, the game already does a pretty good job of making ancient lab doors stronger and basic buildings weaker.
Michael 9 Feb, 2020 @ 7:56am 
Working fine! Thank you good Sir for creating this. If would have the time and are willing, making stronger doors for the houses would be so much appriciated. Thanks again, regards from Sweden.
Arndell  [author] 26 Aug, 2019 @ 9:51am 
@Everoth
No, nothing should really be able to get in the way of this working unless an update / other mod changes the default ID of the gates.

If you have other mods that change the ID order, or for no logical reason can't get it to work, you can use the instructions in the link just to make it yourself and add to personal mod list.
Everoth 26 Aug, 2019 @ 8:48am 
Its not working for me at all, do i need to do the mod change thing thats on the steam link?
EvilNecroid 28 Jul, 2019 @ 4:45am 
blasting enemies at my gate is sooo good now
三个SG 9 Jul, 2019 @ 9:45am 
It didn't work
DreadNog 11 Apr, 2019 @ 8:45am 
@Hydra 1)Find most hardest place to defend. 2)Start war with everyone ((keep alteast one for trade xd)). 3)Town raid events set to max. 4)Ask Arndell for stronger gates xD.
Hydra 4 Jan, 2019 @ 1:23am 
@Black Raven if you think this is op your raid size isnt big enough
Black Raven 29 Dec, 2018 @ 3:19am 
@Arndell Thanks! I appreciate that, i certainly look into it
Arndell  [author] 29 Dec, 2018 @ 1:45am 
@Black Raven
I added the link to the post that taught me what values i needed to change due to many requests for various personalised versions, x100, x2, outright invulnerable etc, rather than make a dozen uploads of the same thing with slight tweaks, I put instructions in for personal prefrences.

I certainly would not call myself a modder, you really just click editor instead of play when you launch from Steam, find the gate you wish to edit (The post with instructions has screenshots) and change the building material count for the door section.

Hopefully this does not sound like a pretentious "no do it yourself!" :P but before i reuploaded this there were many comments requesting personalised tweaks.
Black Raven 28 Dec, 2018 @ 7:01pm 
any chance for a less OP version? Such as a simple 2x for all
Arndell  [author] 21 Dec, 2018 @ 4:57pm 
Ok, it should now affect the concrete gate too.
I neglected it as i never knew it existed xD never used it myself.
Baleur 21 Dec, 2018 @ 2:55pm 
The concrete gate doesnt seem to be affected by the mod
Baleur 20 Dec, 2018 @ 7:35am 
I would absolutely love a mod that quintouples wall HP, and thus make each segment cost 5 materials instead of the usual 1 material (for makeshift, idk about the later walls). Seems reasonable and not too extreme to me.
Arndell  [author] 20 Dec, 2018 @ 3:22am 
@Baleur
I don't know how to do that, the way this works right now is the gate frame and the door are 2 separate items on the edit kit, changing the build materials on the door itself changes HP, while leaving the build cost of the gate alone.

Walls are a single item and their HP is = to build material cost.

With the only simple editing I know how to do, i could only make walls have as much HP as you are willing to put building materials into.

It may be possible to set the walls so no one can attack them? Similar to how a door item can be attacked but a building frame can't, perhaps you could apply that setting to a wall, forcing AI to ignore them, but you would know as much as me when it comes to that and would be better of exploring the editor yourself.
Baleur 19 Dec, 2018 @ 4:49pm 
Will you also make a version or separate minimod that buffs wall HP too? Perhaps just 5x to not make their cost too crazy
Suoert 19 Dec, 2018 @ 8:51am 
Awesome! The gates are definitely better with high durability! Some swords shouldn’t break down gates that easily!
Arndell  [author] 18 Dec, 2018 @ 10:19am 
You were both right, I made a mistake with the Makeshift Gate.
The door for that is in a different tab and is called "Makeshift Gate Panel" but I just edited the Makeshift Gate because it was in the list with all the defensive doors.

Sorry about that, it's fixed now.
Suoert 18 Dec, 2018 @ 9:14am 
I have the same Problem as Baleur, This mod changes the cost of the building but not the durability of the gate
Baleur 17 Dec, 2018 @ 8:15pm 
Well i'd love this, exactly what i want, except that you also gotta make the walls hp 10x higher.. Otherwise its pointless, since AI attack walls too :p And the walls fall even faster than gates.
Also, this makes gates cost 50 building mats, which is insane for an early outpost not even tech level 2. And why does it increase the gate BUILDING condition, but not the actual DOOR condition? Its the door that they break, not the building.
Coovargo 17 Dec, 2018 @ 3:43am 
Thank you for adding this back.