Stellaris

Stellaris

[OBSOLETE]Life Engineering 2.2
42 Comments
NomaticBlaze 6 Apr, 2019 @ 9:28pm 
I never lost hope, yayyy!!
That One Strange Fellow  [author] 28 Mar, 2019 @ 6:25pm 
Okay, so I've looked into the Machine empires issue a bit more and have decided not to change anything. The rationale behind this is simple: Servitors and assimilators can research both of the needed techs. Make sense why exterminators wouldn't and a generic machine empire wouldn't have an imperative to make biological life.
That One Strange Fellow  [author] 27 Mar, 2019 @ 5:10am 
"Active" Yeah, maybe at communicating with people but not so speedy at updating.
VirtualboyX 26 Mar, 2019 @ 8:19pm 
Wow, it's been a while since I have seen such an active author, I just wanted to congratulate you for your hard work. I wish you the best.
Kencko 24 Mar, 2019 @ 11:10am 
Thank you time to start a dead galaxy run =]
That One Strange Fellow  [author] 16 Mar, 2019 @ 4:12pm 
I still haven't fixed the issue with machine empires. I need to look into it.
Local Dent 16 Mar, 2019 @ 2:21pm 
Okay I might just be thick, but can machine empires use this at all? Every time I play them they don't really get gene technologies available.
Cesilfei 6 Mar, 2019 @ 2:47pm 
@That One Communist Fellow
Oh, I actually found the last thing I needed to research recently, sorry about that. ^^'
That One Strange Fellow  [author] 6 Mar, 2019 @ 2:18pm 
@TomKazansky, I've looked into the files and there is nothing in there that would screw up the observation posts. Are you sure it isn't G&G?
@Cesilfei, are you robotic? If so, then there is a possibility I messed up something that I will need to fix... If not, then have you researched the life engineering techs? More importantly, are you a devouring swarm or fanatic purifiers?
Cesilfei 4 Mar, 2019 @ 4:13pm 
For some reason my species is disallowed from participating and I haven't found anything that really changes that, how do I fix this?
TomKazansky 4 Feb, 2019 @ 8:06pm 
Ok. When I finish constructing observation post on primitive planet , Observation post not activate all mission buttons [G&G mod + Life 2.2 Mod] but only activate record mission buttons [add Unity and Society] [Life 2.2 Mod].
That One Strange Fellow  [author] 4 Feb, 2019 @ 1:57pm 
Hmm... Unusual. I don't use Gods & Guardians anymore since it had too many incompatibilities with other mods. Can you please describe the crash?
TomKazansky 4 Feb, 2019 @ 2:22am 
Um.. This mod crash with God's & Guardians mod.. How could I treat it?? Is there any compatibility mod??
Zanyth 3 Feb, 2019 @ 9:58am 
Yeah, turns out I just had some really bad luck, as I hadn't found any pre-sapients till just a minute ago. Guess what showed up in the list immediately after researching Epigenetic Triggers, lol.
That One Strange Fellow  [author] 3 Feb, 2019 @ 9:33am 
Looking into the technology file again, you need to have Epigenetic Triggers and Gene Tailoring to create pre-sentients (nothing special for Society Engineering, just the previous tech). Life Engineering itself has some sort of controller for "ethic_rebuild_installed". An ascension perk called "ap_life_creators" would be needed in that case. I don't know what that means, but do you have any mod like that?
Zanyth 3 Feb, 2019 @ 9:13am 
I'm not sure if it's just a result of a mod conflict or not, but for some reason I haven't seen either technology for creating primitives appear at all since the last update. What's required for them to appear now? I'm hoping that if it IS a conflict, knowing what they require might help me track down the issue.
That One Strange Fellow  [author] 30 Jan, 2019 @ 6:47pm 
Of course I will make it work for 2.2.4 after it is released. I use this mod too and I want to share it with others who miss engineering life.
Hetunm 29 Jan, 2019 @ 8:37pm 
thanks for your reply,i can't ask more as knowing make mod is not easy,but i really hope this mod will support the 2.2.4 after it official release
GoblinEngineer 29 Jan, 2019 @ 4:02pm 
I can understand and respect that, and I do appreciate you resurrecting what parts of the mod you did.
As far as 2.2.4, from my understanding it's mostly QOL and perfomance updates, but I don't know all of the actual changes
That One Strange Fellow  [author] 29 Jan, 2019 @ 3:37pm 
I don't have plans to increase the scope of the mod. I only really use the features currently in this update and wanted to share it with others so they can use it if they want. It is similar in that respect to all my other mods.
@Hetunm, I don't know what is changed in 2.2.4 so I can't predict its compatibility.
GoblinEngineer 29 Jan, 2019 @ 3:18pm 
So I understand the current limitations of the mod, my only question is if you yo uhave any intention of ever converting the portion of the Life Engineering Facility portion, where you could simply engineer a new species on a planet you already colonized and go through those projects. If not I understand, I'm just wondering.
Hetunm 29 Jan, 2019 @ 7:57am 
it seems not work on 2.2.4 test version
Hetunm 29 Jan, 2019 @ 5:50am 
thanks for this mod, it`s time to be fallen empire now
That One Strange Fellow  [author] 28 Jan, 2019 @ 6:58pm 
Yes, pacifists can use this. I have just published a fix for not being able to create pre-sapients and added two genetic tech requirements to the Life Engineering tech.
Mack Daddy 28 Jan, 2019 @ 6:58pm 
nvm
Mack Daddy 28 Jan, 2019 @ 6:56pm 
so pacifist species can't use this at all?
CMDR Emotions 28 Jan, 2019 @ 1:54pm 
Also it seems that engineering pre-sapients doesn't work. The project appears, complete the research, event menu to pick the group, final event saying the pre-sapients are there and should be uplifted asap. Probably related to not having gene modding.
CMDR Emotions 28 Jan, 2019 @ 1:21pm 
Found a bug, since you ported it, I hope you can fix it. Life Engineering (the pre-sapient gen tech) can show up before you even have gene modding researched. The +1 mod point would be nice and all if I could even get gene moding by 2065.
Xherdos 28 Jan, 2019 @ 11:29am 
but when i use my science ship i ONLY can create the Stone Age Primitives and not the pre - sapients (basicly no society)
키으기 26 Jan, 2019 @ 6:15am 
Thank you I'll use it well
That One Strange Fellow  [author] 20 Jan, 2019 @ 1:17pm 
No, pre-sapients can be created. Just nothing other than Stone Age Primitives for the primitives.
Xherdos 20 Jan, 2019 @ 9:18am 
... so that means no pre sapients? that shit
That One Strange Fellow  [author] 13 Jan, 2019 @ 7:34am 
Only Stone Age primitives are capable of being created. I didn't really care to make any modifications beyond the bare minimum. You can always wait for Stone Age primitives to advance to the Industrial Age.
Pinenuts 13 Jan, 2019 @ 4:34am 
So other civilizations like Industrial age species are not able to be created yet?
That One Strange Fellow  [author] 12 Jan, 2019 @ 3:51pm 
Have you set the policy to allow life engineering?
efrank 12 Jan, 2019 @ 2:47pm 
I must be doing something wrong. After I research the appropriate technologies, I put my science ship over a habitable world that I've surveyed and is in my territory, but nothing happens. Please help!
Skill Less 12 Jan, 2019 @ 3:07am 
Glad to see someone who has taken over. Thank you :)
The Erubian Warlord 9 Jan, 2019 @ 11:43pm 
but D.A. bots can L.en.?
That One Strange Fellow  [author] 9 Jan, 2019 @ 1:26pm 
Yes. However, Raging Swarms, Fanatical Purifiers, and Exterminators are unable to Life Engineer for obvious reasons.
jalang 9 Jan, 2019 @ 2:27am 
Hi, the policies claim that Life Engineering is not allowed. I must research it first and after that new policy option appears?
That One Strange Fellow  [author] 8 Jan, 2019 @ 6:42pm 
It is pretty much all I used as well. I never really cared for the other features.
Depraved Arachnophile 8 Jan, 2019 @ 6:32pm 
FINALLY; the creation of primitives was all i used the mod for, and I missed it SO MUCH! Thank you!