Surviving Mars

Surviving Mars

All Rivals
52 Comments
ChoGGi  [author] 6 Jun @ 5:50pm 
Pretty much?
Maple Syrup Potato 6 Jun @ 9:15am 
Boy, you really have made a mod for everything, don't you :D
Maple Syrup Potato 28 May @ 12:55pm 
Is there a way to chose which Rivals spawn? Like an exclusion list, or priority? Like if I have 7 rivals selected, and I don't want India and IMM to spawn, I can set their priority below any others?
Hereward 12 Apr, 2023 @ 10:22pm 
Did an unsubscribe/subscribe. Tested on it's own and with only Meat and Booze. All works fine. Later on today I'll fire up the whole mod list, including sponsor buildings on good standing, loads of rivals and plenty of meat and booze. Thank you. :-)
ChoGGi  [author] 12 Apr, 2023 @ 4:49pm 
Fixed :(
Hereward 11 Apr, 2023 @ 10:33pm 
Tested it on a new game and I get myself and four rivals. Tested with only this mod on it's own. I get myself and four rivals.

I like to play the mod that gives buildings on good standing, and so this mod makes that mod worth it. I was going to give up the meat and booze with my next game so I could play the good standing and all rivals mod pair. But it's broke proper now, sorry ChoGGi.
Hereward 8 Apr, 2023 @ 3:46pm 
Thank you. I'll get a new game on. :-)
ChoGGi  [author] 8 Apr, 2023 @ 3:31pm 
For now I copied the func to this mod and my add rivals mod, but when I update my library mod then you'll need it for the fix.
Hereward 7 Apr, 2023 @ 7:21am 
Not just a bug but more development. I like Lukeh mods as well so to have both would be cool. Thanks for the work. :-)
ChoGGi  [author] 3 Apr, 2023 @ 4:49pm 
I think I could do a workaround, I'll have to add the func that picks a random sponsor to my library and call that (devs made it a local func, so I can't call it as is).
ChoGGi  [author] 2 Apr, 2023 @ 9:43pm 
Ah, I see why I never fixed it. He needs to fix it on his end.
He adds an override to the func I call, the orig func checks for a preset, his doesn't.
ChoGGi  [author] 18 Mar, 2023 @ 11:50am 
I may have forgotten about it :)
Hereward 17 Mar, 2023 @ 11:40am 
I miss this mod. Any news on the Meat and Booze conflict?
ChoGGi  [author] 29 Oct, 2022 @ 9:24pm 
Would you mind zipping up your logs folder and sending it to me?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2391106222
user149 29 Oct, 2022 @ 9:04pm 
Found the mod is also conflict with Meat and Booze by lukeh_ro in my case. Creating the same 4 rivals instead of all of them.
Ovid 12 Mar, 2022 @ 7:07pm 
Found the mod conflict. It's Rivals Trade Minerals by lukeh_ro. I have no idea why these two mods would be creating 4 rivals, instead of all of them or just 3.
Ovid 12 Mar, 2022 @ 6:02pm 
So, just emptied my mod list, and All Rivals alone does function correctly. Meaning it's a weird mod conflict. What the fudge could be affecting rival colony spawn???
Ovid 12 Mar, 2022 @ 5:57pm 
https://pastebin.com/xHx8gBV0

This is the most recent log. I don't know enough to check it beyond that All Rivals is loading.
ChoGGi  [author] 11 Mar, 2022 @ 6:38am 
Ovid 10 Mar, 2022 @ 9:50pm 
I'm not sure what's going on, but when I try to use this mod to get all rivals, I'm now getting 4 of the rival colonies. Not the 3 max of the game, not all of them, 4.

any chance you have an idea what might be causing this beyond some weird mod conflict?
ChoGGi  [author] 9 Nov, 2021 @ 7:37pm 
It works out good anyways, you caught a bug in another mod of mine that I fixed :)
Anonymus 9 Nov, 2021 @ 7:31pm 
Ok, i finally managed to trigger the bug again, this time without All Rivals, so it was, after all, unrelated. Sorry for the confusion, i thought i had tested this already, but you never know...

For all others: I was wrong, the mod is fine!
Anonymus 9 Nov, 2021 @ 6:18pm 
Currently unable to reproduce the Save Crash, which is pretty strange since it happened completley persistently before...

Anyway, here is a the smallest of my crash logs from a few days ago, obviously with all my mods enabled - almost only yours (Except the Water (Terraforming) Rebalanced Mod + Library) i hope it helps [paste.ee]
Anonymus 9 Nov, 2021 @ 5:54pm 
Since i forgot to say this: the Trade Offer Loop only happened once to me, so i am unable to reproduce it. For all i know it might have been a rare base game bug, though the fact that i had installed this mod immediatly before made me assume otherwise.
ChoGGi  [author] 9 Nov, 2021 @ 5:19pm 
1: It's a cheat, since more trade options are now available.
It is in my cheats collection...

2/3: Some Rivals might enter a loop, constantly offering and then closing trade links.
First I've heard, could be something from new update?

3: However, most problematic: It causes crashes while saving!
I don't think it should, but again 3?


Mind sending me some logs?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2391106222
Anonymus 9 Nov, 2021 @ 5:16pm 
Thanks for all the great mods!
However, this one seems to have multiple issues:

1: It's a cheat, since more trade options are now available.
Not a problem for me, but some might dislike it.

2: Some Rivals might enter a loop, constantly offering and then closing trade links.
Paradox Interactive for me.

3: The message board might become clustered, especially due to the above ^

3: However, most problematic: It causes crashes while saving!
I dont know why, but it happens. I cant really use the mod with that kind of bug.
xxx78 25 Sep, 2021 @ 11:35am 
Ok great, thanks :D
ChoGGi  [author] 25 Sep, 2021 @ 7:11am 
12
xxx78 25 Sep, 2021 @ 5:28am 
Just to be sure: When I set mod to max 12 rivals, and select 3 rivals in mission setup, I get 3+12 rivals right?
ChoGGi  [author] 17 Sep, 2021 @ 6:24am 
Your rivals are spreadsheets, but yeah that's something to think about doing. I'll throw it in the list.
Digifluent 16 Sep, 2021 @ 11:33pm 
On the topic of having rivals building their own colonies, I've often wondered: Why are you the only one doing anything to terraform Mars? Your rivals seem content to compete with you in other ways, but don't help with something that can benefit everyone?

Would it be possible to create a mod that shows your rivals starting to make progress in terraforming too? For example, maybe after Sol 20, every 5 sols each of your rivals has a selectable 5 - 100% chance of adding a cumulative 0.01% contribution per sol to one of the terraforming stats? And if the stat is at 100%, it adds to others that aren't maxed yet? (I add that because of how long plant-life takes)

It would be nice to integrate the two DLC together in a logical way.
ChoGGi  [author] 29 May, 2021 @ 5:52am 
Oh... never mind then I added a fix to remove the log spam.
Tremualin 28 May, 2021 @ 11:48pm 
I don't have any Silva mods, but it's good to know there's nothing wrong with the error. Thanks
ChoGGi  [author] 28 May, 2021 @ 8:27pm 
But yeah "Trying to create new value" isn't an actual error, the devs added it to let them know if they misspelled something (same thing happens when you create a new global).
ChoGGi  [author] 28 May, 2021 @ 8:22pm 
That's from Silva's mod... that telescope one I think?
Tremualin 28 May, 2021 @ 7:09pm 
I'm seeting some (harmless?) errors in the logs:

Mars/Lua/X/HUD.lua(234): field idPlanetaryViewOnPress
...lc/gagarin/Presets/XTemplates/HUDButtonPlanetaryView.lua(19) : method OnPress
C:\Program Files (x86)\Steam\steamapps\common\Surviving Mars\CommonLua\X\XButton.lua(54): method Press
C:\Program Files (x86)\Steam\steamapps\common\Surviving Mars\CommonLua\X\XButton.lua(125): <>
C:\Program Files (x86)\Steam\steamapps\common\Surviving Mars\CommonLua\X\XDesktop.lua(314): <>
C:\Program Files (x86)\Steam\steamapps\common\Surviving Mars\CommonLua\Core\terminal.lua(24): <>
--- end of stack
[LUA ERROR] Trying to create new value hr.PlanetColony6Longitude
Das Boot 15 Jan, 2021 @ 6:48pm 
Finally Mars can have a full population.
Robin Fyre 2 Dec, 2020 @ 7:29am 
Nevermind, it seems to be working now :P
Robin Fyre 2 Dec, 2020 @ 7:21am 
It seems to be a conflict with "Covert Ops Enhanced"
Robin Fyre 2 Dec, 2020 @ 7:13am 
I'm having an issue with Covert Ops with the additional rivals (the three that I get normally are fine)
I can only open their Covert Ops menu when I have no rockets available, but of course I can't select anything without a rocket. If I do have a rocket available, it simply won't open the menu.
ChoGGi  [author] 19 Jun, 2019 @ 3:11pm 
Updated the description.
fasquardon 19 Jun, 2019 @ 1:57pm 
Are we supposed to see rival colonies run by rival sponsors added by mods and the Terraforming Initiative from Green Planet if we have Green Planet and the appropriate mods? Because in all the time I've used this mod, I've never seen the TI or mod sponsors like Korea set up rival colonies.
Dissoriented 29 May, 2019 @ 8:31pm 
Much appreciated. Greatly enjoying your other mods.
ChoGGi  [author] 29 May, 2019 @ 8:29pm 
I'll throw it on the list.
Dissoriented 29 May, 2019 @ 8:25pm 
Hey Choggi. I was wondering if you'd be willing to make a mod that raises the max possible cap of rival colonies (say I just want 5 neighbors, or such) rather than every sponsor or just 3.
ChoGGi  [author] 26 May, 2019 @ 11:22am 
This will add whatever rivals have been added; modded or otherwise. These aren't the same as sponsors.
Zanko Hale 26 May, 2019 @ 6:35am 
Is it possible to add the Terraforming Initiative/Custom sponsors? I've looked in ECM also and it doesn't list them.
ChoGGi  [author] 22 May, 2019 @ 10:28am 
I also did a standing unlocks buildings.
Hohen 22 May, 2019 @ 7:41am 
@ChoGGI Loving all your mods and I had a suggestion/question concerning this one.

Would it be possible to have these trickle in? Have some sort of requirement for a new sponsor to start on mars?

Every 30 Sols or something similar a new one joins. That way it feels more progressive and less cheaty. I haven't even dabbled in SM modding so I'm not sure if it's possible just something I thought might be interesting for a playthrough.