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回報翻譯問題
You really pushed the limits of the the engine, especially for a mod that doesn't use the script extender. Very impressive for a mod so early into this game's age since release.
Glad to hear your around to still listen to your deserved praise for this excellent piece of work.
The only downside is that i'm trying to play with two-handed blades that come from another mod and the Blade Master Mod doesn't seem to identify these blades as two-handed, how can i make this work ? Do i have to modify the mod to make it recognize the swords ?
Thank you in advance.
If i knew about this mod early i would have been donating every week for its development.
seriosly, good job, I hope you are proud.
Alas it's been too many years ago and I barely remember what and how was done in this mod meaning there will be no fixes from me =(
If you or anyone else would like to pick it up and update it - you have my blessing to do so
Unfortunately right now I don't have this much spare time and passion but if I am ever back at DOS2 modding, I will definitely have a look at this issue
May I ask - what is actually wrong with it at the moment?
- (classic) sometimes when Blade Master looses control (charm and similar effects) the combat might freeze. This is something with AI and I don't really think I can fix it at least within reasonable timeframe
- (classic) some NPC may react with hostility to Blade Master Historian in Fort Joy. This is definitely not a game breaker and will hardly cause any issues [/quote]
These two bugs are in DE as well, if you don't mind having to restart the game every time the first issue happens then you should definitely try this class out.
OP: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1600860232/1743355067099729046/
BTW someone has posted previoulsy that Divine War doe snot really work well with Blade Master in terms of mechanics
Strength damage adjustment
How do you get rid of?
Would you be willing to modify your skills so you don't need to adjust the bonuses the stats and skills give? Another option would be to offer a book or something so the player can adjust the bonuses themselves. Currently any mod that lowers stat and skill bonuses hit your class MUCH harder than any other.
A quick fix now that i think about it would be to use the bonuses the stats give and modify those instead of applying a static percentage that doesn't take into account changed stat bonuses.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1726510744