Stellaris

Stellaris

Corp Compatible Civics (< v2.6 Only)
21 Comments
LowBeyonder  [author] 10 Mar, 2020 @ 1:41am 
Finally fixed the version tag on this when I realized the downloaded mod from the workshop was just a zipfile.

Somehow I am a professional software developer and I promise I am very smart.

Anyway I do not intend to update this any further for Federations since that will probably completely change the way start of game effects are done.
LowBeyonder  [author] 9 Dec, 2019 @ 1:17am 
The hard drive with the data is fine, just highly inaccessible (in a desktop tower in a storage facility). I'll probably try to find it in the next week or so and at least pull the drive to hook up to my laptop.
samsockeater 8 Dec, 2019 @ 9:36am 
you going to be bale to get the source doe back or you just screwed? is annoying when you can't work on your own stuff
LowBeyonder  [author] 5 Nov, 2019 @ 12:43pm 
See the update note in the description. Is there a bug with the new version?
assistant Frost, Science team 5 Nov, 2019 @ 9:31am 
man i wish this could get update
[objectObject] 11 Jun, 2019 @ 8:08am 
No problems man, thank you for atleast trying to find a solution ;)
LowBeyonder  [author] 11 Jun, 2019 @ 7:57am 
I spent some time trying to sort out the mod conflict, but I haven't figured out how to get both start-of-game events to fire correctly, so it's likely to be an issue for a while unless I have a sudden revelation. Sorry. =(
[objectObject] 24 Apr, 2019 @ 9:30am 
Alright, thank you!
LowBeyonder  [author] 24 Apr, 2019 @ 8:25am 
No promises, but I'll poke around at it. If I'm lucky it's similar to the Rogue Servitor + Life-Seeded fix, but I'll have to dig in and make sure that mod and I aren't stomping each other in start-of-game effects.
[objectObject] 21 Apr, 2019 @ 4:38am 
Hey man, I know this is a compability issue between two mods but could you look into this one please? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1492025820

I want to play as a synthetic authoritarian empire that has a biological syncretic species from the beginning on. But when I choose to play as a synthetic the syncretic species will disappear.

Again, I can understand that this is rather a specific bug that might take too long for you but I would appreciate if you would look into it.
LowBeyonder  [author] 23 Jan, 2019 @ 8:38am 
OK, Rogue Servitor + Life-Seeded is fixed.

Post-Apocalyptic + any machine empire is still broken for different reasons, working on that next.
guiltyraven 20 Jan, 2019 @ 5:40pm 
same thing with the tomb start I think, its been awhile though since ive tried.
LowBeyonder  [author] 17 Jan, 2019 @ 8:53pm 
Ooh. That would be a problem, yes. I'll take a look at that.
Vault76Survivor 16 Jan, 2019 @ 6:27am 
Bug issue! If you make a life seeded rogue servitor game, your empire starts with no robots... just 39 biotrophies that are going to have a very bad day.
guiltyraven 25 Dec, 2018 @ 7:14pm 
ah oh well its still very useful thanks
LowBeyonder  [author] 23 Dec, 2018 @ 8:49pm 
No, I didn't add that much content. Just tweaked the applicability rules.
guiltyraven 23 Dec, 2018 @ 7:29pm 
does this have unique opening messages depending on whats chosen?
Ultimuh 23 Dec, 2018 @ 12:34pm 
Thanks for the quick answer.
LowBeyonder  [author] 23 Dec, 2018 @ 12:29pm 
Yep. Well, it adds a new file that overrides the civics definitions in 00_civics.txt for the ones mentioned. It doesn't actually include a full 00_civics.txt.
TheSting 23 Dec, 2018 @ 12:28pm 
Stellaris\common\governments\civics\00_civics.txt
Ultimuh 23 Dec, 2018 @ 11:56am 
So um, I must ask.. What files does this make changes to?