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The mechanic is well done; the cosmetic could be optimized.
I've been to some places where I'm not supposed to go :)
So it is possible to shortcut some parts...
You could put a trigger killing the player when reaching the water because I've been there and I could do nothing but walking forever or quit the game...
In my opinion you should avoid the lights too bright; and texturing walls with toolblack; it is confusing and not very realistic.
Very good job for a first Hammer.
I had a lot of fun playing your map; thank you boss
Best wishes jandlml
cheers <3