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Technical reason is that this change makes battles much better. AI is unable to adjust ranks so players were abusing it as in this game units spread thin only have benefits from it while in real battles this made them much weaker to the point of not even being atempted unless situation was really dire. There are also issues with how units are targetting one another. Less ranks makes it more accurate, less abusive and work better.
Correct size for DeI is ultra, at least all values in mod are based around it.
Just as razorexpert1 stated and what Daroth requested, the historic deployment of an early roman army is lacluster without the possibilty to deploy the hastati very thin in the frontline. In an earlier version of DeI and hence you "simply" made a mod file for Daroth with even less ranks, so it seems very well possible. I suspect there is a general techincal reason for the current official DeI implementation of not having thin ranks. But what is the reason behind this and furthermore why is there non official submod to revert to the old DeI rank thickness? I'm asking because I really want the old style back but at the same time don't know if it is even wise to want that, if that makes any sense :)
For WH2 and ToB I use the "unit max drag width" to determine how much you can drag the unit but that is a relative value. In Rome 2 you also had a minimum rank under "unit category" next to the RGB values. This was helpful as once the unit was reduced to dust you could still maintain a min rank depth. Is such a thing available in the new games and if so would appreciate if you can point me or if there is any workaround to add it from rome packs or something.
thanks again!
thanks
"The Strategikon recoomends 8 ranks deep to resist cavalry and 4 ranks deep when attacking. IIRC it is somewhat unclear on what the 16 rank formation is used for but this may be the formation that allows suitable gaps for the cavalry to move between and it is thinned later (I seem to recall a statement that expanding a formation is easier than narrowing it)."
"IIRC it is somewhat unclear on what the 16 rank formation is used for
I seem to recall such deep formations were recommended when the enemy outnumbered your forces, in which case envelopement theathened.
For the same reason the Strategikon recommended that not only the front but also the back ranks wore (heavier) armour than the rest of the formation."
The Triarii would be 10 files and 6 ranks making the third line 100 men long and the supporting cav would be 5 turma on each side of the formation organized in a pentagon like shape (block of 4 with the leader in the top middle). Each turma would be 10 files and 3 ranks leading to a total of 300 Equites for the battle.
In vanilla the minimum rank is 4 so I'm happy to see this sub mod bringing it closer to what I'm used to but also sad that it's technically one more rank than vanilla and two more than irl rome.
I absolutely detest spaghetti lines in all other total wars but the autistic need for muh historical accuracy is too strong lol
Great mods, thanks.
But thanks for answering
Is there a separate table apart from unit_category_table where min_battle_rows (or equivilant) can be altered to change unit ranks for different formations types such as disciplined formations?
Also, what effect would this have if I play on ultra? None?