Sid Meier's Civilization V

Sid Meier's Civilization V

Promotions - Ancient Ruins Choice
129 Comments
Legoras 18 Feb @ 9:53am 
Mod is fully working for base game.

But it doesnt working(do nothing) with total game rebalance mod - Vox Populi, to add there 'Ruins choice' need manually add new line at their UnitChanges2.sql and disable This mod (balance)

('UNITCLASS_PATHFINDER', 'PROMOTION_GOODY_HUT_PICKER'),
Katsu-kun 22 Sep, 2024 @ 12:29am 
Sadly it crashes the game now.. :(
Peroroncino 2 Aug, 2024 @ 11:04pm 
이거 왜 작동을 안하죠;;?
Eliphas_Vlka 25 Jul, 2024 @ 4:00pm 
dont work anymore
oni1313 4 May, 2024 @ 2:45am 
@RedSnt that seems to happend if you take to many ancient ruins
RedSnt 25 Jun, 2023 @ 9:57pm 
So I had a scout with Scouting 3 (+1 movement) and altitude training from Mount Kilimanjaro (bonus movement on hills), and I managed to scoop up 2 ancient ruins in one move, but the window to choose outcome only appeared once.
Seeing as this mod just grants the Native Tongue to all scouts, this probably isn't a bug with the mod, but just wanted to make it known that one should be careful - even though it is a fringe case as it requires those two conditions to be possible.

Love the mod otherwise. If I wanted an improvement on the "Study their tools to discover a new technology", make it a "spy steal tech" choice instead? That'd make it possible to select the technology instead of it being RNG.
m00n 9 Jan, 2023 @ 4:46pm 
+1 to @razamondo's suggestion
razamondo 12 Aug, 2022 @ 3:25pm 
Could we get an option to add it to the available promotions on level up instead of just giving it to them for free at the start?
Dilapidated Lemon 20 May, 2022 @ 7:33pm 
Idk what version these guys have but it works fine for me
Xbeekeeper 20 Jul, 2021 @ 3:03pm 
Don't work!!
Gustavus Adolphus 26 Feb, 2021 @ 12:51am 
Does this modify the DLL
Arsène Lupin 15 Aug, 2020 @ 8:43pm 
The ruins just disappear and I can't choose anything lol
MalleableShadow 11 Apr, 2020 @ 5:34pm 
Can I choose to get a settler?
Sherlock 25 Mar, 2020 @ 10:36am 
Great ! I hope this will work :)
Growlanser 17 Feb, 2020 @ 8:12am 
Super OP!
Xbeekeeper 24 Jul, 2019 @ 9:35am 
This mod doe's not work?
WulfDrake 8 Oct, 2015 @ 7:01am 
Is there a way to make this feature work with different kinds of scouts, such as the huntsmen from the ranged scouts mod? If so, I would appreciate any help in understanding how to go about that...

I also wanted to mention that I really appreciate the work, time, and effort you have put into this mod. It is an essenial (in my opnion) mod to use when playing any game of civ 5.
BlouBlou  [author] 10 Sep, 2015 @ 4:36am 
@iNol iGunggung

The Ai use this feature without problem since they already have a routine coded for it in the base game.
iNol 10 Sep, 2015 @ 1:54am 
Interesting mod. The AI has no problem with this change right?
BlouBlou  [author] 3 Aug, 2015 @ 8:44am 
@Charlemagne

Everything you need on this common cache issue is written in the mod description, troubleshooting section.

Regards.
Charlemagne 3 Aug, 2015 @ 6:24am 
I subscribed to this mod, but it doesn't show up in my mods list. I subscribed to other mods of yours at the same time but only this one doesn't appear. What could be the problem?
BlouBlou  [author] 4 Jul, 2015 @ 8:41am 
@BaoBab

Thanks, your comment is appeciated !
BaoBaB 4 Jul, 2015 @ 6:06am 
One of the best mods in the game so far. IMO.
BlouBlou  [author] 18 Jun, 2015 @ 4:43pm 
@Magical Trevor

Yes, in that particuliar case (unique Scout from Modded Civ) there would be an incompatibility.

Glad you figured out! Sorry for the inconvenience.

Good day!
Magical Trevor 18 Jun, 2015 @ 12:09pm 
@BlouBlou
I figured it out. The problem stems from the fact that the civ mod I was using makes the Scout a unique unit, so it doesn't recognize the unique unit as a scout to be able to choose what reward you get from ruins. Problem (mostly) solved! Considering it's only one civ that doesn't work with it, it's no big deal. Thanks for your time!
Magical Trevor 18 Jun, 2015 @ 12:02pm 
@BlouBlou
I did. I had gotten it a few days ago, let it install, Did my best to make sure my old mods were updated or changed subscriptions to ensure it matched the correct DLC. Maybe I should double check them, I guess? I'm going to try a new game as a base Civ really quick, just to see if it works then. If it does, then it probably means there's something wrong with the mod civ I was using.
BlouBlou  [author] 16 Jun, 2015 @ 5:07am 
@Magical Trevor

It does work with mod civ. Maybe you dont own Brave New World?
Magical Trevor 14 Jun, 2015 @ 1:02pm 
Sadly, I cannot get this mod to work. I can only guess that it is because I am using a Mod Civ, and not a base civ that is causing the problem, so I cannot/will not vote on this mod, as I haven't been able to use it, but it's an AWESOME idea, and for that you get props.
BlouBlou  [author] 11 Jun, 2015 @ 8:04pm 
@benhan23

Of course they have the brain to choose since they can play the shoshones in the first place.
benhan23 11 Jun, 2015 @ 5:37pm 
Do the AI civs have the brains to make a selection as well? Or will it be random for them?
Ammo2009 1 Jun, 2015 @ 9:44pm 
Great mod. I will run it through the mill and see what comes out!
BlouBlou  [author] 21 Mar, 2015 @ 2:59pm 
@Asmodius37

Thansk for taking the time to come here and leave this comment Asmodius37, Appreciated!

Im glad you enjoy these :)

Have a good day!
Asmodius37 21 Mar, 2015 @ 2:29pm 
I've liked BlouBlou's Mods for the longest time. Just figured I'd take a moment to thank him/her for all the great mods made. Keep up the good work!!! :D
inahut 17 Jan, 2015 @ 11:08am 
A colorful and enjoyable addition to Civ 5 gameplay. TU for this mod BlouBlou. UR2B sincerely commended for bringing this and your similar mods to practical application.

As a reply to Cheshire, I have most recently benefited from studying the CivFanatic forums, and this particular Reddit thread by one luisbaugusto http://www.reddit.com/r/civ/comments/2gozst/what_are_the_best_civ_5_mods/ , which I found via google search.

It is somewhat fun to look around for the opinions of others in this regard as occasionally you meet others who approach this game in a manner similar to your own. The mod community for this game has kept me in play much longer than I ever could have expected. Why spend your money for new games when modding can make the game you already own new enuf to play just one more time?!
LulLaby 27 Dec, 2014 @ 11:13pm 
@bloublou

can you suggest any best mods out there? i like mor4e improvements and building too
also i already follow your utility collections
thank for making these!
BlouBlou  [author] 27 Dec, 2014 @ 8:36pm 
@Cheshire

Glad you like these :)
LulLaby 27 Dec, 2014 @ 8:10pm 
love your mods!
BlouBlou  [author] 25 Nov, 2014 @ 3:16pm 
@cheesy

Glad to hear it :)
Feathers 25 Nov, 2014 @ 7:55am 
Got it working, cheers for the help
BlouBlou  [author] 24 Nov, 2014 @ 1:07pm 
@cheesydumpling

By the tutorial i mean the link that redirect you to civ fanatic .com, you must start/load your new game frm the mod menu not the singleplayer menu.

Also, remember only scout get this features.

The only other possibility is a mod from another modder causing incompatibility, you should test the mod alone in this case.
Feathers 24 Nov, 2014 @ 9:49am 
Got Brave New World and followed the tutorial.
BlouBlou  [author] 23 Nov, 2014 @ 1:19pm 
@cheesy

Do you own Brave New World as required?

Is this the first time you use a civ 5 mod (if so did you also follow the tutorial in the trouble shooting section?)
Feathers 23 Nov, 2014 @ 9:37am 
Followed the trouble shooting steps, verified the integrity of Civ5 files and re-installed the game multiple times and still can't get it to work. Any ideas?
ELLIOTTCABLE on Discord 6 Nov, 2014 @ 1:51am 
Seconding a request for a direct-download link for all your mods. I know how to get them out of the subscription folder, but it could be useful for other visitors. You should really do that.
BlouBlou  [author] 1 Oct, 2014 @ 7:00pm 
@Sgt. Killdrax

Np! Glad you enjoy these !
Killdrax 1 Oct, 2014 @ 6:59pm 
@BlouBlou Thank you very much! You are really a VERY nice modder! Big fan of your work!
BlouBlou  [author] 1 Oct, 2014 @ 6:58pm 
@Sgt. Killdrax

Yes only for scouts, as the first line of the description says ;P

just messing with ya lol
Killdrax 1 Oct, 2014 @ 6:44pm 
Yes, I have BNW and Gods and kings :)
Killdrax 1 Oct, 2014 @ 6:43pm 
@BlouBlou Just realized that it works, but only with scouts... Is it correct?
BlouBlou  [author] 1 Oct, 2014 @ 6:43pm 
@Sgt. Killdrax

All my mods are compatible togheter. What you suffedred is probably a common cache issue described in the trouble shooting section of the mod.

Follow all the steps in the trouble shooting section, but before resubscribing, verify the integrity of your steam civ5 file by going in your library and rightclicking civ5 ==> Local files.

Also delete your old save game (local and cloud) ifs that acceptable with you.

Restart a fresh new game with only my mods installed (no mod from other modders to make a valid test) and everything should be fine.

Of course i assume you have Brave new world, correct?

Regards.