Stellaris

Stellaris

Gods and Guardians (2.2.*)
141 kommentarer
Raccattack 23. apr. 2023 kl. 14:16 
Will the mod be updated to fix the utter disaster paradox made of the prim system
Hazardous 21. jan. 2021 kl. 8:31 
Its fully updated, the author just uploads the new version seperately
Magic Cat o((>ω< ))o 21. jan. 2021 kl. 6:04 
Any Idea if this still works?
Legacy 19. maj 2020 kl. 10:37 
update for 2.7?
AlphaAsh  [ophavsmand] 10. juni 2019 kl. 7:44 
Ranger Dimitri 10. juni 2019 kl. 7:35 
Alright then, I just enjoy your mod for whenever I do find primitives that if they have a planet I would like, that I don't have to resort to wars or the like to accept it as part of my empire.
AlphaAsh  [ophavsmand] 10. juni 2019 kl. 7:31 
And tested. So, wait.
Ranger Dimitri 10. juni 2019 kl. 7:29 
In other words, IT NEEDS TO BE FIXED!!!
onemorecup 10. juni 2019 kl. 7:11 
For anyone curious, for me "UI changes" manifested in missing buttons - so you cant interact with primitives at all, after you've built the station.
lastofthelight 8. juni 2019 kl. 18:11 
Still the best mod ever. Goa'uld 4 life.
InterHobo 7. juni 2019 kl. 21:21 
Thanks for the reply!
AlphaAsh  [ophavsmand] 7. juni 2019 kl. 0:18 
There may be related UI changes in 2.3. If there are, you're definitely looking at a risl of CTD. Code wise, the mod should be fine. Test it, but make sure you've got the save backed up if it's valuable to you.
InterHobo 6. juni 2019 kl. 20:07 
Not what I asked. It is not a given that a 2.2 mod will inevitably impact a 2.3 game.
烽燧煜明 6. juni 2019 kl. 19:52 
Waiting for 2.3.*
InterHobo 6. juni 2019 kl. 19:44 
@AlphaAsh hello clever human! Is there any chance that this mod might bork up a 2.3 game? I want to continue using it if possible, it is excellent work.
Angelic Burrito 6. juni 2019 kl. 5:32 
I was starting to think I was crazy or had a different borked version of the mod.
Eh, I can relate. Switch computers after working then notice a bit of code missing. Turns out I forgot to push a couple changes before leaving. Little different, I guess haha.

And ofc the difference in output between normal/independent missions is a nonissue. I don't mean to tell anyone how to make their mods, and I only mentioned it because of my confusion...
AlphaAsh  [ophavsmand] 6. juni 2019 kl. 4:30 
I suspect in the rush to get v2.2 out, I didn't finish a code review that was needed. Or I just got fed up with the whinging over the ethical restrictions and tore them out. Or both.
AlphaAsh  [ophavsmand] 6. juni 2019 kl. 4:27 
Interesting. I'm now taking a look at the code and yep, where the hell are the ethical restrictions? So I stand corrected. It's a dev build that's been live, and you're quite correct that means there's a disparity. Consider me eating humble-pie and I'll look into it.
Angelic Burrito 6. juni 2019 kl. 3:28 
Er.. emphasis on apparent. I had another comment that explained more, but I deleted it after I saw you deleted your first comment.
The apparent disparity comes from " Cannot be used by:fanatic spiritualists... ", but fanatic spiritualists, etc can use it--without having to toggle independent missions.
Also in your quoted excerpt, "If you want to have these missions with fewer ethical restrictions ...", but there are no ethical restrictions; any ethos can do any mission--independent or not.
AlphaAsh  [ophavsmand] 6. juni 2019 kl. 3:16 
"If you want to have these missions with fewer ethical restrictions, there is an empire edict that can be toggled between Independent Observation Missions and Restricted Observation Missions. Note that some costs and output of missions are changed when you use this." <- Which is exactly how the mod functions.
AlphaAsh  [ophavsmand] 6. juni 2019 kl. 3:14 
What disparity?
Angelic Burrito 6. juni 2019 kl. 2:56 
Sorry, I was genuinely confused by the apparent disparity between your description and the mod's function.
AlphaAsh  [ophavsmand] 6. juni 2019 kl. 2:41 
Ethos restricted mission = upkeep/output type A. Non-restricted mission = upkeep/output type B. Whether you feel that upkeep/output between types is inconsistent, is an opinion. The difference is the difference defined by the mod author.
Angelic Burrito 6. juni 2019 kl. 2:17 
I like the mod, but...
There isn't any check for ethos for either mission. Check the "alphamod_missions.txt" file and look at your potential={...} and valid={...} blocks.
The output from "We are guardians" vs it's 'no ethos' variant is inconsistent; one produces 0.25 influence + 10 society, the other gives 10 unity + 8 society. I don't understand this. The same can be said for the upkeeps.
sinsforeal 5. juni 2019 kl. 13:50 
2.3 pls
Ashaii 4. juni 2019 kl. 11:28 
oh, nevermind. i somehow completely missed that lol. thanks, and keep up the great work :)
AlphaAsh  [ophavsmand] 4. juni 2019 kl. 4:46 
Use the Independent Observation Missions edict. Explained in the blurb above.
Ashaii 4. juni 2019 kl. 3:53 
Is there any chance you could remove the restriction on fanatic spiritualists/xenophiles/etc? or make it optional at least? I wanted my fanatic spiritualist imperial cult to come down to the primitives and make them serve and worship them as the star-spawn prophets of the Elder Gods, but looks like that's not happening :(
AlphaAsh  [ophavsmand] 3. juni 2019 kl. 1:35 
State of Lies was a subset of features of AlphaMod, which is due for release on Wednesday.
Ambulatory Cortex 2. juni 2019 kl. 15:53 
In that case, please consider passing the torch to someone else. I'd be happy to put the thing back up, myself.
lastofthelight 29. maj 2019 kl. 22:49 
Still my favorite mod by far. Best mod for Stellaris.
Silver Eye Wolf 27. maj 2019 kl. 10:20 
i dont know why people did this to you. But is a big loss for State of Lies will be missed. Dont know how to play now without it. Hope this will resolve soon and we can onc again enjoy your mod. Keep it up. Dont let them win! Cheers!
AlphaAsh  [ophavsmand] 27. maj 2019 kl. 9:06 
Cheers.
Brick 27. maj 2019 kl. 9:06 
i can understand that. Regardless i will keep an eye out for your work for the mods they are a lot of fun.:2016roasted::lunar2019piginablanket:
AlphaAsh  [ophavsmand] 27. maj 2019 kl. 9:03 
I'm sorry that it's affected your enjoyment of the game. I'm not happy about it but unfortunately it was a quick way to protect myself from harassment, as Steam was unresponsive.
Brick 27. maj 2019 kl. 9:00 
You kidding me? that mod added an actual flavoring to any empire. That sucks man well thanks for the quick responds and heads up.
AlphaAsh  [ophavsmand] 27. maj 2019 kl. 8:58 
Due to harassment, I've decided to discontinue the mod State of Lies and deleted it from the workshop.
Brick 27. maj 2019 kl. 8:54 
Ey wild question didnt you also like have a mod called "State of Lies" what happned to that can't find it anywhere.
ryan.yates11 8. maj 2019 kl. 16:39 
psycic localisation please
AlphaAsh  [ophavsmand] 8. maj 2019 kl. 1:37 
blorg localisation please
ryan.yates11 7. maj 2019 kl. 17:51 
english localisation please
LokiCharms 8. apr. 2019 kl. 15:10 
seems legit
AlphaAsh  [ophavsmand] 8. apr. 2019 kl. 15:06 
Screw you, I'll use it badly?
LokiCharms 8. apr. 2019 kl. 14:50 
At least they didn't say "thank you, I'll use it well."

New bot please
Pradeth 8. apr. 2019 kl. 9:15 
I want a pony too please.
AlphaAsh  [ophavsmand] 8. apr. 2019 kl. 8:01 
A pony please
AlphaAsh  [ophavsmand] 8. apr. 2019 kl. 8:00 
Lots of money please
AlphaAsh  [ophavsmand] 8. apr. 2019 kl. 7:59 
Psychic powers please
AlphaAsh  [ophavsmand] 8. apr. 2019 kl. 7:58 
Magic mod translators please
Mikelson 8. apr. 2019 kl. 3:25 
Polish localisation please