Monaco
Bloc Raid
15 Comments
pocico 21 Sep, 2014 @ 12:17am 
I love this map; please make more like this! I think tranq's are fine, and so are the many gendarme. Some people certainly may not like it, but there are other maps for them. I'd like to see more from you one day.
chief chili trackpad gamer (he/h 7 Aug, 2013 @ 3:42pm 
I love this map so much.
Psych 6 Aug, 2013 @ 5:03pm 
it said I had zero coins remaining on each floor. Maybe I'm missing a secret floor.
LoLo  [author] 6 Aug, 2013 @ 6:36am 
Thanks for feed back agin, level updated.
-Now only 1 sweeping laser is at the rooftop access ladder
-Wardens office static search camera is placed differently, as it disallowed any hiding in warden's office previously
-Changed some proper-loot spawns

Psych I don't really know about the 1 coin remaining, didn't you miss any coins at all by accident? (Eg. 1 coin on the 1st floor balcony)

Also I'm going on a holiday day after tomorrow so I am not going to update the level for around 2 weeks.
Psych 5 Aug, 2013 @ 10:39pm 
I've beat it twice solo now, and so far each time I beat it it says I have 1 coin remaining even though I cleared out all the floors.

Also that pair of sweeping lasers by the rooftop access is just too much. It's really tough to dodge (esspecially since there's nowhere to hide around there to wait) and it's possible to get tranqed by tripping one laser and then getting tranqed by the second laser while I'm trying to escape in the stairwell and being easy pickings for the approaching gendermes, a bush or a vent would be really appreciated there.
LoLo  [author] 3 Aug, 2013 @ 3:08pm 
-Rewired electronics, replaced some tranquilizers, improved an AI path and since the map is long and difficult and from feedback, I put the helicopter back at the roof.
LoLo  [author] 3 Aug, 2013 @ 2:57pm 
Again thanks for feedback, the helicopter was supposed to be there (whoops..) and I am rewiring some electronics to make some aspects of the floor more forgiving,
Psych 3 Aug, 2013 @ 2:45pm 
looks like I was mistaken it's the second floor that has the problem I mentioned with the lasers, I was just confused since that's what we'd call the third floor over here in America.

I think the real problem with the laser traps is the trifecta of tranquilzers, alarms, and a whole floor packed with agents and gendermes being unable to move or use items with all those tough enemies on the alert is pretty much a death sentance.

Also after finally beating this level it's kind of a gut punch to get to the final floor and see a helipad with no helicoptor.
LoLo  [author] 3 Aug, 2013 @ 9:43am 
Thanks for feedback, I had difficulty deciding on how hard the level should really be (hard, but doable) so I'll tune it accordingly/
Psych 3 Aug, 2013 @ 9:27am 
on the third floor I think I found 2 lasers that don't set anything off, one in the lower right hand corner the other is one of those rotating lasers around the middle of the map.
Psych 3 Aug, 2013 @ 8:54am 
There's a lot of stuff to like here. But those laser traps are too punitive. There are multiple locations where tripping a single laser resulted in a combination of turret fire and tranquilizer darts that killed me even at full health. That sort of thing might make sense for a shorter level but with all these floors to get through it just feels mean.
LoLo  [author] 2 Aug, 2013 @ 5:15pm 
Thank you, it's fixed now (what an obvious thing to overlook :o)
MonkeyPocket 2 Aug, 2013 @ 4:47pm 
Awesome level indeed, those 3-men patrols sure are a bitch. Just one thing: on Ground Floor, at the Hallway area, there is a Security Camera that won't set off an alarm or a turret when it detects you.
LoLo  [author] 1 Aug, 2013 @ 3:40pm 
Well thank you very much! I spent quite a bit of time on the level, and I appreciate the comment (From an official level designer :o). Also, is the level not public? For me it says that it is public.
AndyN.  [developer] 1 Aug, 2013 @ 1:36pm 
This is a fantastic level! So rich and full of density. The theme is strong and the mechanics are varied. FEATURED!