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Rapporter et oversættelsesproblem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2195037369
Please see discussion
In which case the mod below and: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1844510641 might add some QoL for you.
Drug response then something I intend to add an export function to at some point. Amongst all the other priorities.
Ty for the feedback and glad you fixed your save.
Also it it helps your situation: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1930268798
Assuming you aren't saving a number of policies for differing needs and you are saving them for your own convenience.
Once researched they are made at the drug lab.
Unable to reproduce the same issue in my own game, assuming I understand things correctly?
With the use of the asthma inhaler from this mod, it will extend the period between tends for anyone suffering from the condition.
You are also aware that asthma is a chronic condition, and as such isn't cured by tending. You would need to replace the lung, use bionics or some other curative like Metasis or Healer mech serum to remove the condition from a lung?
Will do a test in my own play through.
But are you saying that the pawns are continuously repeating the tend process over and over? If so that does sound odd and if so may be more related to another mods behaviour. MS doesn't add additional AI to the tend process for pawns.
German translation - Erdnussbrot
Addition of travel pills. (Please see PDF notes for details).
German translation - Erdnussbrot
Added surgery recipes to be able to administer the injections Immunisation and Cerebrax.
(Note there is an additional ingredient of an antibacterial wipe used here).
Medical flare recipe changed to use a GPS beacon component instead of silver which is an exotic trade item.
Will give it some thought.
Fixed DO Migraine cure process.
Added the ability to make a medical supplies flare. Will drop a number of medical items suited for medical emergencies (10 Industrial medicine, 10 Anti-sceptic bandages, 10 Rimoxicillin, 10 RimCodomol, 10 Rimzac, 10 Rimedicrem and 10 RimBurnEaze). The medical flares can be made at a machining table once medicine production has been researched.
https://gist.github.com/283c752c334d95a6c5e06f685243bb26
I spoke with fluffy about this very compatibility need back in July where he said he would look into it. I haven't seen or heard anything back from him since regarding it:
https://1drv.ms/u/s!Au3GsmKyQkDYiLBDXg4TmrK01tXcYA?e=Z2Qf2j
I'd suggest that if you equally want this functionality to be apparent in TBATB mod then you might wish to remind him about it whilst perhaps registering your interest in seeing this functionality being applied in the code.
currently using a condom causes the "Neutered -10" thought and an "Had terribly lovin' -15" thought. i think the only thing it should do is the "max fertility 0%"
i don't really know much about modding so i understand if this is not easily fixed.
thanks!
I'm afraid that isn't possible as it causes further complications (errors) with too many research elements in just the one tab, the reason why they were placed into the precursor model you see now. This is why I recommend the use of modded research trees where you want the convenience of all research projects in one area.
Correct inclusion of body part depth as per original player request.
Props to claustro for requesting this functionality.
If you jump on my discord I'll sort something out. (Can also cater for other modded bandages here, and does include Apothecary and VGP Garden Medicine bandages).
Is there any chance to see the code you've added to make the bandages more realistic for educational purposes?
Recommending the mod "Mod Medical Patch" to be able to better control the additional custom medicines used in this mod. ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1430084631 ).
MS now has an mod option to make the selection of bandages more realistic.
The mod Drug Policy Fix can now be used to help manage and correct drugs added or removed part way through a save game. It will also sort the drug listings alphabetically:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1930268798
This is severely underrated.
This is some really good stuff OP
Glycerol is a sweet ingestible food substance.
Please read below in a number of places, steps that can be taken to avoid its use. And the suggestion of mods that allow for specific food rules.
I could look into use, possibly as a mod option. Wont be a priority though unfortunately.
@Sopel
You can view the different bandages from both mods as just alternative interpretations of different types of bandages. So largely redundant to make a conversion process. And I'll have to check if the MS version of cotton bandages were in fact made better as sterile versions (prepared differently), so wouldn't be advantageous to convert them.
Also, while we're talking about bandages - could bandages from this mod be somehow included in the creation of bandage kits from VGP Garden Medicine?
Back disks are a part of MS, and the items and surgery require "Medical Surgery Items" to be researched. Also made at a fabrication bench.