Serious Sam Classics: Revolution

Serious Sam Classics: Revolution

Legend of the Beast
39 Comments
Eons Of Idiocy 9 Aug, 2024 @ 9:18pm 
HOW DO YOU FIX THE NOCLIPPING ANYHOW BECAUSE IVE TRIED THE CHEAT COMMANDS TO TRY AND RESET IT IT WONT WORK LOL
JesterOfDestiny 23 Jun, 2024 @ 9:41pm 
Is that really what those DLC levels were like? Because this is awful. Not the remake itself, that is extremely well made, but there's no way that fight design came from an official Croteam map.
kirill 228 7 Sep, 2021 @ 10:01am 
А там босс хнум ли там босса нету?
Johny-sam 14 Oct, 2020 @ 10:37pm 
На втором уровне немного темновато. Небо другое стоило бы сделать
Mike Uchiha 21 Jul, 2020 @ 1:30pm 
noclipping mode and remove all palms from 3 levels scorpions dont hit me enemies stuck you miss a water secret
Neon Henchman 13 Apr, 2020 @ 1:55pm 
There's an issue when I enter the third level, where I somehow have the noclip effect, not sure if verifying the integrity of game files helped in that. Also, the Kamikazes in the fourth courtyard of level 3 die from fall damage. Then, again in the third level, I would sometime open the doors to the next courtyard, but not go in to kill the Beheadeds, only to have the door close on me and then never open again, I got stuck.

Overall though, I think it's mostly faithful to the original DLC, I do remember it being annoying, throwing enemies you don't have the artillery for or spawning Zumb'uls in your face with no time to react to their attacks.
CyberMerc 10 Jan, 2020 @ 2:45pm 
А кто в роли хнума выступает?
King of Kings 30 Aug, 2019 @ 1:53pm 
sharkcat, обнови мод пожалуйста.
Sandrious 3 Mar, 2019 @ 4:39am 
Otherwise it's fun and amazingly good addition. You should talk to the RevDevs in order to add those levels in the official map rooster. :)
Sandrious 3 Mar, 2019 @ 4:38am 
Great job. I was amazed by the accuracy of this recreation. Yet - it needs more polishing.

- On the second level, in the second yeard - the column ornametns otside the temple, are black - they are lacking light interaction. Fix it.

- The red/orange light on the second level is little too much for me, but that's personal opinion. I see some people are happy with the light as it is.

- On the third level you should check the logical conditions, which are activating and deactivating the door to the next yard. For example: I locked myself in the yard with the giant sphinx, after the door to the next yard opened and closed in mid battle. After this the door controller seems to be disabled and the door refused to reopen, which forced me to replay the level.

- And that noclipping mode... You have to find what causes it and fix it. :)

- Why I can't see those levels in cooperative? Are they only SP?
vaa4444 2 Mar, 2019 @ 7:39am 
I get noclip on the The Grand Obelisk too.
Kamz 1 Mar, 2019 @ 5:31am 
:DesertPyramid: Very nice man :DesertPyramid:
GrechHerald 17 Feb, 2019 @ 8:17am 
very accurate recreation, found it to be very enjoyable
though I did find a bug where the boss battle music reset every time you stepped through the drop thing, if you get what I'm saying (the hole in which you make it down to the throne room)
overall though, a highly enjoyable map pack(?) which I would play all over again
Spy's Cr3ed 14 Feb, 2019 @ 2:29pm 
Heeeyyyaaa doood, can you please port this into SSC: TFE not SSRev?
sharkcat  [author] 14 Feb, 2019 @ 8:24am 
Fixed return teleport marker on the first level.
TrainsPower 13 Feb, 2019 @ 5:33am 
I get noclip like [EH] Talon on the The Grand Obelisk, but only after finishing previous level
Talon 3 Feb, 2019 @ 10:04am 
Thank you. :D
sharkcat  [author] 3 Feb, 2019 @ 9:47am 
Ok I'll see.
Talon 3 Feb, 2019 @ 9:44am 
Also, if that can't be fixed then can at least see if you can move the return teleport in one of the first level's secrets to be further back from the initial teleport? If that made any sense to you. I had an issue of returning to that secret room with the armor and spiked crusher where I'd get teleported back into that room in a loop because of momentum pushing me into the secret teleporter.
sharkcat  [author] 3 Feb, 2019 @ 9:08am 
I'll check this out.
Talon 3 Feb, 2019 @ 8:21am 
Unsure how this happened but I was in noclip on the final map. I didn't enable cheats at all during that entire campaign. That was a weird experience and slightly annoying as I couldn't complete the map due to the triggers not... well... triggering.
SeriousVovan 30 Jan, 2019 @ 5:41am 
Интересно, а кто тут боссом выступает?
King of Kings 27 Jan, 2019 @ 9:12pm 
Почему на карте день, а эмбиент ночной играет, чё за баг?
✦✩★LukegaX★✩✦ 17 Jan, 2019 @ 7:30am 
I subscribed but I can't find this campaign :2018saliengoo1:
Aureate Eternal 7 Jan, 2019 @ 10:43pm 
It appears more difficult to get out of the pool of water with secret health in Holy Spirits than it has been for all the built-in maps of Revolution as the ledges seem to be a little too tall.
Knivesron 7 Jan, 2019 @ 10:01pm 
me and my partner can help with beta testing mp coop spawns and balance if you want. we will be happy to.
spacken666 6 Jan, 2019 @ 1:31pm 
"You're hired."
Mike Uchiha 5 Jan, 2019 @ 6:52am 
map not see in multiplayer mode
Mech 4 Jan, 2019 @ 2:12pm 
Looks nice.
Rakanishu 4 Jan, 2019 @ 12:10pm 
Looks well done!
Knivesron 3 Jan, 2019 @ 6:23pm 
i subscribed but cant seem to see the map in the list. :( looks really cool. cant say ive playde sshd cause i prefer this version. hope i can one day play your map
Kyle07 3 Jan, 2019 @ 1:39pm 
Nice to see this in classic :D
sharkcat  [author] 3 Jan, 2019 @ 1:47am 
Fixed pyramid tomb gates.
sharkcat  [author] 3 Jan, 2019 @ 1:25am 
Fixed bullseye secret.
Saint Guy 3 Jan, 2019 @ 1:15am 
nice dude you work fast.
I can tell you put alot of work into this. It's visually one of the best Serious Sam Classic maps I have ever seen.
sharkcat  [author] 3 Jan, 2019 @ 1:10am 
Fixed telefrag bug.
Saint Guy 3 Jan, 2019 @ 1:06am 
Secret spawns will kill you.
In the first map the shotgun spawn can telefrag you.

In the second map, shooting the bullseye and spawning the shotgun shells can also telefrag you. Shooting the bullseye is repeatable as well.
The door guarded by the reptiloid, rocketeers and kamikazies would not open. this is the area containing the building with the rocket launcher and double barrel shotgun, to be more specific.
Gorgeous looking map btw the lighting is fantastic.

This is all that I have run across so far but if there are any other instances like this you should double check.
sharkcat  [author] 2 Jan, 2019 @ 5:27am 
Thx!
erc493 2 Jan, 2019 @ 4:45am 
wow really well done remake maps thank you so much!