Sid Meier's Civilization V

Sid Meier's Civilization V

Units - Throwing Axeman
22 commenti
Prainex 16 giu 2018, ore 9:36 
I think it'd make more sense to start out with access to this unit, as the barbarians have access to no technology, let alone construction. Still, it is a welcome addition, and I love your work.
birdyer 28 giu 2017, ore 14:05 
Huh. I've used these before (playing as Germany) but never thought someone would create a mod to add the ability to produce them. Thanks!
Medic that refuse to Heal 25 mag 2015, ore 17:53 
good idea
Concorde 1 mar 2014, ore 17:16 
these things are extremly trollish againt barb ships :P
Zoey Dawg 26 nov 2013, ore 12:38 
wow i never realy look at them 2 much because there barbs but they do look like mr t
BlouBlou  [autore] 12 ott 2013, ore 16:52 
@Zimmi

They indeed look like mister T hahaha
Zimmy 12 ott 2013, ore 12:19 
Dunno if this has been said but they look like Mr. T xD looks good though ill try it out
BlouBlou  [autore] 1 ott 2013, ore 20:43 
UPDATE V.4

- Adjusted the Axeman "Flavor", So the AI would produced a better balanced mix beetween Axeman and Composite bowman depending on the situation.
BlouBlou  [autore] 23 set 2013, ore 16:32 
@Yush

Hi Yushatak, As said in the description, all the unit mechanic have been taken from a barbarian unique unit, the hand axe, and have been extended to everyone.

So all the models and animation comes from Fireaxis, this weird city attack animation composed of multiple quick axe attack and some barbarian yelling is their doing.

I played an unmodded game where the barbarian hand axe did this while attacking jerusalem, at first i though this was some kind of wardance =)

Anyway Fireaxis will proly adjust this animation file in a near update, this lil anim bug is something they introduced with BNW.

Good day!
UdderlyEvelyn 3 set 2013, ore 14:53 
When you attack a city with one of these, the animation plays 9 times before finishing - could you fix that? xD
ZACWarrior 1 ago 2013, ore 19:07 
Hey, can you make a sniper unit that has a range of 3 and gets an attack bonus from hill. Add it to the archer-gatling gun upgrade tree. Thanks in advance.
BlouBlou  [autore] 28 lug 2013, ore 11:24 
Tigidou!
le.tigidou 28 lug 2013, ore 11:19 
Yep maintenant ca fonctionne parfaitement :)
BlouBlou  [autore] 28 lug 2013, ore 9:12 
@tigidou

Salut Tigidou,

Steam a changer son user Agreement et jai du le re-accepter pour quil unlock l'item dans le workshop. Peut-tu re-essayer?
le.tigidou 28 lug 2013, ore 6:49 
Opps in fact i meant the promotions mod , not the exp.
le.tigidou 27 lug 2013, ore 5:25 
Bonjour Bloublou , tes mods sont les meilleurs! Mais la j'ai un probleme avec barbarians unlimited exp. Ca dit ''error'' et je ne peut pas le telecharger.

Je ne savais pas ou ecrire ce commentaire alors je l'ai ecrit ici :)

Btw i spelt this in french cause i assumed you were. If not , my mistake lol.
BlouBlou  [autore] 24 lug 2013, ore 16:43 
@Osha

as i said, no need to test it yourself to know, just read the description =)
stitch 24 lug 2013, ore 16:22 
Thanks I noticed that Iron Clad and the Start Scout work but I was gonna get gold but I didnt get around to upgrading :(
BlouBlou  [autore] 24 lug 2013, ore 14:39 
@Osha

Hi Osha, thx for your comment =)

But you should read the mod descriptions! it takes time to write those and everything is there in compatibility section. In the mod you mention, only starting scout will work.

You should upgrade to at least civ Gold to use most of my mods and Brave new world if you wanna use them all.

Regards.
stitch 24 lug 2013, ore 14:18 
Can all of your utilitys be used with base Civ 5? I figured the Airships, Ironclads, Scout Start, and Explorer did so Im gonna boot up and find out but great set of mods dude! :D The start scout is best saves you a few turns :D
XamaX 17 lug 2013, ore 22:55 
Do you think you could make a french-spacicfic francisca throwing axe unit? That is what the nation was named for after all...
BlouBlou  [autore] 17 lug 2013, ore 10:41 
UPDATE V.3

-Initial Release