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Задумка классная, но отказывается работать
На заводе инструментов не хватает досок? Ок. Посылаю кучу фур на производство древесины, посылаю кучу фур на отправку досок на завод инструментов.
Итог: Досок на заводе инструментов не хватает, смотрю на производство досок, там не хватает бревен, иду к бревнам что производство бревен не увеличивается, забагалось что бревна на складе, а перед транспортировочным пунктом колонная грузовиков ждущих отгрузки.
И так в каждом предприятии
Just hit that and enable no cost, do your thing then save and turn it back off again :3
But the exesive maintenance cost of the new industries is so much that it impossible to do that.
Any sugestions on how i can make it work?
2 - The bus stops there are built in for ease of use only and only if you activate an option of the mod for the factories needing workers;
3 - This mod has an old not fixed bug where even if you use cargo magnets mod for this one mod certain factories simply refuse to accept certain goods. I even tried using lines going independently to each factory but it doesn't work.
Hope that helps XD
1) I’m at the 1950’ish mark and have bauxmite mine but none of the train cargo cars can be set to pick up bauxmite. Trucks can be set to pick that up though. Trains can get aluminum though. Any ideas?
2) for the factories that have a bus stop built in, do I need to run bus lines to help them level up? It seems like those factories with the bus stop are they are struggling to grow even though there is a lot of demand for their items.
3) last, I noticed I got planks going to a machine factory and a good factory. The machine factory seems to be getting almost all the planks, even when I add another forest to the supply chain, the extra ones go to the machine factory. Anyway to manually control where they go? I’ve tried adding more places to send the goods but there’s no progress.
Thanks for the help!
I cannot transport autoparts at modern european roadvehicles? Why?
And if that still doesn't help reinstall youre game. And if that still doesn't help, then IDK anymore.
i have problem with some goods wagon. when i bye one for steel or other goods then crashes my game with that failure:
File:vehicle/waggon/sahimms_900_db.mdl
cannot open res/models/group/vehicle/waggon/drehgestelle_kalut/dg_ba_713_lod__0.grp: No such file or directory
This error is usually caused by modding. The syntax of some game resources is not correct.
maybe some can help me
thanks
--Add new cargo into the vehicles
addModifier( "loadModel", modelCallback)
didn't work for me, the callback of another mod is being called, the modelCallback of NI_vehicle.lua never got called. changed name of function and in addModifier, now it runs, but crashes savegames, due to altered capacities :(
The second truck (horse truck) can transport all of the cargo besides Boxites? Is it intentional or mistake? :D
weis jemand einen rat bitte ?
Yep, that is the regular costs...
Start at Zero level and let them scale on their own.
If the game places the industries you don't pay upkeep, but for your own you do.
As it is when I build industries it's like a cluster of Iron Ore, Coal, Crude Oil, Bauxite, Stone and Timber on one really big freight station. This goes to a Steel, Aluminium, Lumber Mill, Refinery and from there to a Tools, Goods and Construction Mats Factory.
Usually two separate stations at the end of line. Receiving and Exporting.
The Exporting almost always go to a passenger station in the center of town, often an underground.
Takes awhile to acculmulate enough money for this to be successful but once it's started you are making billions.
TPF2 will almost certainly be modded out of that limit, probably even before the game hits the market...
I love the idea of stations being modular!
Interested in what you find out. But beware that the mod works fine (with or without other mods) for a while but starts to stop production chains later on for no apparent reason! There may be other issues at the same time making finding problems tricky! Good luck!