Slay the Spire

Slay the Spire

The Beaked
130 Comments
Bardic Knowledge 4 Apr @ 11:28am 
I keep trying to run this guy, but the Ceremony cards being 2 cost ethereal makes it hard to make use of them. Especially if I draw all three turn one. In my opinion, losing the ethereal and only having one in the starting deck would work just fine, and you could either have it upgrade into costing one less end of line, or have it infinitely upgradeable adding 1 to the ritual every time. But, you're the mod maker, so it's your decision.
Necropanther 21 Mar @ 10:43pm 
Crashes in my game now, but great class if you can get it to work.
loltyrjustice11 10 Mar @ 4:59pm 
twitter
Burgini 1 Oct, 2024 @ 7:01am 
KAKKA!!!
Vaartok 25 Apr, 2024 @ 10:46am 
I never got the hang of this character, but he's great. Had several fun runs, despite my own inability to play as well as some others. Thank you for not using AI nonsense.
Legomac o: 16 Apr, 2024 @ 9:27am 
pretty much everything Opdi has already said, some cards are QUITE over-tuned like awakened form. the relic healing you per card played is pretty nuts, and that's without the flower relic that gives you double the hp per card. or just picking up spinning top with awakened form and bam an infinite card build with one card and a relic. regardless this is one of the most fun modded characters I've ever played.
noghettoblastrs 26 Feb, 2024 @ 1:29pm 
"you should use ai" cringe.
キャンディーアップル 17 Feb, 2024 @ 4:38pm 
Health pool is too freakin low and there are too few defensive cards.
Some enemies can one shot you, no matter how many times you can heal.
Have you playtested your mod?
キャンディーアップル 17 Feb, 2024 @ 4:35pm 
You should really use AI to generate art for your cards, it is SO CONFUSING to use the same art as other cards.
Opdi 17 Aug, 2023 @ 1:37pm 
Really fun, one of my favorite character mods. Starting relic might be a little too strong, and it strongly encourages degenerate/stall tactics which is my biggest biggest criticism of this mod. Being able to consistently heal to full in any hallway fight can trivialize act 1 a bit too easily and it allows me to thoughtlessly take big risks even on high ascension. A cap on healing per fight would probably be a good if boring solution.

Also, awakened form is insanely busted and definitely needs a nerf, finding this card while having the energy to get it out and some decent card draw is almost always enough to guarantee a win in my experience
ChiDragon 10 Jan, 2023 @ 6:14pm 
Mod config does not save the settings relating to costume color and disabling the custom Act 3 boss which is a shame since I like keeping my main game bosses and elites as vanilla as possible.
BigGucciSosa 17 Oct, 2022 @ 12:33pm 
Maybe I'm just bad with this character, or maybe my RNG is bad. But it feels like there are fights that simply outscale you too fast (the 3 cultists in Act 2, the Necromancer in Act 3), and there simply aren't good enough front-loaded damage cards too deal with this fight.

Otherwise, I think this mod is INCREDIBLY fun, and near-flawless. But some fights in this game want your deck to be able to deal 50 damage in the first two turns, and this character is simply not capable of that 99% of the time.
BigGucciSosa 17 Oct, 2022 @ 12:32pm 
Probably my single favorite starter relic on any modded character. It's SO brilliant. It means that, pretty much every single turn, you can make a meaningful decision that has an impact on your overall run. Do you want to try and stall for more healing? Or should you finish the fight now?

I also love the ritual cards - they provide a powerful way to scale while you're stalling. Feels great to have scaling built into your starter deck, so incredible congratulations for how you managed that, even while the mod feels well-balanced.

The mod does have one massive problem, and it's a doozy - some enemies and bosses simply don't wait around for you to scale. If you can't deal 60 damage by turn 2 in the Necromancer Act 3 Elite fight, you will lose. This means that Survival Instinct becomes a mandatory draft. And if you don't draw it turn 2, you're dead.
Dedrax 6 Jul, 2022 @ 1:03pm 
hello a FR version is possible?
死亡寂寞 15 Apr, 2022 @ 7:21am 
有没有中文?
ParanoidPossum 1 Apr, 2022 @ 10:59pm 
pls make them turn into the big ritual beast lol
hwr 4 Jan, 2022 @ 1:14am 
I like this mod, it's very funny. :yukari1:
Bonnie_fivenight 23 Dec, 2021 @ 2:12pm 
twitter
キャンディーアップル 11 Jun, 2021 @ 7:29pm 
The card "Windmill" is clearly overpowered, my deck is filled with windmill + 0 cost skills + tucking feathers, it's an endless stream of pain for the enemies.
キャンディーアップル 11 Jun, 2021 @ 10:49am 
One of the most fun modded character!
vanadi910 22 Dec, 2020 @ 10:58pm 
Hello.:steamhappy:
The Japanese translation of this mod has been improved.
Please download the file from the URL below and update it.
Thank you.
[ https://www.dropbox.com/sh/y3ygn2kbamcso00/AABUaBQ_nwzrO2OyMhiG4GjOa?dl=0 ]
some (momi) 21 Oct, 2020 @ 12:08pm 
I remember this character used to work, was interesting - but now it just causes me to be unable to even load the game, if I have the mod enabled.
Any chance of an update? :3
please disconnect 2 Oct, 2020 @ 6:36am 
is this mod still being updated?
爆更小约 1 May, 2020 @ 7:26pm 
kaka!
WarMonger 6 Apr, 2020 @ 12:19pm 
Something broke for me.
WarMonger 6 Apr, 2020 @ 12:18pm 
Exception in thread "LWJGL Application" java.lang.NullPointerException
at beaked.ui.ModRelicPreview.getRelicTierString(ModRelicPreview.java:53)
at beaked.ui.ModRelicPreview.<init>(ModRelicPreview.java:46)
at beaked.Beaked.addSpecialRelicRadioOptions(Beaked.java:335)
at beaked.Beaked.receivePostInitialize(Beaked.java:282)
at basemod.BaseMod.publishPostInitialize(BaseMod.java:2235)
WarMonger 6 Apr, 2020 @ 12:18pm 
at basemod.patches.com.megacrit.cardcrawl.core.CardCrawlGame.PostInitializeHook.Postfix(PostInitializeHook.java:9)
at com.megacrit.cardcrawl.core.CardCrawlGame.create(CardCrawlGame.java:303)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
旅渚Lastcel 26 Mar, 2020 @ 4:54am 
Thanks :)
Moocowsgomoo  [author] 26 Mar, 2020 @ 12:06am 
I think a lot of mods reveal all of their cards immediately, so that people can easily look through what the mod has to offer without needing to play a bunch of runs first. I kind of want to keep it this way... but I can look into adding a config option to hide cards, for people who want to discover them as they play.
旅渚Lastcel 24 Mar, 2020 @ 9:14pm 
Thank you for the fix about ZHS, but another request: Is it possible for you not to make the cards revealed until they're seen? I feel this point somehow reduces a sense of achievement. :)
vanadi910 24 Mar, 2020 @ 7:43pm 
Thanks!:steamhappy:
Moocowsgomoo  [author] 24 Mar, 2020 @ 11:41am 
Done!
vanadi910 23 Mar, 2020 @ 2:46pm 
Hello.
I'm sorry to work but I have one request.
Requires a corresponding "LANGUAGE" tag.
I hope that your work will be successful.
Moocowsgomoo  [author] 23 Mar, 2020 @ 11:45am 
I'm just trying to figure out some issues with the game's localization code. I'll upload a new version with these updates hopefully tomorrow.
vanadi910 23 Mar, 2020 @ 2:03am 
Hello.
I have fixed the Japanese translation of this mod.
Sorry to trouble you, but please download the file from the following URL and incorporate it.
[ https://www.dropbox.com/sh/c93mdb1u9folpjc/AABYMAhgqlJgls2qa6zFHNGya?dl=0 ]
旅渚Lastcel 22 Mar, 2020 @ 9:52pm 
can't launch with this mod when game language is Simplified Chinese. English is OK
这个mod在游戏语言设成简中的时候没法启动。调成英语即可
Moocowsgomoo  [author] 22 Mar, 2020 @ 8:50am 
@iruleatgames I'll try to put out an update later today with the fix.
iruleatgames 20 Mar, 2020 @ 11:37pm 
@Moocowsgomoo Hey man. Just wanted to let you know if you saw the thread I made 9 days back, and if you were thinking about/working on implementing the fix. I don't want to play the mod and accidentally build ascension, unless you plan to never fix it. Thank you.
vanadi910 18 Mar, 2020 @ 4:52am 
Hello.
Thank you for your consent!
Please download from the following link.
[ https://www.dropbox.com/sh/mppz6pj1k42fav7/AACZIfZ3gf7y5f2IFXM1eziXa?dl=0 ]
I hope this mod will be played by more people!:steamhappy:
Moocowsgomoo  [author] 15 Mar, 2020 @ 9:28pm 
@vanadi910 Hi, sorry for keeping you waiting. Are you able to send over the translation file? I'd be happy to incorporate it into the mod.
vanadi910 8 Mar, 2020 @ 6:48am 
First, please forgive my poor English.
Hello.
I translated this mod into Japanese.
Would you like to incorporate this translation file into your mod?
However, test play could not be performed because it was forced to end.
If you don't mind, incorporate it.
Please consider it.
Impavidus 2 Mar, 2020 @ 5:36am 
Absolutely thrilling to play, felt so unbelievable with about 30 card draw due to a mind boggling amount of inspiration (a little bit of synergy with the secret technique scroll), blood ritual for ritual gain, blood for the gods and brace for anything big and a whole lot of max hp gain with ~150 by the end, oh my lord that was fun, props to this mod!
IX 21 Feb, 2020 @ 7:52am 
Why does this mod flash back as soon as it enters
b2 17 Feb, 2020 @ 8:15pm 
Sorry i don't really save the crash report back then,and I can't really meet the condition for triggering the crash after a few runs.
But I am pretty sure it crash when we obtained "toxic egg" and get an Upgraded "Vigor Burst" as battle reward.
Moocowsgomoo  [author] 17 Feb, 2020 @ 8:53am 
Does anybody have a log of the Vigor Burst crash from after StS 2.0? I'm still unable to replicate it from my own testing, and the old error logs are no longer accurate since the game code updated.
b2 16 Feb, 2020 @ 11:38pm 
Thanks for creating this interesting mod,but after the 2.0 fix update the game will still crush picking up the upgraded "Vigor Burst" card,could there be a new patch the fix this please
oriko_mikuni 7 Feb, 2020 @ 5:32pm 
(cont.)
basemod.patches.com.megacrit.cardcrawl.localization.LocalizedStrings.EditStrings.Postfix(EditStrings.java:9) ~[BaseMod.jar:?]
at com.megacrit.cardcrawl.localization.LocalizedStrings.<init>(LocalizedStrings.java:225) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.create(CardCrawlGame.java:258) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
01:23:09.941 INFO basemod.BaseMod> publishPostInitialize
oriko_mikuni 7 Feb, 2020 @ 5:28pm 
01:23:09.916 ERROR core.CardCrawlGame> Exception caught
com.badlogic.gdx.utils.GdxRuntimeException: File not found: localization\zhs\Beaked-RelicStrings.json (Internal)
at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:136) ~[desktop-1.0.jar:?]
at com.badlogic.gdx.files.FileHandle.length(FileHandle.java:602) ~[desktop-1.0.jar:?]
at com.badlogic.gdx.files.FileHandle.estimateLength(FileHandle.java:233) ~[desktop-1.0.jar:?]
at com.badlogic.gdx.files.FileHandle.readString(FileHandle.java:198) ~[desktop-1.0.jar:?]
at basemod.BaseMod.loadCustomStringsFile(BaseMod.java:793) ~[?:?]
at beaked.Beaked.receiveEditStrings(Beaked.java:722) ~[BeakedTheCultist.jar:?]
at basemod.BaseMod.publishEditStrings(BaseMod.java:2445) ~[?:?]
at
(cont.)
Kaamalauppias 7 Feb, 2020 @ 11:22am 
Hey, I could help with making custom art for the mod if you want, since now it mostly reuses existing art. Here is a quick sketch I made of how it could be improved: https://i.imgur.com/cMv64N8.png (not at all representative of final quality, spent less than 5 minutes on it)

Here are some of my artworks that I have put more effort in for reference: https://i.imgur.com/19ZYZOu.png
lonewolf6339 3 Feb, 2020 @ 8:52pm 
YES! Was so waiting for this to come back! Once again, favorite class mod by far.