Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
文法、Google 翻訳の問題についてお詫び申し上げます。
the final boss gets a 22x7 attack.
No.
Bad mod maker.
Stop it.
Come to think of it, I can list a few problems I have with each modded boss.
General:
1. How does the "frantic" status effect work? Is it like the corrupted heart's invincibility?
Baby Plum:
1. I have to pick an option before the fight even starts. How does each option effect the boss fight itself?
Monstro:
1. I have no idea what the debuff Monstro inflicts on me at the end of turn 1 does. From what I can tell, it gives Monstro regeneration and reduces my damage output by a lot.
2. The amount of damage Monstro inflicts each turn changes rapidly every second. There is an enemy which changes its intents, but that's triggered by the player's attacks.
I'd like some answers, please.
Compatible with mod "spire with Friends"
gift box,no more crash, have fun : )