Space Engineers

Space Engineers

Animated-Gyroscopes
67 Comments
Kron1K 30 Jul, 2024 @ 4:57pm 
They also seem to desync and float behind ships in multiplayer
Kron1K 30 Jul, 2024 @ 4:54pm 
they seem to constantly rotate, not based on ship movement as stated in a previous comment
MachoNatchoMan 5 Mar, 2024 @ 5:01pm 
industrial overhaul version anyone? huehue ^^ would love this
xTRACKERx 4 Oct, 2022 @ 3:45am 
great mod. i love those visual enhancements. <3
Chaos_02 30 Mar, 2022 @ 12:37pm 
hey I'm having a problem with this mod on my dedicated server. I have redownloaded mods twice now but this throws an error on load:

Fatal error compiling Steam:1614899735.sbm - Animated-Gyroscopes. This item is likely not a mod and should be removed from the mod list.
2022-03-30 21:28:22.303 - Thread: 23 -> Exception occurred: System.AggregateException: One or more errors occurred. ---> System.ArgumentNullException: Value cannot be null.
Parameter name: text
at Microsoft.CodeAnalysis.Text.SourceText.From(String text, Encoding encoding, SourceHashAlgorithm checksumAlgorithm)
at VRage.Scripting.MyScriptCompiler.<>c__DisplayClass46_0.<CreateCompilation>b__0(Script s)
at System.Linq.Enumerable.<>c__DisplayClass7_0`3.<CombineSelectors>b__0(TSource x)
at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
at System.Linq.Enumerable.<CastIterator>d__97`1.MoveNext()
at Microsoft.CodeAnalysis.CSharp.CSharpCompilation.AddSyntaxTrees(IEnumerable`1 trees)
Qarannia 13 Dec, 2021 @ 1:30am 
@nukeguard Could I ask your permission to utilize the space magic in this mod's script in some of my own blocks please? Full credit will be given for use of the script.
MTGraves 11 May, 2021 @ 10:30am 
You wouldn't happen to have a script like that handy? lol I just want the dish part of my comms dish to rotate.
nukeguard  [author] 11 May, 2021 @ 9:14am 
you need a script that rotates them, if you're referring to this mod, they now rotate based on ship movement and not just constantly rotate
MTGraves 10 May, 2021 @ 10:36pm 
How do you get the subparts to rotate? Ive tried on my own custom blocks with no luck and I cant seem to get a straight answer out of the keen discord.
Stratotanker 6 Feb, 2021 @ 6:06pm 
Ok, I'll take your word for it and give it a go.. I may puke a few times flying about the inside of my ship as it does spins and rolls while I keep myself aligned with said gyro watching it...lol
nukeguard  [author] 6 Feb, 2021 @ 4:48pm 
the animated image is wrong, it actually moves with the ship now, however the second rotation is hidden inside the sphere
Stratotanker 5 Feb, 2021 @ 5:06pm 
Ok.. I have to draw line here.. no three degrees of rotation... no gyro... I LOVE 99.9% of what you do.. but not this.. it SHOULD move like a gyro can actually move or nothing at all.. I'm sorry. PLEASE don't think I'm hating or throwing shade.. I simply want you to achieve the glory of that three degree rotation.. I know you can if you put your mind to it! :) It will require a different model to be sure as I'm guessing this basic design from KEEN will not support such movements.
nukeguard  [author] 10 Jul, 2020 @ 9:44am 
I'll get this one fixed too, just fixed the replace vanilla version, if you are using animated antennas with this mod there is a conflict with variable names, antenna author didn't change variable names from borrowing animated gyro script so they conflict.
Gravemind1 9 Feb, 2020 @ 9:44pm 
Appears to not be working.
Rusted Droid 23 Jun, 2019 @ 12:29pm 
SE Geme is known for animated model subparts be off the actual model. Most noticed on keen Turbines on MP server.
nukeguard  [author] 20 Mar, 2019 @ 10:45am 
no not normal, subparts should stay in place with the block, the subparts are attached via game engine. Are you playing on a server?
PraetorianTG 20 Mar, 2019 @ 10:00am 
Is it normal that the gyro flies behind the ship? :D ( no speed mods involved)
Jebediah Clang 31 Jan, 2019 @ 7:56am 
To all people that cry: "Why isn't this by default!??"
Game performance, small number of really good devs inside KSH = fixing/creating important stuff first.
Why do people STILL don't understand this?
Nicko 31 Jan, 2019 @ 7:01am 
Does that just... rotate forever? Or does it move when it is used (ship is rotated)
Tachanka 24 Jan, 2019 @ 10:59am 
@Dark Angel
1. They don't rely on modders, this is pretty much just aesthetic, I like it, but not necessary to gameplay
2. They made the platform, I feel they need SOME credit
HF.SEVEN 17 Jan, 2019 @ 3:27pm 
oh hell yeah
Dark Angel 11 Jan, 2019 @ 3:21am 
devs should of did this from the beginning the devs should be paying you for this adding this for free is wrong they rely on modders but dont pay you
MattPlaysSimulations 10 Jan, 2019 @ 11:31am 
SPAM THEM TO MAKE THIS VANILLA!
Izan TM 10 Jan, 2019 @ 10:38am 
it would be awesome if you could make them move according to the direction that the ship is rotating in, i think it can't be done with current mod options, but it would be cool
Frisby 10 Jan, 2019 @ 9:35am 
Nice job!
Saturn Minds 10 Jan, 2019 @ 6:59am 
for optimization
Dots 10 Jan, 2019 @ 4:07am 
why isn't this mod in game by default?
nukeguard  [author] 8 Jan, 2019 @ 4:33pm 
there is the enclosed one too, that operates like gyros should operate. I would like to get this to only move when ship is operated eventually.
tumanvadim 8 Jan, 2019 @ 4:10pm 
It looks very nice, but it is very far from what a real gyroscope look like. I think in reality it would be better to keep it in a static case. And it rotates much faster on a dynamic suspension. To bring him closer to reality, it is enough to add for him a specific whistling sound.
Sinner_D 8 Jan, 2019 @ 2:55pm 
are these just autospinning, or do they rotate in sequence with ship input?
coolfarmer 8 Jan, 2019 @ 1:10pm 
@Morpheus, tell us which when you find it ;)
Molten Carnage 8 Jan, 2019 @ 9:12am 
It's not this mod alone that's causing the fps drop, by itself there's no FPS drop. Fantastic, now I have to go through every mod (about 112 in total) to findout which one is causing the conflict. :steamfacepalm:
Molten Carnage 8 Jan, 2019 @ 9:08am 
@nukeguard I wanted this to work, believe me. Unfortunately, I see a 60 fps drop when I use this mod. Literally, it drops from 120 fps to about 58 fps. I don't know yet if it's just this mod, or if it's this mod plus another conflicting. I will check in a bit.
SMooreAce 8 Jan, 2019 @ 8:59am 
Thats better than stationary, but nothing for realistic
123motasem123 8 Jan, 2019 @ 4:40am 
that is cool i wish it would rotate on is x axes like a real Gyroscope
Darian Stephens 7 Jan, 2019 @ 8:27pm 
They said there was no measurable impact with 200+ Gyros on one ship, so I doubt you'll have issues.
Molten Carnage 7 Jan, 2019 @ 8:07pm 
@nukeguard is there any performance hit when these gyros are used? Especially for large builds that need many gyros? Perhaps I could edit the torque output so that a ship would only need 1 gyro like you would expect in something a little more based in practicallity and reality?
Dynamite Dinosaur 7 Jan, 2019 @ 12:35pm 
W o a h
Darian Stephens 7 Jan, 2019 @ 11:29am 
It's just visual rotation, no functional differences from vanilla.
tripodalt 7 Jan, 2019 @ 9:22am 
is this gyro rotate a single axis or follow planet gravity?
Lord_Anubis 7 Jan, 2019 @ 2:16am 
KEEEEEEEN!!!! NOW ITS YOUR TURN! Why are Modders Better than YOU?
Hastling 6 Jan, 2019 @ 10:50pm 
First thing I thought of when I saw this mod, https://youtu.be/PGNiXGX2nLU , needs to always be playing when the Gyros are powered.

But for real, great job! :cozyspaceengineersc:
Mr.Monk 6 Jan, 2019 @ 7:27pm 
you should do this for the Jump drive when jumping the middle bit should spin up
Willoω 6 Jan, 2019 @ 7:04pm 
so... spinny....
MrEvan312 6 Jan, 2019 @ 6:01pm 
This like when you go to the laundry place and just sit there across from the machine watching as it tumbles... quite hypnotic.
Jace ∅ Ethaniel 6 Jan, 2019 @ 4:25pm 
@Xelthia, there doesn't have to be a point. It is a mod to make something look more interesting and has no other effects. There are a lot of mods that are purely for Aesthetic.
parkasever 6 Jan, 2019 @ 4:14pm 
I have a problem with this mod. I can't stop staring at it :)
nukeguard  [author] 6 Jan, 2019 @ 3:49pm 
I did not notice an impact with 200+ on a large ship of mine
Molten Carnage 6 Jan, 2019 @ 1:28pm 
@nukeguard Yeah I saw AutoMCD's animated landing gear. A good first try but the model looks like it operates via magic rather than machanical components responsible for the moving parts.
titanius anglesmith 6 Jan, 2019 @ 10:40am 
cool but i dont get the point ?