Darkest Dungeon®

Darkest Dungeon®

Heroes Unchained 2019: Flagellant
16 Comments
Fiki Ripfiend 24 Jan, 2022 @ 8:26am 
Well, looks like you made flagelant great again, not that he wasnt good even after the nerf...but now he is great :)
Hatsune Marineku 19 Nov, 2021 @ 1:34pm 
So is Flag part of the all-in-one mod or do I need this mod in addition to it?
Mr. Rainger 14 Dec, 2019 @ 5:50pm 
Could you have reclaim do less bleed damage but last longer? Maybe twice as long?
Ruque 4 Feb, 2019 @ 9:36am 
pls shieldbreaker update
WTF 19 Jan, 2019 @ 9:24pm 
if Exsanguinate Redeem can be used at half health will be better
KingSwaga86 19 Jan, 2019 @ 12:55pm 
can i use this to an already existing playthrough?
NeVeRLiFt 14 Jan, 2019 @ 10:50am 
This is a most good mod... I like it!
Now we just need that magic touch applied to the Shieldbreaker and and the Musketeer set added to the Better Sets mod. :stress:
X4V0C 14 Jan, 2019 @ 10:09am 
Personally I always thought the use-limit on the debuffing skills was utterly ridiculous because they already did harsh debuffs that basically limited the repeat usage anyway unless you were farming for bleeds, and then it's just a waste of a overall strong recovery.
X4V0C 14 Jan, 2019 @ 10:07am 
Right, sorry. I should have done more research. From what I understand of the class, however, it's probably only in need of very minor QoL buffs, which you've seemed to alter it too, and are much more agreeable because they maintain the core identity of the class without putting it overboard.

Frankly I felt that Red Hook made a great class and then intentionally made it clunky to compensate for how overpowered it was on release - even though it's such a ridiculous party stressor, with a party limit, and can literally kill your party lol.

I feel like these are much better now and agreeable from an overall balance perspective!
arfunzals  [author] 14 Jan, 2019 @ 5:31am 
@X Ocelet: I agree the rest of the changes were slightly overtuned. You're thinking of Endure for the affliction enabler however, which was unchanged.
arfunzals  [author] 14 Jan, 2019 @ 5:29am 
Changes have been implemented. Take a look at the patch notes in the top right if you're interested.
arfunzals  [author] 14 Jan, 2019 @ 5:09am 
I'll look into removing/reverting some of the buffs. As it stood, I was reluctant to do an unchained for flagellant as the class is already so powerful, and making powerful changes on top of reverting the nerfs CoM introduced would likely be met with criticism. One thing to note however is the Unchained series never claims to make changes in line with the original balance of the game, and powerful buffs should always be expected. However, I do agree that this mod is slightly stronger than the rest of the Unchained series in general.
Ranglefant 14 Jan, 2019 @ 3:20am 
Nice work :) While i love that you removed the per battle limit removed on Redeem and exanguinate (that's all i wanted!) i think he might need a nerf in other areas. As it stands, he's just.. abit too good. Even compared to the other ones you recently updated imo.
X4V0C 13 Jan, 2019 @ 3:02pm 
I believe the balance changes need to be investigated a bit deeper to put the flagellant on par with the others in the 'Unchained' series. I feel like Exsanguinate could be nerfed and retain the per-battle limits removed [those are stupid, anyway] and still be useful given the merits of the ability and how he wishes to operate on Death's Blow or have no health

Isn't suffer the ability that basically enables you to stress a flagellant to gain his affliction? Making him a potent stress healer in addition to damager, and healer, seems a bit.. idk. I'm no professional with this stuff. Still going to use it though, good work!
KILLSMASH 12 Jan, 2019 @ 11:20pm 
THANK YOU! To Hell with that one person Red Hook hired for contract work to kill my favorite hero.:steamhappy:
Handy Capped 12 Jan, 2019 @ 6:59pm 
Isn't this ridiculously overpowered? I mean, like game breakingly so? It seems to include all of the fixes and buffs of the new flagellant, while reclaiming and improving the old mistakes. Do what you want and I'm not here to lash(get it? Okay, I'll see myself out...) you over how you play this game, but have you tested this new one at all? Or do you tend to have some ultra hard mode mods in your playthrough?