XCOM 2
[WOTC] SMG-Bullpups
45 comentarii
Cerebralcloud92 10 ian. la 9:04 
Would there be any way to make this compatible with EW Plasma Pack or Mercenary Plasma Pack? Both have a great candidate in the form of their Light Plasma Rifle and Mercenary Plasma SMG.
Selmo 14 iul. 2024 la 19:17 
Bullpups with bigger crit & shorter range & some movement bonus. Fantastic idea all I need to do is modify the SMG's category, my medics & skirmishers will love this. Why didn't I think of this?
Cúchulainn 13 ian. 2024 la 20:45 
Does this work with Iridar's Five Tier Weapon Overhaul ? : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2406120902
NightNinja54  [autor] 22 iun. 2022 la 8:58 
@Ty
Apparently, I didn't enable it. Sorry for confusion!

@Aoykav
Yes, but specifically because skirmisher's have that ability innately.

@Vizerai
Yes

@DukeBurger
Welcome!
Ty 28 apr. 2022 la 3:14 
So what exactly unlocks the laser SMG? I much prefer the look over the magnetic version so I'm wondering how I could enable it over the Mag version.
Aoykav 26 ian. 2022 la 14:23 
do the SMG's only cost one action to fire at the cost of range like it is with skirmishers?
Vizerai 30 dec. 2020 la 16:38 
If you get the bullpup breakthroughs (+ damage or + mod slots), will it affect the SMGs?
DukeBurger 22 dec. 2020 la 13:20 
@NightNinja54 wow that was quick thanks !
NightNinja54  [autor] 21 dec. 2020 la 15:54 
@DukeBurger
OK, attachments should be all set with the latest update
NightNinja54  [autor] 21 dec. 2020 la 15:15 
@DukeBurger
Hey, thanks for following up - I think I have the solution. I'll post when updated
DukeBurger 21 dec. 2020 la 2:28 
@NightNinja54 any plans in the future to add visual attachments ?
DukeBurger 26 oct. 2020 la 17:28 
@NightNinja54 ah thanks for the quick response thought my game was bugging out again:steamhappy:
NightNinja54  [autor] 25 oct. 2020 la 8:25 
@DukeBurger
Yes, sorry I don’t believe I established attachments appropriately originally.
DukeBurger 24 oct. 2020 la 10:55 
The Attachments are not visually appearing for me is anyone else having this problem ?
B0atsMcG0ats 19 apr. 2020 la 22:16 
Thanks. I'm favoriting this, might do it on another playthrough. I like the +Mobility the SMGs add.
Though I guess I could just give Bullpups extra, though they're already powerful because of Marauder.
NightNinja54  [autor] 19 apr. 2020 la 20:48 
@Boats McGoats
Categorized as bullpups, should be safe mid-campaign, does not overlap with any other smg mods.
B0atsMcG0ats 19 apr. 2020 la 20:48 
EDIT because I can't: I'm an idiot and didn't read about integration. The rest of my questions stand though.
B0atsMcG0ats 19 apr. 2020 la 20:47 
@NightNinja54
Do these count as Bullpups, or SMGs, for the purposes of skills that affect them? Safe to add mid-campaign? Replaces existing SMG mods?

@Selphenwood
You need a tier-replacer mod, or something that unlocks weapon appearance at higher tier.
Seipherwood 26 dec. 2019 la 13:41 
How do i go back to a previous look? I upgraded to Beam Weapons and now all i have is the Beam SMG, i liked the Mag one =(
NightNinja54  [autor] 13 oct. 2019 la 19:58 
Update:
Attachments have been added to these weapons after a long wait.
Revan519 29 iun. 2019 la 16:35 
what face are you useing on miranda
DustDevil 27 mai 2019 la 18:36 
i wish this mod was actually an alternative to... cannons!

As it is, only Skirmishers can use it :(
NightNinja54  [autor] 20 mai 2019 la 5:52 
Announcement: Wrist-Mounted Energy Swords released -
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1746708084
Valvatorez(Cox Cable = awful ISP 15 apr. 2019 la 21:28 
So l'll have to the update the range tables manually than. I'll cut and paste that and the damage tables when I start a campaign after finishing my current one.
NightNinja54  [autor] 15 apr. 2019 la 19:35 
@Goliath Le Redneck
The original submachine guns are an assault rifle class with 2-4 base damage and +3 mobility.
These submachine guns are a bullpup class with 3-4 base damage and no additional mobility.
NightNinja54  [autor] 15 apr. 2019 la 19:34 
@Valvatorez
I confirmed that that mod will not update the ranges on these weapons.
NightNinja54  [autor] 12 apr. 2019 la 21:38 
R0ADN3CK 19 febr. 2019 la 12:37 
what different between this mod and the LW smg mod?
Valvatorez(Cox Cable = awful ISP 12 ian. 2019 la 3:56 
@NightNinja54:
It changes the bullpups to use the rifle range table instead of the pistol/shotgun. Nothing lore breaking except the teir 1 smg. Though not realistic because it's based on the P90.
NightNinja54  [autor] 11 ian. 2019 la 6:47 
@Valvatorez:
I know the mod that you're referring to, I'll have to check that mod's approach on how it updates the range values.
Valvatorez(Cox Cable = awful ISP 10 ian. 2019 la 3:18 
If I have a mod that boosts the Bullpup range. Well these also have better range?
NightNinja54  [autor] 7 ian. 2019 la 20:41 
@jonnyafrica:
Hi Jonny, thank you. I like the idea of a master chief skirmisher. I believe this mod by advent Avenger will allow you to achieve what you’re looking to do by adding assault rifles to the skirmishers potential weapon choices. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1130992242
jonnyafrica 6 ian. 2019 la 19:57 
Hey Night, nice mod. Could it be possible to develop this further to change the Bullpups to assault rifles? I am trying to make a halo masterchief skirmisher, and want to use the halo weapons. Thanks
NightNinja54  [autor] 5 ian. 2019 la 6:41 
@Korbis:
Thank you!
Wet Dog Squad 4 ian. 2019 la 14:45 
No problem, take your time! I love your cosmetic mods; keep up the good work.
NightNinja54  [autor] 4 ian. 2019 la 8:47 
@Korbis;
I definitely agree with your points about the SMGs, part of my motivation for this mod. I also recognized I had initially overlooked the attachments as well and is something I will be addressing. I can throw in the coil SMGs too while at it. I can’t promise a timeframe for these updates, but they are definitely on my to do list.
Wet Dog Squad 3 ian. 2019 la 23:35 
Oh, and it would also be great if you could carry over the coil SMGs for the plasma tier.
Wet Dog Squad 3 ian. 2019 la 23:34 
This is a great addition. I love the designs of the later-tier SMGs, but I'm not a big fan of their stats (their accuracy falloff and insane +3 mobility seem to throw balance out of the window), so having them replicate bullpups is a welcome change.

My only request would be to see if you can import the weapon attachment models from the base mods since, as it is, stuff like scopes and extended mags don't have a visual affect on the weapons.
yes_commander 1 ian. 2019 la 20:18 
I'd love to see a reskin of the tier 1 smg, essentially the reverse of this mod from what it sounds like.
Birb 31 dec. 2018 la 8:57 
if we have the conventional weapon mod, will the tier 3 smg keep the tier 1 design?
Californiadreaming 29 dec. 2018 la 20:02 
BAM! Subbed! Thanks!
NightNinja54  [autor] 29 dec. 2018 la 19:22 
@GUA
:)

@Californiadreaming:
The bullpups are kept in their current form. It adds new set of weapons that have the stats of the bullpups. Sounds and animations will be different if you use the SMGs as opposed to the bullpups. You are free to equip a character with whichever you prefer, bullpups or SMGs. Gameplay-wise, they do the same thing. Appearance-wise, they look different for cosmetic purposes.
You do not need the laser mod for the laser SMG.
Let me know if this makes sense!

@Arkhangel:
Yep, it uses the appearance of the SMGs with bullpup stats. Thanks!
Arkhangel 29 dec. 2018 la 19:12 
@California: more it makes SMGs count as Bullpups rather than Assault Rifles.
Californiadreaming 29 dec. 2018 la 19:11 
Forgive me if I'm missing something, but am I correct that this mod changes the bullpup's look but not stats? Does it change the sound and animation for the higher tiers? Would I need a laser mod to use the laser sub-pup?
GUA 29 dec. 2018 la 19:06 
Sweet. Going to try them now. thanks for this.